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To deal with the fungals you need to delay the scratchers for as long as you can while dealing with the backrow,since those are the ones marking your heroes,else the scratchers themselves aren't too dangerous.
You can run a Arbalest-Hound Master-Man at Arms and Hellion or any combination which lets you have characters with Stun and Backrow hitting,the MaA especially with Rampart Shield and Stun Amulet has so high of a chance he can quite chain-stun 3 times rather reliably.
You should avoid bringing in mere physical damage heroes like the Bounty or Leper,as the high PROT on the scratchers counters them along with their inability to switch ranks.
If you have problems with the artilleries poisoning you i suggest bringing a Plague with stun/scramble and then medicine. I usually blight both artilleries at once with a nade and keep it up until they die since i run it with stacked acid trinkets.
Feel free to ask any more indepth advice,also cause i don't know what you're working with.
At the moment, only Houndmaster can debuff the enemies' PROT stat. Another character with that ability would be welcome.
Then again, Occultists are already incredibly useful and don't really need more toys in their kit...
They can only hit the front two characters, IIRC. This means that if you have one character who can cover (MaA, HM) in one of the first two rows, and you have that guy protect the other one, then the mushrooms won't do much, if any, damage. If you have a good healer/stress reliever in the party, you can actually stall quite efficiently against two of them and use the time to heal up without ever triggering the stress penalty. HM is a really nice addition for this, since they can also mark the enemy and lower PROT as well. I believe the giants only hit the first two rows with Treebranch Smackdown as well, so this tactic works well against them too, although they can also shuffle the rows, so you have to account for that.
Using your Arbalest to clear the marks isn't a terrible idea either if you need to.
Same though I sometimes swap the MAA for a Leper and just slice damage off the enemy frontliners with Intimidate instead of guarding. It doesn't work as well.
Another, totally unrelated question: i seem to have trouble making the most out of Hellions. They are okish damage dealers, but is it just me or is their breakthrough just underwhelming these days? Their self-debuffs also make them rather difficult to use. Would it be a good idea to stack on medicinal herbs for them?
Yeah, breakthrough is a dead skill. You take hellions because of their superior damage and the ability to hit any position from slot 1 and awesome camp self-buffs. Ability to remove bleed/blight from themselves also comes in handy.
If you want a less exhausted Hellion, stick with If It Bleeds, Wicked Slash, and Iron Swan. Round out her skills with either Breakthrough (as a finisher) or Adrenaline Rush.
With a bit of rng and properly carrying out the fights I used to do dungeons withough getting any considerable dmg at all. You could have pretty much disabled/killed the backline of most enemy compositions. Then you bleed and dodge the ♥♥♥♥ out of giants.