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She has a great stun, and some powerfull dot-abilities though. In the Cove she's quite useful as a backrow support, because the cove-enemies are weak to blight and the backrow stun can be a real relief (also, her bleed-heal).
Your setup is pretty powerful as it is, no need to force characters that you don't feel like right now :)
I would say your go to team seems pretty strong, albiet slow. Watch out for spiders.
95% of the time stun(blinding gas) turn 1,blight/bleed/heal turn 2,w/e turn 3.
But the other people before me are right. It's best to play with the setup you find most comfortable with. :)
The plague doctor was part of that team and found the back row two-person stun to be a stop gap for not having a healer available to run. It stalled the stress damage that the enemy rear was usually causing or ranged damage. The little heal was sufficient at times to recover from Death's Door. The rear blight was good when both enemies were vulnerable to it.
Sorting out the roster, but going to revisit the Plague Doctor to push toward the Veteran roster.
It's a little OP to be honest. You can often stunlock the whole enemy team for two turns while they eat a bunch of DOT.
It has the drawback of not providing any way of stress healing, but honestly that didn't matter much.
I rather like this idea. May try it in a new profile or if my roster suffers a fatal accident, play around with double plague doctors and at least one hellion.