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I don't care if the theme is some kind of lovecraftien horror. It's a game. The characters are supposed to be the ones getting driven mad, not the player.
Ever hear of the abbey or the tavern? And you clearly have barely played this game or you would know that there is passive stress reduction.
Even bringing -X% stress trinkets/quirks you can easily get tons of stress in a single battle and don't forget about the 100 light CPU crit galore (which happens way too often).
There's a huge zombie in the ruins that adds a crap ton of stress in a single blow and it happens to crit quite often. Leaving your character with 30+ stress easily + extra 5-10 stress to the rest of your party. Then you crit and only heal for 4 stress :/ and not every time your party gets lucky enough to heal as well.
One thing that would help would be dodging healing some stress. Or buffing a little bit stress heal from crits. I think the skills we got heal enough stress for a single skill but that's not enough most of the time.
i got the game for some hours, had 2 deaths (well, i HAD to go further, but at least it was my first real dungeon) and i got into having 6 lvl 3 characters and i still have no issues with stress beyond the first dungeon.
i am always using my torches right before i hit 75 "light", so no stress is building up, i make sure to swap out my team every time i get back (seems they get a penalty when going somewhere again right after 1 run) and if i get high stressed out, well... i just use the tavern or use a campfire.
maybe you need to check if there is no additional stress build up while fighting against someone unfavored/you have a bad quirk against?
ohh, and objects like altars, etc are helping me a LOT, though i need to figure out what certain do (not using any kind of wikia, etc)
You can get trinkets that increase chance for a positive effect of stress. I suspect this is not very popular, but I like it.
There are anti-stress skills you can use. Yes, they aren't effective enough to outstress all damage you take, but they can help keep stress somewhat manageable. As long as you don't reach 100 stress too soon (or do so when you complete the quest) then I would say you're doing a good job.
Stress is supposed to mount. If it doesn't, then stress is not an issue and that's one of the crucial parts of the Darkest Dungeon. Sanity plays a huge role not only on mechanical level, but on lore level as well. Try to approach it from more lovecraftian standpoint and it will make sense.
Besides, it's entirely possible to manage stress to a degree. I do it. I saw a plenty of people doing it.
If you could always stabilize/control stress and health, there would be 0 challenge. You are supposed to be wittled down, and try survive long enough before you succumb.