Darkest Dungeon®

Darkest Dungeon®

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M Dec 23, 2015 @ 2:19am
For ****'S Sake
Shovel says used to open shut things.

Iron Maiden says clamped shut.

Uses Shovel, NO Effect. Lost Shovel.....

Runs into an Obstacle that requires shovel.....

FFS! If we can't use an item on a curio, AT LEAST RETURN IT!!!

That's not making a game challenging, it's just annoying!


Just had a member read three piles of book in a row, ALL gave negative perks... LOL...And behold, more of the same but since He's already on 5 negatives with 2 severe ones. No problem eh?
More annoying stuff. The survival rate is so low Heros are just pawns sent to slaughter and such. No real sense of progression or attachment.
Last edited by M; Dec 24, 2015 @ 12:03am
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Showing 1-15 of 26 comments
FDru Dec 23, 2015 @ 2:41am 
Congratulations, you've learned one of the only things you'll ever need to learn in the game.
Samseng Yik Dec 23, 2015 @ 2:55am 
Although I mastered the game.
But I agree on the TC about the items using on Curio.

Not all though.
- Holy Water and Antivenom, presuming hero pouring these items on the Curio, so these items shall not return.
- Medicine Herb, same. Because if picking up the contaminated medicine is harmful.
- Torch, is torch is not a valid item for Curio, we already burn it right? So should be +25 light.
M Dec 23, 2015 @ 2:59am 
Why not just have a member say that it wouldn't work or it's not a bright idea or whatever. I agree that using holy water and such shouldn't have them returned but there's so little information on things like these that it just annoys the crap out of new players.
Luriam Dec 23, 2015 @ 3:06am 
You will get the hang of it with time. Meanwhile I suggest checking out this Guide. It could prove very useful, especially if you are just getting started with the game. Good luck!
M Dec 23, 2015 @ 3:26am 
If a game requires a guide for players to have ideas about the most basic stuffs, it's a poor game.
FDru Dec 23, 2015 @ 3:37am 
Originally posted by Micgoo:
Why not just have a member say that it wouldn't work or it's not a bright idea or whatever. I agree that using holy water and such shouldn't have them returned but there's so little information on things like these that it just annoys the crap out of new players.
Maybe the merchant class will have something relating to this. Like giving advice about item interactions or showing what's inside a chest/curio.

Weird though, have we heard anything at all about what this class is going to be like?
Last edited by FDru; Dec 23, 2015 @ 3:38am
Sareth Dec 23, 2015 @ 4:36am 
Originally posted by Micgoo:
If a game requires a guide for players to have ideas about the most basic stuffs, it's a poor game.

that's why DnD's many textbooks are totally optional, right?
It's called trial and error, and is one of the oldest game design options in existence.
feanaaro Dec 23, 2015 @ 4:41am 
One can always consult the guide, but it's true that it may be a little annoying. A way to solve the issue would be to have the curios really work by trial and error, meaning that the heroes should remember what works and what not, even if the player doesn't. Thus, one could at most make a few errors before discovering what object works on every curio, and then would not have to remember everything because the game would.
Hilm Dec 23, 2015 @ 5:20am 
Originally posted by Micgoo:
If a game requires a guide for players to have ideas about the most basic stuffs, it's a poor game.
You complained about a learning curve so he posted a guide that will hold your hand and tell you how to do things without needing to learn. Honestly once you are familar with the game you don't touch books at all. I believe herbs are used on iron maiden, but I don't remember because I think it is just stress relief and my party doesn't need that.
Arthemus Dec 23, 2015 @ 5:48am 
I agree with the main point that curios for the most part should return items that don't work on them. It doesn't make any sense whatsoever for the item to be lost.
Perhaps this should be also added to the optional features list.
Last edited by Arthemus; Dec 23, 2015 @ 5:49am
anaid Dec 23, 2015 @ 6:32am 
It's not as tough as you make it out to be.
Basically, it's trail and error. What you ought to do is invest a run into getting some extra supplies and test it out on curios. Only thing you should NEVER run out/get low on during a run is food and shovels (and torches if you have a tough time)

You're simply just expected to test things out as you progress, learn from them and generally I think after doing a curio correctly a few times it'd have to hang in your head.

That, or you just look at the guide and safe yourself some cash/stress etc. in the game.
Madmax Dec 23, 2015 @ 6:49am 
Originally posted by Nm1010:
I believe herbs are used on iron maiden, but I don't remember because I think it is just stress relief and my party doesn't need that.

Using herbs in the iron maiden gives you extra loot. So, pretty useful!
Hilm Dec 23, 2015 @ 6:57am 
Originally posted by Madmax:
Originally posted by Nm1010:
I believe herbs are used on iron maiden, but I don't remember because I think it is just stress relief and my party doesn't need that.

Using herbs in the iron maiden gives you extra loot. So, pretty useful!
Ah thats pretty neat, just started playing again recently after completing everything back in pre-arbalist man-at-arms times so im a bit rusty :P
Chaosengine Dec 23, 2015 @ 7:20am 
The full list is here, however, it is up to you if you want to use it.
http://darkestdungeon.gamepedia.com/Curio

RastaMV Dec 23, 2015 @ 10:05am 
There is a cost to be payed for learning about this game, you have to take a chance , you have to take some ammount of risk for the sake of knowledge, knowing full well that the risks for NOT knowing how the game works are much , much greater.
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Date Posted: Dec 23, 2015 @ 2:19am
Posts: 26