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I have no idea what you're referring to here.
It may seem unreasonable, but in this game, it's perfectly normal to throw worthless people in the trash and get new people off the coach. It's normal to not be able to support therapy for everyone, and not everyone has quirks you want anyway. Get used to getting rid of the characters you don't especially love. It's okay. Use them, abuse them, and lose them.
Your money belongs to the caretaker. You spent it for provisioning when you went on that mission. The game relies on you learning the lessons of the dungeons, grinding up and preparing for future challenges. It can be cruel to go into situations blind. If you have to, look up strategies to help you. Some people have to play that way. But slowly, your hamlet will improve, bit by bit, and your characters will get stronger as you get experience. You actually can't lose the game. It is punishing, but it's doable, and rng can largely be managed into near certain victory, especially after week 5.
When you calm down, come back. We'll be glad to help. We know the game isn't easy, but you can do it, and do it well, if you really want to.
Edit Are you talking about your people getting bad quirks from retreating from the dungeon? Yeah, it happens. Sometimes you can get bad quirks for even winning. You'll be able to pay a large price to remove and lock in quirks that come in the future. The game only gets easier the more you play it. Dismiss them.
This game is a Lovecraftian Horror Rogue-like. Psychological stress modeling is one of the primary design goals. Stress is one of your biggest enemies (and the monsters that deal stress damage).
People who looked at traditional RPGs and said to themselves "There's no way that these guys could keep constantly fighting all these horrific monsters and NOT develop PTSD of some sort, let's make a game that studies that, where players have to learn how to deal with it".
This game does NOT rely on the traditional Tank/Healer/DPS triumvirate nearly as much as you might think from a casual glance at it.
The key thing you should be doing in the early weeks is expanding your Roster, and the maximum size of your Roster, and then expanding your Stagecoach Network. You need a big pool of heroes to draw on. This isn't a game about one team of 4 heroes.
Yes, it costs money to outfit your party to head into a dungeon. Torches, Food, Shovels, Medicinal Herbs, etc, all cost money.
There's a solution for that though: The Antiquarian. The Antiquarian is tactically one of the weakest units, but strategically, she's one of the strongest. Bring her along, and have her open everything. She'll find extra loot.
Anyway, there is tons of strategy to this game that you aren't picking up. Stress is a second life bar, so you have to take care of it. Either kill the enemies who deal stress damage or get a stress healer (jester or crusader). You can camp to reduce stress too, if the mission is medium or long size.
Finally, you have a ton of character slots for the purpose of swapping people out. Stress disappears over time in the hamlet (unless they are crazy, then they require treatment). As long as they are not blinking in the hamlet, they will de-stress each week.
One way of envisioning this is that stress = physical health. Health = stamina. Stamina recovers immediately in town, but physical health might take a while to recover from injuries.
then you havent money , do small dungeons and level up heroes of 1 and 2 lvl , you need them .
and other thing more , in the bag of items , then you are in the city , sell it in the caravan of seller .
Good luck and dont worry it´s normal to pass you .
Abandoning missions gives small stress increase. It's pretty minor. Your characters are frustrated at failing their quest I believe is in game lore reason. Just abandon the quest, not a huge deal from what I can recall.
Don't worry too much about traditional tank/dps/heal role. You can put your starting Highwayman in first slot I believe. Grab others from stagecoach to fill the rest of your slots. Collect items in dungeons to unlock upgrades in town.
Upgrade your Stagecoach early on. Higher roster spots + more heroes available each week can help keep a multiple teams going or replace slots. Upgrade your good heroes' gear and skills.
Not sure how your burned 10k? I assume you're not buying insane quantities of provisions?
Of course you can do that.
In fact, one of the best ways to use the Highwayman is to use Duelist's Advance (which moves him forward one and activates Riposte). And then, on the following turn, to use Point Blank Shot (which moves him back one, but keeps Riposte active).
Point Blank Shot actually requires him to be in R1 to use, and the Crusader is equally effective in R1 or R2.