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All I needed was just to bump up the HP of the hero to survive that turn to abandon the mission, really.
Even if it wasn't BS, no one gets to dictate who should or should not mod the game since it's singleplayer. And I'm just asking a question.
The best you can do without risking your game is to make a backup of your save files every week. You can find them here:
Documents/Darkest/profile_0/1/2 and/or steam/userdata/<a number>/262060/remote
Make a directory of each week and even make a backup while in the dungeons. You just need to copy the right save folder and the two game files located in the 'remote' folder (with all the save folders). I would encourage you to swallow this one death and just make backups from here on out.
It was about as avoidable as being shot by a stray bullet from 3 street away while sitting at home. That's what makes it hard to accept.
But you know what, I've moved passed that because the game is meant to be unfair and have moments of utter BS just like this one. I looked over the achievement and apparently there is no achievement for completing a death-less run. There are achievement for ridiculous things like surviving 5 death bells in 1 fight but none for death-less run. That's saying something.
No matter how careful I play, I WILL lose character. Not a matter of if, but a matter of when, is what the devs is telling me.
Even if I saved my character today. Some other day the same nonsense will happen and will kill my other character. There's only like a handful of people who managed a deathless run.
It sucks and I hate BS like this. But at least the devs have enough awareness of it.
Guess I'll just go and mourn.
It was supposed to be a quick and easy short 90% room quest run. But then I got this.
4 crit harpoons to the face and instantly died in 1 turn that I can't avoid. Great.
Usually there'd be a breather for me to abandon when things go south (and it always go south super fast there). But not today I guess.
Victorious in life and in death. Hail Hachet the Hellion.
May you find peace in death. May you find glory in the world beyond. Rest now in power. You will forever be missed. Hail Hachet the Hellion.
Speed is a good counter, though. If you're going first, that means you can remove 1 or 2 enemies before they take their turn.
So... I'm assuming you were fighting 3 Pelagic Groupers, yes? Was there a Shaman as well? Or something else? Or just the three Groupers?
As Nibbs has pointed out: It's an intentionally brutal game.
I too play very conservatively. I hate it when my characters die, and do whatever I can to avoid it. But yes, sometimes they do.
You had a Hellion and an MAA, what else did you have? You stunned 3 Groupers on the turn before your character got killed .. what else happened? Was that the first turn? The second?
The Hellion can Stun two characters, yes, but it debuffs her, she's slower for 3 rounds after that (and does less damage). I'd be a bit more likely to use If It Bleeds, or Breakthrough.
It's also worth considering Bellow instead of Rampart for your MAA.
Hellions are (at best) "medium speed"
MAAs are "slower"
Vestals (assuming you had one) are "slower"
The Pelagic Groupers on the other hand are faster enemies.
Stunning three of them in one turn is great, but IF they survive, then they're buffed for the next turn. So ... stunning one, or two, and killing one (or leaving him bleeding, so that he'll die when HIS turn comes up) might be a better approach if you've got a slower team (which it seems like you did).
What were your other two characters? What did they do on the turn before your Hellion died?
This game is not for you.
just wait for town event where u can revive the dead heroes.