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Sorry, dunno what to tell you on that one.
https://steamcommunity.com/sharedfiles/filedetails/?id=2918752848
>>>>>>
To create a trinket, you need all of these in your mod folder:
└📁localization
⠀└ YOUR_TRINKET.string_table.xml
⠀⠀└ <entry id="str_inventory_title_trinketYOUR_TRINKET"><![CDATA[YOUR_TRINKET]]></entry>
└📁panels
⠀└📁icons_equip
⠀⠀└📁trinket
⠀⠀⠀└ inv_trinket+YOUR_TRINKET.png
└📁trinkets
⠀└ YOUR_TRINKET.entries.trinkets.json
└📁shared
⠀└📁buffs
⠀⠀└ YOUR_TRINKET.buffs.json
>>>>>>
To spawn your trinkets in game, copy and paste this to your mod folder:
└📁trinkets
⠀└ base.starting.trinkets.json
Open it, add your trinkets IDs, save. Once you launch a new game, they will be automatically added to your trinket storage.
>>>>>>
Lastly, if you need further assistance, please go to the "mod-help" channel on the official Discord:
https://discord.com/invite/darkestdungeon
{
"id" : "TRINKET_ancestors_scroll_STRESSHEALDONE_BUFF",
"stat_type" : "stress_heal_percent",
"stat_sub_type" : "",
"amount" : 0.25,
"remove_if_not_active" : false,
"rule_type" : "always",
"is_false_rule" : false,
"rule_data" : {
"float" : 0,
"string" : ""
}
}
To>>>>>>>>>
{
"id" : "TRINKET_darkest_scroll_STRESSHEALDONE_BUFF",
"stat_type" : "stress_heal_percent",
"stat_sub_type" : "",
"amount" : 0.55,
"remove_if_not_active" : false,
"rule_type" : "always",
"is_false_rule" : false,
"rule_data" : {
"float" : 0,
"string" : ""
}
}
Would that work? Rn working on the first trinket which would be basically buffed CC scroll for crusader
"TRINKET_cru_signed_conscription_STRESSHEALDONE_B1"
But to answer your question, yes, it would work !