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Like any numbers game, it would be pretty dumb though to righ the RNG. Given that they can just inflate those numbers to the hilt to make the game harder, rather than "cheat" via a biased RNG against the player -- a guaranteed way to piss off paying customers. (X-Com actually does the opposite on lower levels, despite THAT meme).
But yeah, bye.
I had an antiquarian who got stunlocked and KILLED by a quartet of spiders. It can happen.
Speed issue.
RNG expectations (Dodge) while enemies consistently have greater initiative due to low speed. Collectors' accuracy ranges from 82-92 > 102-112 between Apprentice/Champion. Take away 25 dodge, add the magical 5%, and he's sitting on 60-80% chance to hit, which are pretty big odds).
33% chance for all non-Flagellants to bite the bullet on first Death's Door hit -- which isn't much safer than expecting relatively accurate Collectors to miss against a paltry 25 dodge.
If you're walking around with low speed and a smattering of Dodge: the odds are very high.
Judging by the rest of the complaint, I would bet money your accuracy was also poor.
You 'could' just learn the game, squash RNG, and strangle those problems to death, but if rage-quitting is more your flavour, then this game definitely isn't for you.
Nice of you to summarize your own thread
It's always funny to see people clueless about statistics crying about DD or X-com. You're not entitled to dodge just because you have some dodge.
We all get it you know, it's frustrating when things don't go your way. But that's what happens when you gamble
And Collector is rare miniboss that could spawn in your dungeon runs. It's important to have position 4 reach and able to control his collected highwaymans that can easily send your heroes to death's door
More to the point, it’s a Rogue-like, Lovecraftian Horror game, that is intentionally punishing, focusing on the cumulative psychological stresses of repeatedly battling the Horrors from Beyond. Pretty much exactly what it says on the tin.
Characters have 5 elements that impact how they perform in dungeons:
Skills: Trained at the Guild Hall.
Gear: Upgraded at the Blacksmith’s.
Trinkets: Mostly found in Dungeons, but some can be purchased from the Cart in town.
Negative Quirks: Usually degrading how well Heroes perform.
Positive Quirks: Usually upgrading how well Heroes perform.
Negative Quirks can be removed at the Sanitarium (for gold of course). Positive Quirks can be locked in, also at the Sanitarium (also for gold).
Sounds like your team was slow. Yes, sometimes the enemy hits you, and yes, sometimes they crit. So? This isn’t a “power fantasy” game (like most ARPGs), it’s rather the opposite actually.
The game throws lots of nasty stuff at you. It also gives you tools to respond to those actions. What team did you take into the Warrens? What was the composition of the party you faced?
Yes … and?
As I said, it’s a psychological Horror game. Its genre is “scary, hopeless, horrific, all-is-lost!” Sometimes your team runs into something they just weren’t prepared for … and dies. Good thing there are more recruits coming in every week on the Stagecoach eh? Maybe … maybe try to avoid that overflowing graveyard on their tour of the Hamlet hmm?
When you build a team for any mission, one of the questions that you need to ask yourself is “How will I deal with The Collector when (not “if”) he shows up?” But the game doesn’t tell you that up front. It lets you experience it first hand. (Cue the clip of Ackbar saying “It’s a trap!”).
Experiential learning. Or, you can read a guide, the game is old, there are lots of guides, and the game is mostly knowledge.
Pretty high actually. The Collector kills a lot of teams the first time you meet him. That’s kind of the point.
There are some pretty good ways of dealing with him though. Let us know if you want some hints.
Are you seriously quitting a game (thats known for being challenging) because you didnt defeat a boss first try?
With what kind of expectations did you go into this game?
If you genuinely didnt ever hear of this games reputation and were looking for something more relaxing, then theres no shame in returning the game.
But if you actually wanted to play Darkest Dungeon... with everything that Darkest Dungeon entails... then your patience ran out way too fast xD
Anyways: Theres no Permadeath in DD 2 anymore, so maybe that one is actually for you.