Darkest Dungeon®

Darkest Dungeon®

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Mngwa Feb 10, 2024 @ 8:47pm
Difficulty wtf?
Lol is this game even playable without mods or cheat? Heroes keep getting s*itloads of various phobias after every adventure (seriously, tuning this particular feature down would make game much better), everything is insanely expensive and most of items have some disadvantage. Most of these issues even do not make sense and I feel like it is just absurdly overdone to annoy the hell out of players.
Last edited by Mngwa; Feb 10, 2024 @ 8:49pm
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Showing 16-30 of 34 comments
Rank21 Feb 15, 2024 @ 12:47am 
Originally posted by Nakos:
And there's this: https://steamcommunity.com/sharedfiles/filedetails/?id=2065003292&searchtext=git+gud

Thanks for that guide's link.
Last edited by Rank21; Feb 15, 2024 @ 1:59am
Justice Feb 15, 2024 @ 1:57am 
Originally posted by Deputy Stinky:
Like the others have said, this game may simply not be for you.
You can cheat if you want - you can have as many inventory spaces or as many busted abilities and heroes as you want, but the truth is, if you can't beat the game without mods then the game most likely just isn't for you.

I have 500 hours in DD - In my old account that I gave to my bother. That account has 715 hours in it. Once my brother beat DD with The CC dlc, he didn't want to touch it again, despite having a second play through with ancient mods (Good girl, Witcher, houuse full of piggies, etc.)
The game, wasn't for him, and he still beat it two times, one inn 2018 just before CC and one after, and he lost his mind.

The game is about risk - deal with it. There's very few trinkets that don't negatively impact you in some way and those trinkets are either too rare to even bother with until late game or can only have one copy per save like the ethereal cross.

I beat the game two times already, on normal difficulty, once with mods once without. The only challenge I had was the two end game missions and the crew boss. There's no Shame in saying you're too bad for the game as long as you admit it - I quit dark souls 1 when I got to blight town and I still beat dark souls 2 and Bloodborne. Ds 1 just has too much ♥♥♥♥ I don't want to bother with, I admit it beat me and maybe one day, I'll beat it.

Just run to your hole and don't leave it until you're ready to Fight this game or just admit it beat you with it's own rules. Simple as. You either sit down and learn or you actually so something with your life and forget about a game that proved you specifically couldn't beat it.
Your brother resolve has been tested, it's affliction!
---
Speaking of Dark Souls. DS1 was my 1st soul game from DS trilogy and find it to be the easiest one. Have you utilized Poise and upgraded your armour? What in particular in that game that give you the most trouble where in other souls games don't?
Last edited by Justice; Feb 15, 2024 @ 1:59am
Struthio Feb 15, 2024 @ 4:35am 
Originally posted by Justice:
Originally posted by Deputy Stinky:
Like the others have said, this game may simply not be for you.
You can cheat if you want - you can have as many inventory spaces or as many busted abilities and heroes as you want, but the truth is, if you can't beat the game without mods then the game most likely just isn't for you.

I have 500 hours in DD - In my old account that I gave to my bother. That account has 715 hours in it. Once my brother beat DD with The CC dlc, he didn't want to touch it again, despite having a second play through with ancient mods (Good girl, Witcher, houuse full of piggies, etc.)
The game, wasn't for him, and he still beat it two times, one inn 2018 just before CC and one after, and he lost his mind.

The game is about risk - deal with it. There's very few trinkets that don't negatively impact you in some way and those trinkets are either too rare to even bother with until late game or can only have one copy per save like the ethereal cross.

I beat the game two times already, on normal difficulty, once with mods once without. The only challenge I had was the two end game missions and the crew boss. There's no Shame in saying you're too bad for the game as long as you admit it - I quit dark souls 1 when I got to blight town and I still beat dark souls 2 and Bloodborne. Ds 1 just has too much ♥♥♥♥ I don't want to bother with, I admit it beat me and maybe one day, I'll beat it.

Just run to your hole and don't leave it until you're ready to Fight this game or just admit it beat you with it's own rules. Simple as. You either sit down and learn or you actually so something with your life and forget about a game that proved you specifically couldn't beat it.
Your brother resolve has been tested, it's affliction!
---
Speaking of Dark Souls. DS1 was my 1st soul game from DS trilogy and find it to be the easiest one. Have you utilized Poise and upgraded your armour? What in particular in that game that give you the most trouble where in other souls games don't?

Blight town
it was just too much
mostly my frames dying so, that¨s probably the problem
Ghoul Hunter Feb 15, 2024 @ 5:41am 
RNG is garbage design in general. Yeah, I know, wrong game to be saying that. But let's just look at some facts here:

If I made you a meal with a random substance in it, would you ever eat it? I could literally be poisoning you. Obviously, you'd not eat it. So, why do we make games with this philosophy? Games are better with predictable patterns and strategies.

However, I think Darkest Dungeon works for the most part, RNG aside and invisible values ignored. Despite what is happening under the hood, the game plays well and is enjoyable to learn and grow in. Bad runs can happen, but it's not the end of the world. You even have the tools to abort the run and cut your losses. That's where the RNG is not too prominent, and it's still mostly a game based on knowledge, judgement, and decision making.

I'd also like to make particular note that all of us who are good at the game, use items or strategies to remove the RNG factor. How many people advocate speed and accuracy? Quite a few. It's because it removes the RNG factor. We enjoy the game, because we are surgically removing the RNG components.
Last edited by Ghoul Hunter; Feb 15, 2024 @ 5:45am
aidanfilson25 Feb 15, 2024 @ 7:40am 
Originally posted by Ghoul Hunter:
RNG is garbage design in general. Yeah, I know, wrong game to be saying that. But let's just look at some facts here:

If I made you a meal with a random substance in it, would you ever eat it? I could literally be poisoning you. Obviously, you'd not eat it. So, why do we make games with this philosophy? Games are better with predictable patterns and strategies.

However, I think Darkest Dungeon works for the most part, RNG aside and invisible values ignored. Despite what is happening under the hood, the game plays well and is enjoyable to learn and grow in. Bad runs can happen, but it's not the end of the world. You even have the tools to abort the run and cut your losses. That's where the RNG is not too prominent, and it's still mostly a game based on knowledge, judgement, and decision making.

I'd also like to make particular note that all of us who are good at the game, use items or strategies to remove the RNG factor. How many people advocate speed and accuracy? Quite a few. It's because it removes the RNG factor. We enjoy the game, because we are surgically removing the RNG components.
rng works well when it's not truly random

In darkest dungeon you know what enemies you're going to be dealing with and what stats are the most important to succeed at rng rolls for and you can pick trinkets to improve the chance of success for those.

as two arbitrary other examples in slay the spire the cards you get to pick between after each battle are random but the enemies that you can encounter in each region are not and you can make a calculated decision accordingly what will be the most useful. Or in auto battlers the units that appear in your shop are semi-random but they're pulled from a pool shared between all players so you can look at every other player's board to know what units have already been pulled out of the pool and decide what kind of comp you should go for.
Last edited by aidanfilson25; Feb 15, 2024 @ 7:41am
RopeDrink Feb 15, 2024 @ 11:31am 
Originally posted by BoxingBud:
I've actually noticed the game is more difficult lately. Like I know it's rng and I'm stark raving and ♥♥♥♥♥♥ up but yeah the game seems like it's more difficult now. Lowering whatever precentage it has in my favor by 20% (Unless it's 100) seems more accurate. Like 70% to hit? Assume more like 50%. That makes the rng on the rolls make sense. Just display the actual chances correctly. I think they did make the game more difficult regardless of difficult setting,, but then made the game harder without remembering to reflect that graphically in the game.

The game hasn't magically become 'more difficult' lately, and you can even check the code to confirm that for yourself. If you're wondering why it may 'feel' that way, take a look at the 25-50% failure window you mention. Just like in the Spider Train thread, the solutions are all clear as day. A lack of stats - and a clear lack of knowledge.

The game is bending over backwards to help you succeed, and for everything else:
If you don't want to miss? There's a stat for that.
If you don't want the enemy acting first? There's a stat for that.
If you don't want [insert attack type] to be resisted? There's a stat for that.
(etc)

The list goes on - and the game provides you ample means to resolve every cappable RNG check of import. The caveat is that you can't resolve 'all' of them 'simultaneously', because where's the fun in that? So long as you are at least half-aware of what's going on, that is more than enough to see even sub-optimal comps (like Quad Antiquarian) to victory.

You can start acquiring the stats you need from Week 5, even if you forgo farming trinkets, to a point where any half-decent player will be rofl-stomping Apprentice very shortly into a new save - snoozing on auto-pilot, farming trinkets, bolstering the barracks for the upcoming Champion spike, leading to a predictable "preset" finale, all of which is (mostly) resolved on the Embark screen, not in the dungeons.

You can (a) resolve the most important issues to facilitate your comp while accounting for the possibilities of what you lack (assuming you're aware of them), or (b) endure 50/50 coin flips, fail to grasp the holes in your team, and blame the game for whatever patterns emerge.
Last edited by RopeDrink; Feb 15, 2024 @ 11:39am
Originally posted by Mngwa:
Lol is this game even playable without mods or cheat? Heroes keep getting s*itloads of various phobias after every adventure (seriously, tuning this particular feature down would make game much better), everything is insanely expensive and most of items have some disadvantage. Most of these issues even do not make sense and I feel like it is just absurdly overdone to annoy the hell out of players.
In the terms of money issue. Your best bet to earn good money is to do medium dungeon runs, because in medium dungeon or large dungeon you have a chance to discover hidden room (have a good scouting percent) and in that room you get three gems who are worth 3500gold.
Never do short runs because you can't camp. You can camp in medium and large dungeons. Camp is an awesome stress relief. Good DD players only use church and bar for stress relief if necessary, don't use bar because you can lose trinkets. Hero can gamble a trinket for example. So you finish a mission don't click return to Hamlet and then do camp, have somebody who can prevent night ambush when camping.
Do large runs only if trinket is good.
Always have a good scouting percent when doing missions.
Last edited by The Nameless One 3:16; Feb 15, 2024 @ 1:08pm
Justice Feb 15, 2024 @ 4:06pm 
Originally posted by The Nameless One 3:16:
Originally posted by Mngwa:
Lol is this game even playable without mods or cheat? Heroes keep getting s*itloads of various phobias after every adventure (seriously, tuning this particular feature down would make game much better), everything is insanely expensive and most of items have some disadvantage. Most of these issues even do not make sense and I feel like it is just absurdly overdone to annoy the hell out of players.
In the terms of money issue. Your best bet to earn good money is to do medium dungeon runs, because in medium dungeon or large dungeon you have a chance to discover hidden room (have a good scouting percent) and in that room you get three gems who are worth 3500gold.
Never do short runs because you can't camp. You can camp in medium and large dungeons. Camp is an awesome stress relief. Good DD players only use church and bar for stress relief if necessary, don't use bar because you can lose trinkets. Hero can gamble a trinket for example. So you finish a mission don't click return to Hamlet and then do camp, have somebody who can prevent night ambush when camping.
Do large runs only if trinket is good.
Always have a good scouting percent when doing missions.

Medium dungeons are way to go.

Long dungeon isn't that great due lack of inventory space and you are forced to drop half of your loot. You need take a lot more supplies and can't just throw way important and cruical supplies. Usually take long dungeons if there is good trinket reward or you want lvl up hero for a lot of xp from one run

Short dungeons - never. Only at early game when you lack trinkets, healers
Last edited by Justice; Feb 15, 2024 @ 4:08pm
Mister Zero Feb 15, 2024 @ 6:27pm 
Just because some people have it easy with this game, doesn't mean it isn't hard. Some people find brain surgery easy!
lawjax Feb 15, 2024 @ 6:52pm 
I enjoy this game because I find it relaxing, not difficult. I have all the time in the world to make my little considerations about which halls my heroes walk down, when they should leave, and when they should risk it all for glory and crests. I get to sit back and watch as the strong are made lame and the weak descend into madness, and when they may no longer serve a purpose I dismiss them and hire new heroes, because it's cheaper to buy new than to invest in old.
Big Plumbo Feb 15, 2024 @ 9:40pm 
Good luck buddy :stress: you’re gonna need it
Nakos Feb 16, 2024 @ 2:32pm 
Originally posted by The Nameless One 3:16:
In the terms of money issue.


... and the Antiquarian.

If someone is having issues with money, then doing a few runs with the Antiquarian in your party will solve that pretty quickly. (And making sure that when you interact with Curios, she's the character selected). In the early game, I tend to stick an Antiquarian in the party at least every third run, and sometimes every second run.
MΛRCUS HΞLIUS Feb 16, 2024 @ 10:37pm 
This game would be 100x better without the 'negative quirks'.

It is needless time wasting and padding having so many negative mechanics stacked against us, it makes us waste time and resources removing these quirks and 'fixing' our heros.

And who the f*ck thinks it's a fun game mechanic to have your hero's randomly steal loot? Or lose trinkets while at the tavern?

I am so glad mods exist to fix this game, I am also glad we can disable all the ridiculous game mechanics like "monsters leave corpses" or hero's refusing to enter lower level dungeons! XD

It's hilarious to imagine a DEAD BODY blocking your abilities or getting in the way of attacking the remaining monsters...

It's also completely laughable the idea of our hero's refusing to enter lower level dungeons, I can not even imagine a legitimate reason for this.
Last edited by MΛRCUS HΞLIUS; Feb 16, 2024 @ 10:39pm
aidanfilson25 Feb 17, 2024 @ 6:25am 
The vast majority of negative quirks aren't so bad you have to concern yourself with removing them unless you've got tons of cash to throw around. Do some really suck like klepto? yeah, so remove the ones that are actually really bad as you get them and don't hire people who have them, or at least plan to keep them long term.

yes, losing trinkets is possible at the tavern, so don't go there unless you have to. The church is a little more expensive for a reason.

Corpses make the game a little more challenging and act as something to plan your teams around, they add some depth to the combat and building your team with them in mind. People not entering lower tier dungeons, while having an in-game explanation, is also for difficulty, the game's challenge outside of endgame completely dies if you're allowed to bring heroes to lower level dungeons. In fact that's one of the few things Radiant difficulty changes that actually makes the game easier instead of just shorter and easier to manage.
Last edited by aidanfilson25; Feb 17, 2024 @ 6:31am
Mister Zero Feb 18, 2024 @ 2:08pm 
Originally posted by MΛRCUS HΞLIUS:
This game would be 100x better without the 'negative quirks'.

It is needless time wasting and padding having so many negative mechanics stacked against us, it makes us waste time and resources removing these quirks and 'fixing' our heros.

And who the f*ck thinks it's a fun game mechanic to have your hero's randomly steal loot? Or lose trinkets while at the tavern?

I am so glad mods exist to fix this game, I am also glad we can disable all the ridiculous game mechanics like "monsters leave corpses" or hero's refusing to enter lower level dungeons! XD

It's hilarious to imagine a DEAD BODY blocking your abilities or getting in the way of attacking the remaining monsters...

It's also completely laughable the idea of our hero's refusing to enter lower level dungeons, I can not even imagine a legitimate reason for this.

I agree to a point. The negative effects can be mitigated by keeping stress down, focusing on stress dealers, and so on.

What really hurts is the RNG. Any game with RNG, will screw over the player out of no where. This game is NOT easy. If it was, anyone could beat it.

Just because try-hards and such have an easy time, doesn't mean it is easy. Is the game fair? No. The RNG removes fairness.

Want a challenging game that is fair but difficult? Try almost any Fromsoft game. Darksouls, Bloodborne, Armored Core. Those games, like DD, punish you for not using the mechanics as intended.

BUT they have no RNG. Once you get the hang of it, once it clicks, the game becomes fun. "Easer" in a sense.

RNG sucks. Always has, always will.
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Date Posted: Feb 10, 2024 @ 8:47pm
Posts: 34