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lower level dungeon apprentice veteran easy to work with buffs / debuffs and equipment upgrades. especially equipment upgrades.
even champion maybe you can use
but usually it's kinda bah
'cos think, plague doctor stun. hm, damage increase?
lower levels you can use armor to survive
if you need multiple attacks to bring down an enemy which you often will then rabies chops away at that combination, so enemy survives another turn, so you get hit another turn
but imagine if you have a quirk that's like -5 ACC
Для данжей уровня "1 - новичок" - желательно иметь меткость = 95-100.
Для данжей уровня "3 - ветеран" - желательно иметь меткость = 100-105-110.
Для данжей уровня "5 - чемпион" - желательно иметь меткость = 110-115+
Вот и смотри. Если у тебя меткость на героях будет ниже этих параметров, то они будут часто мазать и враги будут часто уворачиваться. А те 15% доп. урона не так и принципиальны. Не слишком заметны. Вообще я бы никогда не советовал оставлять эту болезнь.
Ибо один промах может сыграть с тобой злую шутку и привести к серъёзным проблемам.
У Лепера самая низкая меткость в игре. Поэтому на нём ей оставлять смертельно опасно. В прямом смысле этого слова.
google translate
He's Russian. So I didn't bother using English there.
Thanks for help. I have 120 hours in game and dont remeber when i last time visit lv1 or lv3 dungeon and thats why i ask.
Upon re-reading my post, I realized it could easily be construed that I was implying you were remiss in *not* using google translate. That was not my intent, I was more offhandedly celebrating the fact that russian these days is easily translatable on the internet and that I was appreciative of that fact.
Not that you have implied I was improper, but it struck me on reading your reply that I could have accidentally given that impression.
Obviously, Rabies is more useful on your main attackers than support characters. In general, I remove Rabies in my frontline characters only incidentally- i.e. when they have another disease that I'm treating.
I once had a Legendary Occultist with Eldritch Hater, Slugger, Unerring, Quick Reflexes, On Guard, and Rabies. Equipped with a Sun Ring and Eldritch Slaying Incense, he was quite devastating in the Cove (it helps that Sacrficial Dagger and Abyssal Artillery have high crit rates, as well as bonus damage against Eldritch). If I find his accuracy against a particular enemy to be too low, I have a Jester use Inspiring Tune, Or I have the Occultist himself cast Vulnerability Hex (reduces enemy dodge).
I got you. Yeah. Google Translate improved a lot.
Even though it does not work very well vice versa.
I mean, translation from English to Russian.
The more interesting choice is The Fits, IMHO. +3 SPD for -5 ACC and -5 CRIT is probably a very good deal on some classes.
But some throwm daggers remove this problem
GR has the same accuracy base in most of her attacks as arbalest's, so she's high ACC to begin with.
Nice to see people valuing ACC over DMG; personally I think +DMG mean nothing until you actually hit something, so I always go for the +ACC/-stress trinkets instead of the +DMG ones.