Darkest Dungeon®

Darkest Dungeon®

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pop pop Feb 27, 2016 @ 12:35pm
should i keep rabbies if i get it?
-10 acc is so bad for me. A manage get rabbies on leper)))
But it was useful on hwm
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Showing 1-15 of 17 comments
zamboni5000 Feb 27, 2016 @ 12:47pm 
You seem to have answered your own question.
aardvarkpepper Feb 27, 2016 @ 12:48pm 
depends of course

lower level dungeon apprentice veteran easy to work with buffs / debuffs and equipment upgrades. especially equipment upgrades. :steamhappy: so early rabies um okay maybe not a disaster

even champion maybe you can use

but usually it's kinda bah

'cos think, plague doctor stun. hm, damage increase? :steamhappy: wow so good right :steamhappy: no not really :steamfacepalm: or maybe you mark with houndmaster or maybe uppercut stun or whatever who knows. just like okay you know really every single attack every time always for damage and nothing else plus you have high acc to boot

lower levels you can use armor to survive :steamhappy: and load on acc and speed trinkets :steamhappy: but champion you gotta think a lot more about maybe using dodge or defensive trinkets so figure out if you're going with overequipped overstattted plus acc/speed bonuses in apprentice/veteran then switching to not so hot acc on champion :steamfacepalm: then pile rabies on top. liiiiiike um okay bah I dunno about it. like situational you know, but not like "oh okay rabies i won't even blink ha ha" more like "hm wow can I really afford to have rabies on this hero seriously" like if you have Natural Eye and stuff hey you know maybe. but stiuational.

if you need multiple attacks to bring down an enemy which you often will then rabies chops away at that combination, so enemy survives another turn, so you get hit another turn :steamfacepalm: adds up. so seriously think about it.

but imagine if you have a quirk that's like -5 ACC :steamfacepalm: ew yeah okay you probably treat that right, or let's say now -10 ACC :steamfacepalm::steamfacepalm::steamfacepalm: that's really not good okay. like 15% bonus damage hey ou upgrade weapon that what weapon upgrade for right
SpectralProphet Feb 27, 2016 @ 12:52pm 
Скажем так:

Для данжей уровня "1 - новичок" - желательно иметь меткость = 95-100.
Для данжей уровня "3 - ветеран" - желательно иметь меткость = 100-105-110.
Для данжей уровня "5 - чемпион" - желательно иметь меткость = 110-115+

Вот и смотри. Если у тебя меткость на героях будет ниже этих параметров, то они будут часто мазать и враги будут часто уворачиваться. А те 15% доп. урона не так и принципиальны. Не слишком заметны. Вообще я бы никогда не советовал оставлять эту болезнь.
Ибо один промах может сыграть с тобой злую шутку и привести к серъёзным проблемам.

У Лепера самая низкая меткость в игре. Поэтому на нём ей оставлять смертельно опасно. В прямом смысле этого слова.
Last edited by SpectralProphet; Feb 27, 2016 @ 12:53pm
aardvarkpepper Feb 27, 2016 @ 12:57pm 
Originally posted by SpectralProphet:
So to speak:

For a dungeon level "1 - rookie" - it is desirable to have precision = 95-100.
For a dungeon level "3 - veteran" - it is desirable to have precision = 100-105-110.
For the dungeon level of "5 - a champion" - it is desirable to have precision = 110-115 +

Here and see. If you have a chance to hit by heroes is below these settings, they will often smear and enemies will often dodge. And those 15% extra. damage is not so fundamental. Not too noticeable. Actually, I would have never advised to leave this disease.
For one mistake can play you a dirty trick and lead to Serious problems.

Leper have the lowest accuracy in the game. Therefore, it is extremely dangerous to leave it. In the literal sense of the word..

google translate :steamhappy:
SpectralProphet Feb 27, 2016 @ 12:57pm 
Originally posted by aardvarkpepper:
Originally posted by SpectralProphet:
So to speak:

For a dungeon level "1 - rookie" - it is desirable to have precision = 95-100.
For a dungeon level "3 - veteran" - it is desirable to have precision = 100-105-110.
For the dungeon level of "5 - a champion" - it is desirable to have precision = 110-115 +

Here and see. If you have a chance to hit by heroes is below these settings, they will often smear and enemies will often dodge. And those 15% extra. damage is not so fundamental. Not too noticeable. Actually, I would have never advised to leave this disease.
For one mistake can play you a dirty trick and lead to Serious problems.

Leper have the lowest accuracy in the game. Therefore, it is extremely dangerous to leave it. In the literal sense of the word..

google translate :steamhappy:

He's Russian. So I didn't bother using English there.
pop pop Feb 27, 2016 @ 1:08pm 
I can speak on both languages.
Thanks for help. I have 120 hours in game and dont remeber when i last time visit lv1 or lv3 dungeon and thats why i ask.
pop pop Feb 27, 2016 @ 1:08pm 
Also you can get rabbies only from dogs in wield?
aardvarkpepper Feb 27, 2016 @ 1:10pm 
@SpectralProphet:

Upon re-reading my post, I realized it could easily be construed that I was implying you were remiss in *not* using google translate. That was not my intent, I was more offhandedly celebrating the fact that russian these days is easily translatable on the internet and that I was appreciative of that fact.

Not that you have implied I was improper, but it struck me on reading your reply that I could have accidentally given that impression.

:steamhappy:
pop pop Feb 27, 2016 @ 1:12pm 
:stress:
Ninth Hour Feb 27, 2016 @ 2:02pm 
It depends. If you have trinkets that can offset the accuracy penalty (e.g. Sun Ring, Focus Ring), or Moon Ring, it can be worth keeping- even though you're still at risk for missing in Champion Dungeons, I think you come out ahead overall. Sun and Moon Rings are especially nice to use in conjunction with Rabies, as they negate the accuracy penalty and add even more damage (as long as you keep the appropriate light level). If you have Natural Swing or other positive accuracy quirks on top of the above trinkets, the benefit from Rabies is even greater. Team members with accuracy buffs (e.g. Man At Arms Command, Jester's Inspiring Tune) help as well.

Obviously, Rabies is more useful on your main attackers than support characters. In general, I remove Rabies in my frontline characters only incidentally- i.e. when they have another disease that I'm treating.

I once had a Legendary Occultist with Eldritch Hater, Slugger, Unerring, Quick Reflexes, On Guard, and Rabies. Equipped with a Sun Ring and Eldritch Slaying Incense, he was quite devastating in the Cove (it helps that Sacrficial Dagger and Abyssal Artillery have high crit rates, as well as bonus damage against Eldritch). If I find his accuracy against a particular enemy to be too low, I have a Jester use Inspiring Tune, Or I have the Occultist himself cast Vulnerability Hex (reduces enemy dodge).
Last edited by Ninth Hour; Feb 27, 2016 @ 2:13pm
SpectralProphet Feb 27, 2016 @ 2:09pm 
Originally posted by aardvarkpepper:
@SpectralProphet:

Upon re-reading my post, I realized it could easily be construed that I was implying you were remiss in *not* using google translate. That was not my intent, I was more offhandedly celebrating the fact that russian these days is easily translatable on the internet and that I was appreciative of that fact.

Not that you have implied I was improper, but it struck me on reading your reply that I could have accidentally given that impression.

:steamhappy:

I got you. Yeah. Google Translate improved a lot.

Even though it does not work very well vice versa.
I mean, translation from English to Russian.
Last edited by SpectralProphet; Feb 27, 2016 @ 2:10pm
LaserGuy Feb 27, 2016 @ 2:19pm 
I rarely keep rabies. ACC is generally more important than DMG, IMHO, so it seems like on balance, you'll be losing out. It's probably tolerable on a high ACC class like a GR or Arb, I guess.

The more interesting choice is The Fits, IMHO. +3 SPD for -5 ACC and -5 CRIT is probably a very good deal on some classes.
pop pop Feb 27, 2016 @ 5:12pm 
Originally posted by aaron.m.barlow:
I rarely keep rabies. ACC is generally more important than DMG, IMHO, so it seems like on balance, you'll be losing out. It's probably tolerable on a high ACC class like a GR or Arb, I guess.

The more interesting choice is The Fits, IMHO. +3 SPD for -5 ACC and -5 CRIT is probably a very good deal on some classes.
Gr was never an high acc class))
But some throwm daggers remove this problem
quantumbanana Feb 27, 2016 @ 5:56pm 
Originally posted by pop pop:
Originally posted by aaron.m.barlow:
I rarely keep rabies. ACC is generally more important than DMG, IMHO, so it seems like on balance, you'll be losing out. It's probably tolerable on a high ACC class like a GR or Arb, I guess.

The more interesting choice is The Fits, IMHO. +3 SPD for -5 ACC and -5 CRIT is probably a very good deal on some classes.
Gr was never an high acc class))
But some throwm daggers remove this problem


GR has the same accuracy base in most of her attacks as arbalest's, so she's high ACC to begin with.

Nice to see people valuing ACC over DMG; personally I think +DMG mean nothing until you actually hit something, so I always go for the +ACC/-stress trinkets instead of the +DMG ones.
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Date Posted: Feb 27, 2016 @ 12:35pm
Posts: 17