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It is the hardest area out of 4 initial ones. Those spear users can target any row and deal very high dmg just as you mentioned. Plus you have giant enemy crabs later on which place an incredible amount of bleed.
My advice is to bring a Plague Doctor - she can stun 2 last rows, 2-3 times in a row if you give her 2 stun trinkets, and she can cure bleed. This will make your experience in Cove much, much better. And bring bandages.
Occ does nothing to the crab that applies 10 bleed for 3 rounds through. And debuffing spear users is a waste of time mostly, is is just better to outright kill them faster by placing Occ on row 3 and using his dagger skill.
HM is good I agree, at least 3 enemy types have protection there.
Speaking from experience, I'd just leave the vestals back in the Hamlet. She can't cure DoTs and she can't outheal the damage. Your party loses damage output by having a dedicated healer, so you're better off having PD blighting and stunning the enemies while occasionally curing the DoTs to keep the party off Death's Door.
cove is a bit harder, but not that much harder. just make sure to take some stuns (pref 2 stunners if having trouble with stun trinkets) and you will be fine even with lvl 0 party
I am talking about the late game too. And there it is that much harder, but all depends on party composition of course.
Still, I wouldn't take lvl 0's to Apprentice Cove if I had a choice.
It seems I'm just not equipped to deal witth them right now (my heroes' skills list are a mess) so I'll do the easier dungeons for now.
Wish me luck! XD
>went in with a level 0 team to buff them up
>activate the torch relic because the void is curious
>fight shambling beast thing and just barely escape
>gain achievement
>abandon quest immediately
Really, it's up to you, but Cove is really begging for Plague Doctor to bomb it to death.
The apprentice levels can be beat with any stupid party composition, specially if you get good RNG. Basically if your strategy is very flawed from the start you will be exposed once you step up a notch or two, like trying to out-heal the enemy damage output, which simply doesn't work in the latter dungeons, instead of mitigating it by using debuffs/protection moves/pulls/stuns or even out right bumrushing them before they can attack.
okay buncha things hm ya
try not to use a ton of items. If you're making an exception and have a specific reason to use a load of items then okay sure make that exception. But it's poor practice to get used to spending gold. if you're really outclassed then do full light run prebuff with holy water use camping buffs or whatever as you need to, use bandages and antivenom and medicinal herbs liberally. normally don't even think about blowing all that gold that way, maybe if you hit a new level of dungeon or a boss and you're really struggling and you just want to get over that hump then maybe okay.
probably you're not stunning. There's different ways to play especially at low levels that you can get away with sure okay. But say like this. You leave two enemies alive so antistall doesn't activate, stun one, heal up hit points and stress. You risk getting enemy critting you and doing load of damage and stress damage sure but more or less you can push on recovering this way. Starting with 2/3 health yeah, if you stun/heal to recover maybe you don't start near that, maybe you start near full health instead.
another thing about stunning, typically if you want to kill an enemy you need at least two hits, or a hit into crit, so you need some combination of speed and damage maybe crit whatever. But stunning is a lot easier. If you hit and you don't kill, even if you don't deal damage by a long shot, stun still neutralizes enemy damage output for that turn. Less enemy damage output means your targeted healers have less to deal with so you can recover a lot better. Too, it's less dependent on your managing to finish an enemy before they can attack, if you stun and the enemy would go next round well okay they just don't go instead then maybe you can pull off another stun
also it's pretty friggin weird you would have serious problems on apprentice cove. if you have armor upgrades, skill upgrades, skills that work well together, should be lot less of a problem. like really, okay cove is probably pretty nasty okay I can see that but it shouldn't be like omg teh strugalz are real you know?
also git gud