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The Stress relief in camp sometimes is worth thousands in gold from the activities.
b) There are very powerful buffs obtained from curio that only last until camp
c) There is no logical reason why you should be rewarded for not camping
Buffs only last 4 fights now. It was too easy to abuse the buffs that lasted until next camp by camping first thing into a dungeon, getting all the buffs and not camping againto retain buffs for entire dungeon.
Curio buffs (from statues, altars, etc.) still last until next camp.
You haven't read my entire sentence, reread it.
"buffs obtained from curio " -> these last until camping
i think it should be a choice with rewards on both options. you camp: heal, buffs. no camp: loot. (i would say more experience, but the levels right now are way to fast)
I.e., for example, 2k.
So if you don't camp in medium mission - you have logs in your inventory when you complete the quest - you get extra 2k cash.
And it's 4k for completing long mission and having 2 logs in the end then.
People have their opinions.
I'll just say that this idea might even help with the lack of money that you need for armor and weapon upgrades.
So if people can manage to finish quest without stress - they get extra money that they can spend on upgrading their heroes.
And 2k for 1 set of logs is not game breaking. It's just 2 sapphires. But since most of the time experienced players don't touch logs until they complete the quest - it's quite not fair to say "just dump off logs and take something else instead", since you already looted the whole dungeon and had to leave a lot of gold and stuff on the ground, since inventory is already full for a while.
Or make it the way that stuff that you leave behind actually stays on the ground. So you can come back and pick it up. Can set a time limit, for example, or something else.
So you actually CAN dump off logs and take something else on the way back.
When im near the mid of particularly good run i start to leave SK curios behind just to come back later when i have more inventory space, the downside is maybe the small amount of stress from walkin.
Yeah. I do that sometimes too.
But there's also too much risk running in to new spawned enemies. Like, if you meet Ghoul, Acolytes, Collector, etc.
I'm not saying they're scary or something. I'm meaning the stress that you've avoided for the whole dungeon and the logs that you could've saved in the end. Otherwise you just waste it for not even guaranteed pay out from curios.