Darkest Dungeon®

Darkest Dungeon®

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Falcon_K Feb 10, 2016 @ 11:06am
Reward for not Camping
i have noticed that once you get the way the mechanics work you can mantain certain level of party integrity on easy and medium dungeons, so very often i find myself camping to free up the inventory slot and get buffs i dont really need.

my suggestion is that there should be a very good reward if you complete a quest without camping be it gold or heirlooms (deeds would be appreciated), this way camping becomes a strategic decision of risk and reward and not only something you HAVE to do.

my 2 cents.:pug:
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Showing 1-15 of 23 comments
Demonic Spoon Feb 10, 2016 @ 11:13am 
Why not just snuff your torch if you're looking for more rewards for more risk?
DuckieMcduck Feb 10, 2016 @ 11:20am 
You don't really have to camp. You may camp. There's a difference, there.

The Stress relief in camp sometimes is worth thousands in gold from the activities.
Panfilo Feb 10, 2016 @ 11:29am 
I actually like this idea. Normally you want to camp, its what gives medium dungeons an advantage over short dungeons. But sometimes you have a VERY good run, and don't even need to camp. I think you should get a reward, say, 2000/4000/6000 extra gold based on difficulty. Like dark runs, you could challenge yourself if you think you are up to the task.
LaserGuy Feb 10, 2016 @ 11:30am 
If you don't need to camp, just ditch the log and take 4 sapphires in its place.
Shajirr Feb 10, 2016 @ 11:30am 
a) You don't have to camp
b) There are very powerful buffs obtained from curio that only last until camp
c) There is no logical reason why you should be rewarded for not camping
zamboni5000 Feb 10, 2016 @ 11:33am 
Originally posted by White Spirit:
b) There are very powerful buffs obtained from curio that only last until camp

Buffs only last 4 fights now. It was too easy to abuse the buffs that lasted until next camp by camping first thing into a dungeon, getting all the buffs and not camping againto retain buffs for entire dungeon.
LaserGuy Feb 10, 2016 @ 11:42am 
Originally posted by zamboni5000:
Originally posted by White Spirit:
b) There are very powerful buffs obtained from curio that only last until camp

Buffs only last 4 fights now. It was too easy to abuse the buffs that lasted until next camp by camping first thing into a dungeon, getting all the buffs and not camping againto retain buffs for entire dungeon.

Curio buffs (from statues, altars, etc.) still last until next camp.
Shajirr Feb 10, 2016 @ 11:42am 
Originally posted by zamboni5000:
Originally posted by White Spirit:
b) There are very powerful buffs obtained from curio that only last until camp

Buffs only last 4 fights now. It was too easy to abuse the buffs that lasted until next camp by camping first thing into a dungeon, getting all the buffs and not camping againto retain buffs for entire dungeon.

You haven't read my entire sentence, reread it.

"buffs obtained from curio " -> these last until camping
xxxaziexxx Feb 10, 2016 @ 12:05pm 
It'd be neat if you could get some rewards from saving your firewood. I've completed Apprentice and Veteran dungeons (medium & long) where I never had to camp and then camped before exiting just to remove a little bit of stress. Even if fire wood was worth like 1000 gold or something, I think that'd be neat.
Falcon_K Feb 10, 2016 @ 12:28pm 
when i said you HAVE to camp, what i mean is that theres not logical reason not to. of course you can ditch the firewood but why would you ever do that? unless youre at the last fight, but by that point you alredy decided no to camp for no good reason.

i think it should be a choice with rewards on both options. you camp: heal, buffs. no camp: loot. (i would say more experience, but the levels right now are way to fast)
SpectralProphet Feb 10, 2016 @ 1:16pm 
Basically, people want those logs to cost something.
I.e., for example, 2k.
So if you don't camp in medium mission - you have logs in your inventory when you complete the quest - you get extra 2k cash.
And it's 4k for completing long mission and having 2 logs in the end then.

People have their opinions.
I'll just say that this idea might even help with the lack of money that you need for armor and weapon upgrades.
So if people can manage to finish quest without stress - they get extra money that they can spend on upgrading their heroes.
And 2k for 1 set of logs is not game breaking. It's just 2 sapphires. But since most of the time experienced players don't touch logs until they complete the quest - it's quite not fair to say "just dump off logs and take something else instead", since you already looted the whole dungeon and had to leave a lot of gold and stuff on the ground, since inventory is already full for a while.

Or make it the way that stuff that you leave behind actually stays on the ground. So you can come back and pick it up. Can set a time limit, for example, or something else.
So you actually CAN dump off logs and take something else on the way back.
Last edited by SpectralProphet; Feb 10, 2016 @ 1:23pm
Falcon_K Feb 10, 2016 @ 2:16pm 
Originally posted by SpectralProphet:
Or make it the way that stuff that you leave behind actually stays on the ground. So you can come back and pick it up. Can set a time limit, for example, or something else.
So you actually CAN dump off logs and take something else on the way back.

When im near the mid of particularly good run i start to leave SK curios behind just to come back later when i have more inventory space, the downside is maybe the small amount of stress from walkin.
SpectralProphet Feb 10, 2016 @ 2:21pm 
Originally posted by Kragge:
Originally posted by SpectralProphet:
Or make it the way that stuff that you leave behind actually stays on the ground. So you can come back and pick it up. Can set a time limit, for example, or something else.
So you actually CAN dump off logs and take something else on the way back.

When im near the mid of particularly good run i start to leave SK curios behind just to come back later when i have more inventory space, the downside is maybe the small amount of stress from walkin.

Yeah. I do that sometimes too.
But there's also too much risk running in to new spawned enemies. Like, if you meet Ghoul, Acolytes, Collector, etc.
I'm not saying they're scary or something. I'm meaning the stress that you've avoided for the whole dungeon and the logs that you could've saved in the end. Otherwise you just waste it for not even guaranteed pay out from curios.
RopeDrink Feb 10, 2016 @ 4:14pm 
It'd be relatively pointless to even consider half of what the dungeon offers you if camp resources became valuable as a gold source. You should not start a dungeon with something worth (financially) more than the loot/incentives as that is doing things backward. Sure, allow the camping materials to remain and back-pay a bit of loose-change after a successful mission so that they aren't entirely worthless for non-campers, but certainly don't have them worth more than jewels and items you loot. You're meant to work for your reward, not start with it.

Last edited by RopeDrink; Feb 10, 2016 @ 4:14pm
Bomoo Feb 11, 2016 @ 1:37am 
I considered making a camping kit refund for 1,000g or thereabouts as part of my mod. Maybe more. Would that be something along the lines of what you're wanting?
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Date Posted: Feb 10, 2016 @ 11:06am
Posts: 23