Darkest Dungeon®

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Wich negative quirks are best?
By best i mean in terms of how weak they are, for melee,ranged and for healers
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Showing 1-9 of 9 comments
itssirtou Feb 8, 2016 @ 4:32pm 
Ranged effects on primarily melee characters and vice versa, damage downs on supporty classes (Vestal, non-bleed PD).

Most stress release limitors isn't too bad, just look out for combinations, like Gambler/Bad Gambler (why isn't there a Card Shark or something) and location based stuff depends on the classes (Cove Phobe is fine on a Jester, but terrible on an occcultist).
BG88HE_FD_PA Feb 8, 2016 @ 4:35pm 
Any negative quirk that doesn't allow you to use a specific type of stress relief(IE Witness, which I believe makes it so you can't pray). There are 6 types of stress relief, so being unable to use just one of them is such a minor penalty that it's essentially like no penalty at all. They aren't even worth removing. The curiosity types that force a character to inspect a curio are also pretty minor.

The worst ones are, of course, any permanent stat reduction quirk.
Lujo Feb 8, 2016 @ 9:00pm 
The ones which force you to inspect a curio vary wildly, though. There's some s**t that's meant to be undisturbed, believe you me.

Particularly sneaky is the stuff that makes you trigger good-loot containers in ways which can hit you with a disease or something.

There's a list of all that stuff and what each one means on a wiki somewhere, and someone really ougth to make a properly powergamy list of stuff you just don't want discovering on your guys mid-run.
Shiro Feb 8, 2016 @ 9:06pm 
Quirks that don't effect your hero, such as ranged debuffs on a melee-only character, or vice versa. Quirks that compliment each other can be nice, such as when a hero has the quirk that means he can only Pray to relieve stress, followed by a quirk that disables him from using the bar or brothel. On that note, there's a Bad Gambler quirk that's great on a hero if you don't plan to put them in the gambling hall (even better if he has Known Cheat).

The other good set of negative quirks to get are the light-related quirks. Try and get low-light quirks (25 and lower) on a hero if you don't do dark runs. Conversely, a debuff at 75+ won't effect a hero you plan to use for dark runs.
Shiro Feb 8, 2016 @ 9:09pm 
Originally posted by RedBeard:
The curiosity types that force a character to inspect a curio are also pretty minor.
Are you serious? Those are must-removes. Nothing's worse than approaching a gravestone you can dig-up, only to have a hero randomly decide to search it and get bled. Not only did you not get the treasure, but now a hero is stressed and taking damage. Oh, then there's the real pisser that is having a hero force-search the coral reef curio that can purge negative quirks when you use the Herbs on them.
xxxaziexxx Feb 8, 2016 @ 9:47pm 
I'll tolerate pretty much anything unless it's Light Senstitive/The Yipps or any obsession/compulsion based quirk (Bloodthirsty, Kleptomanic, Compulsive, Heiromania, Necophilia, etc...).

Like others have said, Bad Gambler isn't horrible if the same hero can use other destress methods. I generally don't have a problem if a hero has a quirk that only allows them to use on destress method either. It's only really inconvenient before you upgrade your buildings.
BG88HE_FD_PA Feb 9, 2016 @ 4:01am 
Originally posted by Shiro:
Are you serious? Those are must-removes.

Yes, I am serious. They:

1. Must be the correct type of curio

2. Must wind up being a negative turn out on that curio to even matter

3. Are not even guaranteed to trigger upon encountering that curio

4. Can be resisted if it's disease/bleed/blight negative penalty.

5. Most curios(probably 80% of them) have either low odds of negative outcome or the negative outcomes are minor things that a bandage or antivenom will fix.

So combine all of those things, and the odds that they even matter is pretty low. I would take some of them more seriously than others(Kleptomaniac, Confessionals, Iron Maidens, or Eldritch Carvings), but they're still pretty minor. Stat penalties are infinitely worse.
nuther Feb 9, 2016 @ 4:08am 
RedBeard, a curio that gets touched without a reagent means money out of my pocket.
Lujo Feb 9, 2016 @ 5:07am 
Yeah, the slogan of this game is "the grind is the gold", and the way you get said gold (and discounts, and food so you can keep going) is by using the proper junk on the proper curios. And some curios just end the run right there if they're mishandled, or even touched at all.

Some dope gets the one where he likes to go into confession booths. You brought the holy water specifically because there's a curio in there which lets you destress a guy mid-run, and the idiot does the opposite and goes nuts. Or the urn in the ruins? You brought some holy water to turn it into a big bunch of jewels? Too bad, here's a disease. Or you're carrying medicinal herbs around in the ruins just because the iron maiden gives loot for those - NOPE have some claustrophobia.

You're in a long weald run, so you brought medicinal herbs so that you can get food off of animal carcases? Screw you! Wanna clear a locked in -5 spd -5 dodge on the first turn? Here's some stress instead. Those bones in the warrens which you pour holy water on for loot? Have some stress instead! +30 damage until rest (stackable, stack a few, never rest) for some herbs? NOPE! The damned graves are actually worth sacrificing a shovel for, but no, here's a disease instead! It goes on and on and on and on...

Only quirk of that sort which is acceptible is one which makes guys open sacks and backpacks, because other than getting bad loot because it was done at bright light nothing can go wrong.

Otherwise, the game is more about handling the various curios exactly right and walking out with the most cash than it is about combat. You can pretty much "script" combat during preparation (only thing that really screws you up is random crit spam and surprise shuffling), but you really don't want anything interfering with the damned curios.
Last edited by Lujo; Feb 9, 2016 @ 5:08am
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Date Posted: Feb 8, 2016 @ 4:03pm
Posts: 9