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Pls explain, I thought they were pretty useless compared to other trinkets.
Maybe there is something im not getting?
Collect Call Ranged 1, 2, 3, 4. Summon 3 Heads *
Example: A head of a fallen Highwayman taken by The Collector. Now it is part of his collection, and aids him in finding new additions for his macabre hobby. It will vanquish the enemies of The Collector with its lightning speed and lethal strikes.
and Junia head + 40% heal skills (im not sure about % of heal)
good trinkets
So "The collector" takses the heads of my fallen heros?
The more heads he has, the more powerful he is?
I'm sorry i read the wiki and all, but i still can't figure what you guys are saying?
PS:thank you for your patience.
If stress isn't a concern, then go hog wild and use Junia's Head with the Tome of Holy Healing. Then nobody dies ever.
it's just that they are a "very rare" trinket. There is no wow effect when you find them.
And also there some blue or green trinkets better than those "Very rare" heads...
I thought that if you got all the heads, they would unlock some hidden features or something.
I find them not worthy of being called "Very rare".
Thank you all for the help. (But i think i'm going to sell all the heads)
Barristan's Head is lacking, sure. But I would argue that both Dismas's Head and Junia's Head are pretty good for very rare trinkets.
Dismas's Head:
+25% DMG
-10% Max HP
+20% Stress DMG
This is the most powerful +DMG item in the game. Any other item which gives you this much damage boost is either limited to one enemy type (Unholy, Eldritch, etc.), situational (Book of Rage gives you +25% DMG if you are at 50% HP or less), or have considerably greater drawbacks (Brawler's Gloves gives you +25% DMG, but also has -3% crit and -2 SPD).
Junia's Head:
+30% Heal Skills
+20% Stress DMG
Fairly decent healing trinket, IMO. Other trinkets might give you slightly more healing (Profane Scroll, Sacred Scroll), but both of those have much worse drawbacks than the Head does. Profane Scroll only gives the +heal bonus in Rank 2, which means the only think that benefits from it is the AoE heal (also, the Vestal is kinda squishy to be upfront). Sacred Sroll was great before, but after release, the stun chance reduction and speed debuff make them a lot less useful. And if you are so inclined, Junia's Head is the most powerful healing trinket available to the Occultist. Anything else that boosts healing by this much is class-restricted (Medic's Greaves, Commander's Orders, Sacred Scroll).
Sure, both trinkets require you to be careful with the stress your heroes receive. But that's generally part of the game: balancing out the negative aspects of trinkets you equip, either through quirks, or by using them in places in which the drawbacks are less marked. For example, Junia's Head is particularly helpful to me in the Cove, where stress attacks are less common, but enemies tend to cause more damage.