Darkest Dungeon®

Darkest Dungeon®

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Kevin7557 Feb 3, 2016 @ 4:53am
Below their skill level is ridiculous
I've got a few level 3's in my group and they're all claiming boss fights and regular adventures are beneath their skills. This is kind of absurd as that is easy money for them. If this has to be a balance mechanic then why isn't there an option to just pay them to do so or have some other requirement?
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Showing 1-11 of 11 comments
anaid Feb 3, 2016 @ 5:02am 
It's to prevent people from overleveling and/or taking the same parties all the time. Ideally you'd be increasing your roster size and taking down bosses in a timely manner, say as the heroes just turn level 2 for Apprentice bosses, level 4 to do Veteran bosses, 6 to do Champion bosses.

That said, you can always dismiss characters if you're unable to do bosses anymore.
Kevin7557 Feb 3, 2016 @ 5:11am 
Originally posted by a n a i d:
It's to prevent people from overleveling and/or taking the same parties all the time. Ideally you'd be increasing your roster size and taking down bosses in a timely manner, say as the heroes just turn level 2 for Apprentice bosses, level 4 to do Veteran bosses, 6 to do Champion bosses.

That said, you can always dismiss characters if you're unable to do bosses anymore.
I understand why the mechanic exists, it's also breaks the flow of the game. You need money for a lot of things, stress relief, disesase, upgrading (another reason I won't dismiss my high level characters) so you're going to have to undertake some low level and dull mission in order to make up the money in order to be able to do that. So now I'm saddled with my top people unwilling to adventure, with to much money invested in them to dismiss, and stress incapacitating a great deal of the weaker characters because finances are tight.

I haven't had that many failures either. Things are just costly in the beginning as you well know. So why can't I simply bribe or suffer a penalty the higher level members .I don't want to send them all, just one or two with the group to pad it out. What do I do when all my heroes are level 3? This mechanic essentailly is punishing the player for playing the game and that's what really irritates me about it. Essentailly I'm going to end up having to dismiss high level character because the game won't 1) Charge me an extra fee to send them, 2) raise the difficulty of the area slightly 3)divy up a protion of my winnings to the units, 4) increase stress for undertaking the quest or any other more reasonable balance mechanism.
anaid Feb 3, 2016 @ 5:18am 
It's not as much a punishment as it is the game coaxing you to do the higher level dungeons, which drop more loot, give better trinkets and more experience.

You will always have people coming in, and a level 1 or 2 character that is too costly for maintenance can easily be dismissed. Just focus on your level 3 characters, making sure they're top-notch because the first two or three Veteran-level dungeons are quite demanding.

This mechanic won't change, so I recommend to just save cash and keep checking the stagecoach for heroes with good starting quirks.
Kevin7557 Feb 3, 2016 @ 5:28am 
Alright I have a brilliant example of how this has now litterally ruined my playthrough or rather to be more accurate soured my experience with the game. I'm undertaking the swine prince, none of my top characters are willing to go, fine screw them, muster a good party of strong 2, a 1 and I know a rookey. Decent party, slices through each encounter enough ease.

Encounter the Swine prince. Don't know if glitched or what but it spams attacks for the first half of the battle. Litterally having 2-3 attacks per round, to the point where I am just sitting here going "sure would be nice to actually have a turn." Eventaully stops spamming attacks settles into a one attack per round, still wipes out my entire party.

Logic would dictate well go level up your party you entered too soon, but the game says if you level them up any more they'll refuse to adventure. You can't use them to aquire more money to enhance their skills and upgrade the shops as that will level them up. So, the game leaves you with an artificially difficult boss because the game punishes you for playing.

Now I'm broke, I don't even have money for food, all because the quest was beneath them, and yet this is the exact kind of enemy I would place a level 3 against. So now I have to grind, be punished for grinding, to undertake a boss fight that the game won't let me send my best at because coming up with a better balancing mechanic was too difficult. Sorry that's a bit of vitrol and I'm just rather irked right now, but seriously this is the worse balance Idea I've ever seen. If it were tied to some ingrained personality trait for certain classes or something you could treat at the hospital (or whatever it is called) then yeah, on me, but it isn't.
StabbedByIce Feb 3, 2016 @ 5:33am 
Good post, helps me decide to skip this, everyone seemed to be in love intiially but the RNG and other things sound like the devs ruined their own game.
Kevin7557 Feb 3, 2016 @ 5:43am 
Originally posted by a n a i d:
It's not as much a punishment as it is the game coaxing you to do the higher level dungeons, which drop more loot, give better trinkets and more experience.

You will always have people coming in, and a level 1 or 2 character that is too costly for maintenance can easily be dismissed. Just focus on your level 3 characters, making sure they're top-notch because the first two or three Veteran-level dungeons are quite demanding.

This mechanic won't change, so I recommend to just save cash and keep checking the stagecoach for heroes with good starting quirks.
It's called artificial difficulty and it's a sign of poor game design. What you are describing is called artifical padding and it is when you make your game longer by inserting mechanics or area that draw out the experience longer than it needs to be.

But instead of your suggestion of just bear it, I could stop playing, sum up my experiences on social media, my blog, and a review and quit playing this and go play a mirriad of other games and when the inevtiable sequal or next product comes out remember their poor design decision and refuse to buy it. Now I'm just illustrating to an extent what the average person can do. I'll probably stop playing and wait for them to either inevitably fix it or just never pick it up again and like I said not buy their next product or sequel. One person doesn't matter, don't think I do, but I find for every one person who speaks you have a plethera of people who don't.

Now I'm not saying make it causalized, or easier, I'm saying this is a poor design choice, it impeeds the progress of the game and can be better implemented or alternatives are available that would make the game more difficult than it already is.

Imagine double the stress, would you risk that level 3? 4? 5? How about if they get 20 percent each. Will you send in 4 level 3's and take only 20 percent of your effort? WIll that cover your costs? What about raising the difficulty, is it worth risking upcoming level 1s and 2s to include a level 3,4, or 5? What about having to pay 6k to remove the prersonality quirk? What if it's tied to a class, a grave robber would hardly scoff at easy money, but a priest or crusader might require extra insentives if they are willing to go at all. Those are all trade offs that make a game more difficult, all would be better options and I hope the developer is reading this thread and implements one of them.

They seem like great devs, so I have hope that they will better balance the game. Until they do, I must reluctantly stop playing as it is not tenuable or justifiable to continue to expend effort on an unreasonable task, and that's coming from someone who obsessively platinumed Darks souls 2 and Bloodborne (Brother platinumed Dark Souls 1). This is a problem but it doesn't hold a candle to how broken Vendrick was.
phantasmal Feb 3, 2016 @ 5:46am 
Originally posted by Kevin7557:
Encounter the Swine prince. Don't know if glitched or what but it spams attacks for the first half of the battle. Litterally having 2-3 attacks per round, to the point where I am just sitting here going "sure would be nice to actually have a turn." Eventaully stops spamming attacks settles into a one attack per round, still wipes out my entire party.
That sounds like you killed/hurt Wilbur. Don't touch Wilbur.
Kevin7557 Feb 3, 2016 @ 6:09am 
Originally posted by phantasmal:
Originally posted by Kevin7557:
Encounter the Swine prince. Don't know if glitched or what but it spams attacks for the first half of the battle. Litterally having 2-3 attacks per round, to the point where I am just sitting here going "sure would be nice to actually have a turn." Eventaully stops spamming attacks settles into a one attack per round, still wipes out my entire party.
That sounds like you killed/hurt Wilbur. Don't touch Wilbur.
I'm confused, he was doing that until I killed Wilbur. He was mass attacking and spamming that attack along with individual attacks until Wilbur died then he just settled into attack everyone once a turn.
Last edited by Kevin7557; Feb 3, 2016 @ 6:11am
phantasmal Feb 3, 2016 @ 6:19am 
Swine prince only has one move per turn BUT he uses 'Enraged Destruction' (his mass hitting attack) every time Wilbur takes damage, and once Wilbur is dead he will use this attack as his normal move. The reason you think he had multiple moves per turn is because you kept targetting Wilbur with all your heroes, therefore triggering his revenge attack.

Your heroes even warn you about this, they talk about how targetting the little pig is a bad idea.

If you leave Wilbur alone he will use less dangerous moves.
Last edited by phantasmal; Feb 3, 2016 @ 6:20am
Kevin7557 Feb 3, 2016 @ 6:23am 
Originally posted by phantasmal:
Swine prince only has one move per turn BUT he uses 'Enraged Destruction' (his mass hitting attack) every time Wilbur takes damage, and once Wilbur is dead he will use this attack as his normal move. The reason you think he had multiple moves per turn is because you kept targetting Wilbur with all your heroes, therefore triggering his revenge attack.

Your heroes even warn you about this, they talk about how targetting the little pig is a bad idea.
Except he would spam the move with the other move 3-4 times without any of my characters getting to attack in the worse instance and did that attack before I even targeted Wilbur. I'm not mad about the loss btw, it seems like it glitched, but a it's not unreasonable. What irritates me as said before is none of my level 3 characters with the upgraded weapons were willing to enage a boss that for all intense purposes could probably have killed them as easily as it did the rest of my party.
Last edited by Kevin7557; Feb 3, 2016 @ 6:24am
Shepard-Commander Sep 20, 2018 @ 7:35am 
Originally posted by Kevin7557:
Originally posted by a n a i d:
It's not as much a punishment as it is the game coaxing you to do the higher level dungeons, which drop more loot, give better trinkets and more experience.

You will always have people coming in, and a level 1 or 2 character that is too costly for maintenance can easily be dismissed. Just focus on your level 3 characters, making sure they're top-notch because the first two or three Veteran-level dungeons are quite demanding.

This mechanic won't change, so I recommend to just save cash and keep checking the stagecoach for heroes with good starting quirks.
It's called artificial difficulty and it's a sign of poor game design. What you are describing is called artifical padding and it is when you make your game longer by inserting mechanics or area that draw out the experience longer than it needs to be.

But instead of your suggestion of just bear it, I could stop playing, sum up my experiences on social media, my blog, and a review and quit playing this and go play a mirriad of other games and when the inevtiable sequal or next product comes out remember their poor design decision and refuse to buy it. Now I'm just illustrating to an extent what the average person can do. I'll probably stop playing and wait for them to either inevitably fix it or just never pick it up again and like I said not buy their next product or sequel. One person doesn't matter, don't think I do, but I find for every one person who speaks you have a plethera of people who don't.

Now I'm not saying make it causalized, or easier, I'm saying this is a poor design choice, it impeeds the progress of the game and can be better implemented or alternatives are available that would make the game more difficult than it already is.

Imagine double the stress, would you risk that level 3? 4? 5? How about if they get 20 percent each. Will you send in 4 level 3's and take only 20 percent of your effort? WIll that cover your costs? What about raising the difficulty, is it worth risking upcoming level 1s and 2s to include a level 3,4, or 5? What about having to pay 6k to remove the prersonality quirk? What if it's tied to a class, a grave robber would hardly scoff at easy money, but a priest or crusader might require extra insentives if they are willing to go at all. Those are all trade offs that make a game more difficult, all would be better options and I hope the developer is reading this thread and implements one of them.

They seem like great devs, so I have hope that they will better balance the game. Until they do, I must reluctantly stop playing as it is not tenuable or justifiable to continue to expend effort on an unreasonable task, and that's coming from someone who obsessively platinumed Darks souls 2 and Bloodborne (Brother platinumed Dark Souls 1). This is a problem but it doesn't hold a candle to how broken Vendrick was.

Look at all someone has to write when s/he ignores the game's meta.
Bonus points for having developed exactly zero games.
Let this along with the RNG whining be the proof this game is not for everyone.
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