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That said, you can always dismiss characters if you're unable to do bosses anymore.
I haven't had that many failures either. Things are just costly in the beginning as you well know. So why can't I simply bribe or suffer a penalty the higher level members .I don't want to send them all, just one or two with the group to pad it out. What do I do when all my heroes are level 3? This mechanic essentailly is punishing the player for playing the game and that's what really irritates me about it. Essentailly I'm going to end up having to dismiss high level character because the game won't 1) Charge me an extra fee to send them, 2) raise the difficulty of the area slightly 3)divy up a protion of my winnings to the units, 4) increase stress for undertaking the quest or any other more reasonable balance mechanism.
You will always have people coming in, and a level 1 or 2 character that is too costly for maintenance can easily be dismissed. Just focus on your level 3 characters, making sure they're top-notch because the first two or three Veteran-level dungeons are quite demanding.
This mechanic won't change, so I recommend to just save cash and keep checking the stagecoach for heroes with good starting quirks.
Encounter the Swine prince. Don't know if glitched or what but it spams attacks for the first half of the battle. Litterally having 2-3 attacks per round, to the point where I am just sitting here going "sure would be nice to actually have a turn." Eventaully stops spamming attacks settles into a one attack per round, still wipes out my entire party.
Logic would dictate well go level up your party you entered too soon, but the game says if you level them up any more they'll refuse to adventure. You can't use them to aquire more money to enhance their skills and upgrade the shops as that will level them up. So, the game leaves you with an artificially difficult boss because the game punishes you for playing.
Now I'm broke, I don't even have money for food, all because the quest was beneath them, and yet this is the exact kind of enemy I would place a level 3 against. So now I have to grind, be punished for grinding, to undertake a boss fight that the game won't let me send my best at because coming up with a better balancing mechanic was too difficult. Sorry that's a bit of vitrol and I'm just rather irked right now, but seriously this is the worse balance Idea I've ever seen. If it were tied to some ingrained personality trait for certain classes or something you could treat at the hospital (or whatever it is called) then yeah, on me, but it isn't.
But instead of your suggestion of just bear it, I could stop playing, sum up my experiences on social media, my blog, and a review and quit playing this and go play a mirriad of other games and when the inevtiable sequal or next product comes out remember their poor design decision and refuse to buy it. Now I'm just illustrating to an extent what the average person can do. I'll probably stop playing and wait for them to either inevitably fix it or just never pick it up again and like I said not buy their next product or sequel. One person doesn't matter, don't think I do, but I find for every one person who speaks you have a plethera of people who don't.
Now I'm not saying make it causalized, or easier, I'm saying this is a poor design choice, it impeeds the progress of the game and can be better implemented or alternatives are available that would make the game more difficult than it already is.
Imagine double the stress, would you risk that level 3? 4? 5? How about if they get 20 percent each. Will you send in 4 level 3's and take only 20 percent of your effort? WIll that cover your costs? What about raising the difficulty, is it worth risking upcoming level 1s and 2s to include a level 3,4, or 5? What about having to pay 6k to remove the prersonality quirk? What if it's tied to a class, a grave robber would hardly scoff at easy money, but a priest or crusader might require extra insentives if they are willing to go at all. Those are all trade offs that make a game more difficult, all would be better options and I hope the developer is reading this thread and implements one of them.
They seem like great devs, so I have hope that they will better balance the game. Until they do, I must reluctantly stop playing as it is not tenuable or justifiable to continue to expend effort on an unreasonable task, and that's coming from someone who obsessively platinumed Darks souls 2 and Bloodborne (Brother platinumed Dark Souls 1). This is a problem but it doesn't hold a candle to how broken Vendrick was.
Your heroes even warn you about this, they talk about how targetting the little pig is a bad idea.
If you leave Wilbur alone he will use less dangerous moves.
Look at all someone has to write when s/he ignores the game's meta.
Bonus points for having developed exactly zero games.
Let this along with the RNG whining be the proof this game is not for everyone.