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As of week 69, I've lost 24 minions employees, which I consider higher than it ought to be. Maybe the list will help you gather stats:
Apprentice Highwayman. Bled out by cultist brawler.
Seeker Houndmaster. Heart attack from bone defender.
Seeker Highwayman. Bled out by cultist brawler.
Seeker Hellion. Stabbed by brigand cutthroat.
Seeker Crusader, stabbed by brigand cutthroat.
Seeker Man-at-Arms, stabbed by brigand fusilier.
Apprentice Hellion, heart attack from swine drummer.
Seeker Jester, heart attack from carrion eater.
Seeker Houndmaster, slain by swine drummer.
Seeker Plague Doctor, heart attack from swine drummer.
Seeker Highwayman, bled out from collected highwayman. (collector miniboss)
Apprentice Highwayman, slain by bone soldier.
Apprentice Bounty Hunter, slain by bone arbalist.
Seeker Hellion, heart attack due to unsustainable stress (I think this one was outside of battle).
Champion Plague Doctor, slain by infamous bloodletter.
Champion Houndmaster, slain by pelagic champion.
Champion Leper, slain by pelagic champion.
Champion Arbalest, Pelagic piranha.
Master Arbalest, slain by pelagic champion.
Adventurer Plague Doctor, heart attack due to unsustainable stress (I think this was during battle).
Adventurer Vestal, heart attack due to unsustainable stress.
Adventurer Arbalest, heart attack due to unsustainable stress.
Adventurer Antiquarian, killed by plated maggot.
Master Hellion, slain by Hag.
24 deaths isn't bad, given how lazy (and often incompetent) I was early on, especially while learning how to play, or while doing doomed redshirt runs for loot. Shortly after I entered L3 stuff, there was a long dry period where no one died, until suddenly I had a total party wipe in my first champion dungeon. Lost a lot of good people and trinkets and other investments in that harsh learning experience. Later I sent an antiquarian and friends into a L3 dungeon with high stress, serious afflictions and diseases, and no supplies. I wanted to test camping for trinkets just for fun, and they met a very exciting end. Good, wholesome fun, I say.
Umm... I want to emphasize, I'm a very kind employer. No need to report me...
The final death was stupid. I had the Hag down to one hit needed to finish her, and then her pot rolls over and plops out my hellion at death's door, and only then does the hag take her turn and mallet us. Grr... I was happy sending countless redshirts to their doom, but not my beloved officers!
Er... strike that last comment from the record.
I've noticed the most unintentional deaths occur from stress. For damage, I'd say the front line has it worse than the rear guard, as you said, so crusaders and hellions are at risk. However, lepers and crusaders are good survivors, so I haven't lost too many of them. Highwaymen? Lots. I named my first after a friend, and then later had to explain how I had lost 3 generations of his namesake (I later gave him a jester, who is still with us).
I'm not sure why highwaymen died so easily. It can't be my long, well-established pattern of incompetence, inattentiveness, risk-taking, or deliberate abuse of personnel, so it has to be something else.
Short answer: I think highwayman is most vulnerable IMO, particularly in rank 2. That's odd because his HP and dodge are fine, but they kept dying on me. But any front-line defenders in the first two ranks are also very vulnerable to crits and focus-fire.
Slightly longer answer: Everyone is at risk of heart-attacks in the wrong circumstances, or even frustrating deaths from the effects of afflictions (refusing to take turns or accept heals, etc), which can start a dangerous cascade effect. I've had a couple party wipes that way. I've found those tend to start at the back, with characters like PD who don't get a lot of stress heals, and are targeted by stress attacks often.
I shoulda stuck with that. :)
Probably because I bring one of them on every mission.
I kind of never had real problems with stress management though. At a certain point you finish most dungeons with barely any stress at all. Too much aggression (=me trying to kill the enemy instead of healing my own people), poor lineup compositions, double enemy turns, misses, dodges and crits and sometimes poor preparation are the reasons for the majority of my losses.
Sounds worse than it actually is/was. Lost about 22-24 heroes in my long savegame (within 136 weeks), obviously the one where I was learning how to play properly (or something close to that) :P
For what can i say now, i would say Highwayman or Occultist. Oh, i had some time with Jesters.
But I don't have many deaths: most of them are from a random hero of level 0 or 1 died out of bleeding at the first damage on Death's Door, or at least this is what i remember.
Also with the TPK against the Collector, during a quest to kill the Swine King, where died my Dismas, my favourite Hellion Selene and my first Plague Doctor, companion of Dismas from the very start, Lucy. RIP little heroes.
1. Plague doctor. Lost to 2nd level Wilbur, through team chainstunning.
2. Hellion. I thought I could take the shambler. I could, but I lost a man in the process.
3. Crusader. Tried out a new build on the master necromancer fight. Man-at-Arms, Vestal, Crusader, Crusader. Called it the woodchipper. I forgot that the necromancer summoned units every turn, so the fight dragged on for an incredibly long time (ended some 40 turns in). Eventually one of the crusaders hit a stress check and got paranoid. Refused two turn's heals and got beat to death. Kleptomaniac assclown deserved it, really.
Also kleptomania is a death-wish in my game. Part of the reason I have so many dead. :D
Yeah. Damn Reynauld what kind of paladin are you...!
HWM, because no Tank but front row.
and occultists
Easy. Usually.... this question are not about... class. No. Mostly it's about you.
_____
Ok...
The first candidate for deth - characters which you dont realy like. For example: i dont realy like jester (hes looks cool but... it's just too hard tactic, almost all skill use... hard chains-movements. Monsters can broke it by "surprise" or own movements skill). So... im usualy use jester just like a cannon fodder.
The second candidate for deth - characters which you use... wrong. For example: Highwaymen can be realy weak if hes trying works "alone". But hes can be realy strong under protection. "Point back"\"riposte" works realy good. Best if you have grave-robber in party (with robber Highwaymen can use "point back" every turn - just make sure - Highwaymen must have more speed whan robber). So Highwaymen+robber+someone with protection (usualy Houndmaster... man-at-arms a bit too... slow) can be almost immortal... or he can die.. a lot.. if you use him without protection (or may be healing)...