Darkest Dungeon®

Darkest Dungeon®

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BANE Apr 11, 2023 @ 1:23am
RNG is rigged against the player
Example, Wyrd Reconstruction has 0-13, on a single run I got 0 about 10 times, got also some single lower numbers like 2 or 4, never got anything from the upper half for about 20+ uses(!!!)

This game is absolutely being rigged
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Showing 46-60 of 73 comments
RopeDrink May 15, 2023 @ 9:22am 
Originally posted by Doomsayer:
Oh, no, it's absolutely rigged. Anyone who isn't a total smoothbrain is aware of that. Hell, I just played through a run where the last 7 attacks all aimed for one character

Players shouldn't be allowing 7 attacks against their characters, especially in a row, and as for the scripted AI, it is influenced by health & stress values, debuffs, marks, etc.

It is not designed to focus fire, but it can be coaxed (or influence itself) into doing so -- and you will also discover situations where an AI might have an opportunity to pressure a player, or even outright kill a hero, but defies all influence to hit a full-health / no-stress hero.

Ultimately, it's a bundle of influenceable scripts and jank so that the enemy isn't fully predictable -- and as a result, it's exceedingly stupid.

Originally posted by Doomsayer:
I'd strongly recommend downloading one of the several-year old versions before all of the questionable patches they added; they don't have the weird "oh, this is a bad luck run! Queue the more tense music!" mechanic, which is instead tied strictly to the state of light.

If you're implying "patches added something fishy", then it's time to get your scalpel and join the people who've been dissecting DD's code throughout the last 7 years.
Last edited by RopeDrink; May 15, 2023 @ 3:34pm
nightshift May 15, 2023 @ 10:00am 
Preventive measures and preparedness is everything in DD.
Generally tend to use ACC and SPD increasing trinkets instead of those that buff damage. It is crucial to move first and stun the stressers, buff your team etc. The very first turn can make a huge impact and moving first can alter the outcome a lot resulting in less turns needed to heal and more offense, so there's going to be less reasons to heal. At the beginning as the enemy have all it's troops intact, it's important to either drop or disable them. Then do some recovery once most opposition is gone. Allow as little opportunities for them as possible and make good use of camping with little need for recovery while doing buffs to boost your team.
Also always take a stress healer with you for longer missions. Longer dungeons usually come with more stress. And again, with trinkets, focus on those that boost ACC, SPD before anything else with DODGE as a close third. with those, you'll be surprised how sustainable your team can be and finish fights in better shape than how they started.
https://steamcommunity.com/sharedfiles/filedetails/?id=1598499617
Last edited by nightshift; May 15, 2023 @ 10:02am
fireheart126 May 16, 2023 @ 2:50am 
Originally posted by RopeDrink:
Originally posted by KharnFlakes:
Hehe, play Darkest Dungeon 2, you'll be surprised that DD1 rng was more fair.

There's very little RNG in DD2 - boiling down solely to tokens and DD checks - so I assume you're saying "Playing DD2 makes the RNG of DD1 more noticeable", or something like that.

Originally posted by Skinny Pete:
But DD really isn't strictly speaking a min/max game but an "avoid worst possible outcome" game.

I always advocate the simple concept of removing RNG when you want an easier time. If you'd rather not deal with the risks presented by something like OCC-Healer, then I wouldn't use him as a dedicated healer, simple as that.

For everything else, it boils down to hoarding very specific stats -- whereas in DD2, if your selected hero has no Blind token (50% miss), and your target has no dodge token (50% or 75% evade), you will hit no matter what, even with a Leper, and this is so much more manageable and visually monitorable compared to "Do I have enough stats", then watching tooltips and checking for 5% hidden rolls, or never seeing the turn order (initiative).

They played around his woeful DD1 accuracy by tying blind tokens to him in DD2 as a mechanic - and you can play around it via Combo tokens, or even power it up with specific Cultist Trinkets (+66% crit when blinded, on a hero who can bypass his blind by Chopping a combo'd target).

Alas, OCC still retains his ability to heal for 0, but his heal is one of the few that isn't Per-Battle limited. Worse still, he can guarantee crit heals via his class-based Power Tokens... but hey, if it can heal for 0, that means it can Crit for 0.

So, it's the same problem all over again, including the ability to help prevent intake rather than worrying about reactive healing.

Actually on the topic of Crits and DD2, Crits are ALWAYS x1.5 the max range of the ability. so OCC Crit Heals will always be huge.
Alex Darkcrowne May 16, 2023 @ 3:02am 
OP already got a thread locked.
This gonna follow suit?
Skinny Pete May 16, 2023 @ 8:34am 
Originally posted by fireheart126:
Actually on the topic of Crits and DD2, Crits are ALWAYS x1.5 the max range of the ability. so OCC Crit Heals will always be huge.
Actually no. That's only attacks. A crit heal is twice the damage of the damage rolled. OCC can crit heal for 0 and bleed. In fact, a crit has a 20% greater chance of applying a bleed. Plus the bleed will last longer (5 rounds instead of 3).
Last edited by Skinny Pete; May 16, 2023 @ 8:35am
RopeDrink May 16, 2023 @ 11:33am 
So long as it can heal for 0, it can crit for 0 - and it's as simple as that.

To compensate for that risk, he can heal any target from any position (without any cooldowns or per-battle limits), so even if you heal for 0, even if pushed out of position, regardless of where the target is, you can try again on your next turn/action so long as their health is <X%.

Conversely, he has a broader and more disruptive/preventative kit compared to heroes like Vestal, typically out-damaging them, having a better stun, better AoE, movement skills, debuffs, etc, which are far more prominent in DD2 compared to DD1.

However, even in DD1, an OCC can prevent more intake compared to VES due to being infinitely faster, having one of the best ST stuns in the game, better projection/positioning, etc.

If you conduct any form of extended vacuum in DD1, an OCC will out-heal a VES, but seeing as 95% of content involves very short battles where consistency is king, that doesn't matter. She has the only party heal in the game, a great ST backup, self-heals via projection, and provides a solid stun, making her the most brain-dread choice for merely keeping teams alive.

OCC, however, is better when you want enemies dead or controlled, which is preemptive healing in itself. He just happens to have an unreliable backup heal on top. You can main-heal with it, but it requires a completely different mindset to something like Vestal.
Last edited by RopeDrink; May 16, 2023 @ 12:04pm
Skinny Pete May 16, 2023 @ 12:54pm 
Originally posted by RopeDrink:
You can main-heal with it, but it requires a completely different mindset to something like Vestal.
For maining him, I prefer to have a reliable off-healer, even ANT will do. If he's your only source of healing, it's a different ball game. I sometimes do ANT as my only source of healing in fact, and sometimes bring no healer at all (although everyone can be a healer in camp except FLA).
GWOP-W×TCH May 16, 2023 @ 2:17pm 
Originally posted by BANE:
Originally posted by sumolounge.com:
Focus on preventing taking damage in the first place and you won't have to rely on the least reliable heal in the game so much.
Stating straight facts is not complaining, if I'm wrong then use the skill 30x and note it down and see if the % is as high as stats says or it is like way way more against you.

I hate to be the one to break this to you, but you could (in a paradoxically perfect hypothetical) flip a coin 5000 times and never have it come up heads... that doesn't change the fact that it's still a 50% coin toss. Just because you got a series of bad rolls doesn't mean it's fact.

It also doesn't help that nobody even knows if you're wearing a -50% healing trinket, or something else.
Last edited by GWOP-W×TCH; May 16, 2023 @ 2:18pm
BANE May 17, 2023 @ 5:02pm 
Originally posted by 3OOBLK-imok-:
I hate to be the one to break this to you, but you could (in a paradoxically perfect hypothetical) flip a coin 5000 times and never have it come up heads...

Ok. We did discuss that already in this topic, you are late you are not adding nothing new, I dont see any point of necroing that discussion.
GWOP-W×TCH May 17, 2023 @ 6:19pm 
Originally posted by BANE:
Originally posted by 3OOBLK-imok-:
I hate to be the one to break this to you, but you could (in a paradoxically perfect hypothetical) flip a coin 5000 times and never have it come up heads...

Ok. We did discuss that already in this topic, you are late you are not adding nothing new, I dont see any point of necroing that discussion.

My reply was 2 hours after the newest post. Not only is that not how probability works, but now that is also not how necroing a post works...

Also, not adding "anything" new. FTFY. Which your original post didn't to begin with; why would I read 4 entire pages of replies to see if you've already been corrected or not, when the OP was already low effort ramblings of nothing more than frustrations.
Last edited by GWOP-W×TCH; May 17, 2023 @ 6:21pm
Alex Darkcrowne May 18, 2023 @ 2:44am 
OP is just salty.
We got nearly a decade of data showing how this game works.
St. Haborym May 18, 2023 @ 10:03am 
That's kind of the point of the game...?
BANE May 20, 2023 @ 2:55pm 
Originally posted by 3OOBLK-imok-:
Originally posted by BANE:

Ok. We did discuss that already in this topic, you are late you are not adding nothing new, I dont see any point of necroing that discussion.

My reply was 2 hours after the newest post. Not only is that not how probability works, but now that is also not how necroing a post works...

Also, not adding "anything" new. FTFY. Which your original post didn't to begin with; why would I read 4 entire pages of replies to see if you've already been corrected or not, when the OP was already low effort ramblings of nothing more than frustrations.

If you don't want to read, then why I should even bother with answering you? Your corrections are of course incorrect, if you don't know history then you are twice as wrong, so next time read the thread that you are conquering with your undisputed eminence, or stfu.
Magni May 20, 2023 @ 5:19pm 
ITT, people STILL don't understand how random chance works. Hint: Your anecdotal run of a dozen bad rolls doesn't prove anything, Not only is it massively unreliable because perception bias is a thing, it also fundamentally doesn't prove anything because true RNG doesn't make a run of bad (or good) luck impossible, but merely less probable.
You should keep in mind that there is always a risk in bringing the occultist, but there is the reward of him providing greater damage and utility like curses too, if you want guaranteed healing you should bring the vestal instead. Its part of the theme of the occultist to have a risk involved in his gameplay.
Last edited by 󠄉󠀁󠀁󠁿󠁿; May 21, 2023 @ 1:56am
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Date Posted: Apr 11, 2023 @ 1:23am
Posts: 73