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Players shouldn't be allowing 7 attacks against their characters, especially in a row, and as for the scripted AI, it is influenced by health & stress values, debuffs, marks, etc.
It is not designed to focus fire, but it can be coaxed (or influence itself) into doing so -- and you will also discover situations where an AI might have an opportunity to pressure a player, or even outright kill a hero, but defies all influence to hit a full-health / no-stress hero.
Ultimately, it's a bundle of influenceable scripts and jank so that the enemy isn't fully predictable -- and as a result, it's exceedingly stupid.
If you're implying "patches added something fishy", then it's time to get your scalpel and join the people who've been dissecting DD's code throughout the last 7 years.
Generally tend to use ACC and SPD increasing trinkets instead of those that buff damage. It is crucial to move first and stun the stressers, buff your team etc. The very first turn can make a huge impact and moving first can alter the outcome a lot resulting in less turns needed to heal and more offense, so there's going to be less reasons to heal. At the beginning as the enemy have all it's troops intact, it's important to either drop or disable them. Then do some recovery once most opposition is gone. Allow as little opportunities for them as possible and make good use of camping with little need for recovery while doing buffs to boost your team.
Also always take a stress healer with you for longer missions. Longer dungeons usually come with more stress. And again, with trinkets, focus on those that boost ACC, SPD before anything else with DODGE as a close third. with those, you'll be surprised how sustainable your team can be and finish fights in better shape than how they started.
https://steamcommunity.com/sharedfiles/filedetails/?id=1598499617
Actually on the topic of Crits and DD2, Crits are ALWAYS x1.5 the max range of the ability. so OCC Crit Heals will always be huge.
This gonna follow suit?
To compensate for that risk, he can heal any target from any position (without any cooldowns or per-battle limits), so even if you heal for 0, even if pushed out of position, regardless of where the target is, you can try again on your next turn/action so long as their health is <X%.
Conversely, he has a broader and more disruptive/preventative kit compared to heroes like Vestal, typically out-damaging them, having a better stun, better AoE, movement skills, debuffs, etc, which are far more prominent in DD2 compared to DD1.
However, even in DD1, an OCC can prevent more intake compared to VES due to being infinitely faster, having one of the best ST stuns in the game, better projection/positioning, etc.
If you conduct any form of extended vacuum in DD1, an OCC will out-heal a VES, but seeing as 95% of content involves very short battles where consistency is king, that doesn't matter. She has the only party heal in the game, a great ST backup, self-heals via projection, and provides a solid stun, making her the most brain-dread choice for merely keeping teams alive.
OCC, however, is better when you want enemies dead or controlled, which is preemptive healing in itself. He just happens to have an unreliable backup heal on top. You can main-heal with it, but it requires a completely different mindset to something like Vestal.
I hate to be the one to break this to you, but you could (in a paradoxically perfect hypothetical) flip a coin 5000 times and never have it come up heads... that doesn't change the fact that it's still a 50% coin toss. Just because you got a series of bad rolls doesn't mean it's fact.
It also doesn't help that nobody even knows if you're wearing a -50% healing trinket, or something else.
Ok. We did discuss that already in this topic, you are late you are not adding nothing new, I dont see any point of necroing that discussion.
My reply was 2 hours after the newest post. Not only is that not how probability works, but now that is also not how necroing a post works...
Also, not adding "anything" new. FTFY. Which your original post didn't to begin with; why would I read 4 entire pages of replies to see if you've already been corrected or not, when the OP was already low effort ramblings of nothing more than frustrations.
We got nearly a decade of data showing how this game works.
If you don't want to read, then why I should even bother with answering you? Your corrections are of course incorrect, if you don't know history then you are twice as wrong, so next time read the thread that you are conquering with your undisputed eminence, or stfu.