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Darkest Dungeon 2 is a Mobile like Roguelite game with xcom gameplay elements where you drive on a coach. They just live off the name but they are not even close to each other, only the art style is.
Perhaps they could have made a game that had all of the things that made the original great and expanded upon them. Perhaps they could have just spent the majority of the development time making a ♥♥♥♥ ton of new enemies and locations. Perhaps they could have made an actual sequel instead of the gobbledygook they went with.
I personally just don't jive with the concept of DD2. The entire stagecoach thing is so bizarre to me.
If you play the first one, you will be disappointed by the 2nd. It is not the same game. I asked for a refund. If you haven't gone over 2 hours in the sequel, I would suggest you do the same.
If people enjoy it, cool, but my favorite parts of DD1 were the team and resource management aspects as well as having to pick the ideal team comp for each individual mission depending on what I have available. None of those things seem to be a factor in DD2. I will also say the soundtrack and the writing seem to be nowhere even remotely close to DD1's stellar quality, and even the legendary Wayne June seems a lot less enthusiastic when delivering his lines.
I'm probably going to wait for a significant sale, maybe in a few years when there's more content and polish. DD1 was something completely unique, whereas DD2 just feels like a standard roguelite where you finish runs and start over to do it again with a few more things unlocked. I love roguelites, but there's games that do what DD2 is trying to do much better than DD2.
Yes I already decided for the first one
Thanks :)
That's exactly what it sounds like, you nailed it. When I heard the quote "there is comfort in company" from Wayne June during one of the battles of the playthrough I watched, I could practically feel June's eyeroll as he was reading off his lines. The entire game is similar, where he just seems tired and not at all enthused about the quality of the script and it's almost palpable in his voice.
I'd love to see a side by side comparison of the writing in DD1 and DD2. I guarantee the results would be almost laughably obvious in hindsight.
I strongly agree with this, as well. I never saw the single frame animations as a technical limitation or anything else, it was a great stylistic choice that almost made it feel like an intense graphic novel.
I could learn to live with DD2's visual style changes if the rest of it felt improved, but it really doesn't. I sincerely doubt my opinion will change with time, as they clearly went for a different type of game than DD1 for some reason and I just think what they're going for has been done better already elsewhere.