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I personally prefer a (GR-Abom-MaA-Crusader) over the Heylow comp as it has versatile tools to deal with essentially any comp thus having no hard counters, while also providing alot of agency and opportunities for meaningful decision making I have like ~80% winrate with this comp and D1-2 . The Heylow comp on the other hand feels less consistent as your first turns are heavily influenced by luck which may lead to either a win in a couple of turns or inevitable demise due to lack of initial pressure.
That said, it has some glaring balance issues (Arb crits, Flag's existence in general)
and No. Stress Powerfull but if Opponent Countered it by DMG Power or Stress Healing,Resist and Virtue you are Screwed,
Heylow Comp Mostly good at killing General Comp not good at Defense Focused Comp, Powerful Healing,High Stun Resist,Guard and Prot low the win rate as low as 20%
depends to much at luck
There is always Counter always Counter
if that's how ya wanna see it ya sorry winner succrobate.
some people just had a better idea and would rather exercise that or touch grass then fight your perma-lacking acc.
let me make one more point about "builds"
That's an extremely boring concept.- Oh well!~ you don't have to be interesting as a human, it wasn't a requirement of the job description. :)))
Entirely untrue. In fact, to make a good point, everyone in america uses the same build that yall are jocking about.
ive fought other styles in other countries, and it's at least interesting.
I dont have problem with Flagellant Because Jester Exist, 1 Shot Enemy with Big Damage and bypass Death door
I dont have Problem With Arbalest because Vestal Exist, Arbalest DMG = Vestal Healing