Darkest Dungeon®

Darkest Dungeon®

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Gebrantes392 Feb 13, 2023 @ 2:33am
What does "Fated" Quirk truly do?
So I was looking for a conclusive answer to the question in the title and I found something like this in game files:
{ "id" : "fated", "show_explicit_buff_description" : false, "show_flavor_description" : true, "show_explicit_curio_tag_description" : false, "random_chance" : 1, "is_positive" : true, "is_disease" : false, "classification" : "physical", "incompatible_quirks" : [ ], "curio_tag" : "", "curio_tag_chance" : 0.0, "keep_loot" : false, "buffs" : [ ], "can_modify_in_activity" : true, "can_be_replaced_by_new_quirk" : true },
The 2 important attributes here (I believe) are obviously buffs and curio tag section. Every other quirk in the file from which I took this code either has their buff listed (in case of quirks that alter stats like Hard Noggin or Deadly) or has curio_tag and curio_tag_chance filled out (in case of quirks that force interactions with Curios such as Bloodthirsty or Kleptomaniac).
My question to the community here is: Does that mean that Fated Quirk is just a prank from developers and has no actual benefit to your hero or is there something here that I'm missing?
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Showing 1-5 of 5 comments
RopeDrink Feb 13, 2023 @ 3:02am 
Don't know. And frankly, don't care.

Even if it worked exactly how it says on the tin, you are still better off reducing your chance to miss - rather than having a tiny chance of misses being turned into hits. Personally, I treat a hefty portion of positive + negative quirks as nonexistent already.

EDIT:

Said the same thing in 2019 - and people probably provided the answer there already:
https://steamcommunity.com/app/262060/discussions/0/1778261771153849324/
Last edited by RopeDrink; Feb 13, 2023 @ 3:05am
Gebrantes392 Feb 14, 2023 @ 2:06am 
Originally posted by RopeDrink:
Don't know. And frankly, don't care.

Even if it worked exactly how it says on the tin, you are still better off reducing your chance to miss - rather than having a tiny chance of misses being turned into hits. Personally, I treat a hefty portion of positive + negative quirks as nonexistent already.

EDIT:

Said the same thing in 2019 - and people probably provided the answer there already:
https://steamcommunity.com/app/262060/discussions/0/1778261771153849324/

Thank you for pointing out that 2019 thread, the answers provided there are pretty conclusive.
Justice Feb 14, 2023 @ 8:59am 
It has one unique "use"
To hit " the absolute nothingness " during Ancestor fight, which has 999 dodge. But who gonna spent 24h trying to kill one right?
Red heX Mar 26, 2023 @ 1:16am 
Spiritually, it can turn ANY miss, in ANY reality, into a hit in the Darkest Dungeon.

And hey there Justice!~

Originally posted by Justice:
It has one unique "use"
To hit " the absolute nothingness " during Ancestor fight, which has 999 dodge. But who gonna spent 24h trying to kill one right?
Red heX Mar 26, 2023 @ 1:19am 
Originally posted by RopeDrink:
Don't know. And frankly, don't care.

Even if it worked exactly how it says on the tin, you are still better off reducing your chance to miss - rather than having a tiny chance of misses being turned into hits. Personally, I treat a hefty portion of positive + negative quirks as nonexistent already.

EDIT:

Said the same thing in 2019 - and people probably provided the answer there already:
https://steamcommunity.com/app/262060/discussions/0/1778261771153849324/

Certain negative quirks influence stress decisions. For example, hellion can only move forward i think, so if she can juke backwards automatically, you can move into a free breakthrough, (if you know how to Chara manip (Hint: you don't!))

Honestly, them making decisions for me sometimes helps me get back on track. And sometimes they strike with more viscerality then I can muster in the moment.

Helps IRL too.,
CX~
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Date Posted: Feb 13, 2023 @ 2:33am
Posts: 5