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You can always get lucky with dmg rolls and stuff and not get rolled by the dung's mechanic (trying to avoid spoilers for other players), but just the time limit and farming/preparing by itself make it seem impossible.
Other than that, I wish you luck with that, seems interesting but stressful tbh, so good luck.
dd3 can be insanely short if you know what your doing. it can be as little as 6 rooms.
If you use four fasting seals you can still feast at camp, so that's an option.
I've also played around with some ideas, I either invest into an anti stress team OR Keep HP high and focus on raw damage; here is one such team for anti stress.
Arb/Vestal/Double Crusader - This team eats stress, good heals, and the torch always stays lit. I went through an long dungeon and had 7 hunger checks, Arb and Vestal both got lucky and received virtue checks; Vestal was my attention seeker with the stress dealers, she had 2 anti stress trinkets (gave her -45% stress), stacked with zealous speech for -60% stress; every other turn getting hit and getting only 8 stress was very strong. Arb could spam flare for light or use battlefield bandage for stronger heals, crusaders could both heal and stress heal, bulwark of faith either right at the start of a fight or right before i ended one; overall solid team for working without provisions, got away with a full inventory.