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I should note that my death rate has dropped on each save. It can be hard to see in realtime, but skill level does increase over time. My first save I had over a dozen deaths in about 60 weeks, I think. My second save, 3 deaths in 50? My third, 1 death in 30.
If you are suffering a true OCD level compulsion to keep your graveyard empty, then I feel for you. I'm OCD adjacent, myself, and I think this would be a hard game to enjoy under those circumstances.
I have been exploiting heroes by tossing them out when they get to a certain level and only letting in ones that are already upgraded to some degree and being very frugal in who I deck out in level 5 gear. So I am still doing very well despite this death, it doesn't even matter outside of the unperfect graveyard issue.
I don't know if I have true OCD but I often get stuck so hard at character creations screens on various games that I don't even end up playing the game. I never played Skyrim because I could not settle on the features of my character.
I call it OCD but I am not sure what it is.
There's a lot of situations early game where you will bring back more gold/heirlooms by taking a risk wich you know may lead to a dead character. And this death won't matter at all overall, when the gold/heirlooms will, so if you choose to reduce your income to avoid it, you're doing something wrong in my opinion.
In your example, you could have very easily avoid that death, since you see it coming way before it happens when someone dies from a heart attack, but you made the choice to rely on RNG in order to complete your quest and bring more stuff back to the hamlet.
Was it the right choice? Probably if your hero was not very high leveled, probably not otherwise. Does it matter overall? Probably not.
if you can steal a meal and you can get away with it
but you don't steal the meal
are you not very good at life?
"but they're just pixels"
the humanity!
the inhumanity!
dd = capitalism simulator 2016
exploit the workers, kill the workers - WAT MATERS IS THE BOTTOM LINE!
I remember the first time I faced the Swine Prince I targeted Wilbur and had my entire team killed. There was no clue that the little guy had to be ignored. It's a strong example, but this can be applied to some extent to any encounter in the game, and also to the way you have to prepare your characters inside the hamlet. Nothing can really teach you that kind of stuff if you don't experience it by yourself.
It also doesn't help that the most well-known DD youtubers are really terrible at this game and spread all kind of bad advices, so sometimes new players think they know what they have to deal with when they're even less prepared than someone who doesn't have a clue.
Edit : Aardvark - Goal of this game is indeed to exploit the ressources monsters are working for in the dungeons ;) I won't tell you what the goal of life is, this would be too easy
=(
goal implies score
score implies numbers
i refuse to be defined by a number
"how old are you"
"what's your cholesterol"
"do you know how fast you were driving"
"how many times have you been in prison"
there's too many numbers!
TAKE BACK YOUR HUMANITY
(come on you knew I was going to write something like this though didn't you)
I will say, though, that I've decided to go after that Old Road achievement (Have Reynauld and Dismas make it to the final mission). Just recently I went on a Cove run for a particularly interesting trinket and very early on I came across a Shambler altar. And I thought "Sure, why not?" In the end, I killed the Shambler, but I had decided to ignore the Clapperclaws to do so. And I forgot that after each attack, aside from an attack buff, their protection goes up, and then Dismas died from the stress of retreat.
So I might have killed the Shambler, but in the end, he killed my save file. :P
I remember figuring out the meaning of life once, I know it exists, but it wasn't important enough to remember or write down.
the meaning of the game however is to have fun, and generally /wrists is not fun.
have fun.
Just dont give a name for a characters, and dont customize em (for cannon fodder... it's just waste of time). Same like in army.
But "collector boss" - still a bit painfull (some time you are goin in to dungeon... just because you want try out some exotic party-setap, you dont want fight boss. And when - BAM! COLLECTOR! IN A FIRST ROOM!... all dead (it was just a "beta party" without any trinkets or skill upgrade) and you must wait few(some time many) weeks before you can hire same party agane). But if seriously - it's not a big problem too.
And what goal you want to achieve.
If it's a goal to beat the game - take your time, don't really bother about losing heroes, learn the game, gather experience for other playthroughs.
If it's a goal to do a no-death run - you will need to already to know the game. Have knowledge about every curio, about every enemy and already have huge tactics, strategy and party composition/synergies experience. And just keep pushing as far as you can.
It also can be both. But again, it's all about you knowing how the game works.
I'm perfectionist.
And on my first no-death run during early access I lost my first hero on week #413. I still have that save, but I didn't enter it since then. And I will not. It's just for collection sake now.
My current, second no-death run (post-full-release) is at week #292 at the moment.
Graveyard is still empty and every caretaker goal is finished (except DD).
Didn't abandon a single quest, didn't retreat from a single battle, reached first stress check at week #73.
If I will lose someone, I will start all over and never enter this save again, just like with the 1st one.
So it's up to you. If you have that much time and patience to play this game that way - feel free to. If not, well, think of changing your goals. Heh.