Darkest Dungeon®

Darkest Dungeon®

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Nani Sore Apr 4, 2016 @ 2:32pm
How do you feel about death in this game
So I lost my first hero at week 51 because I was an idiot and missed a room at the start of a long dungeon and walking all the way back to finish that last fight was too much and someone died from stress.

I am not sure what to do now, I was addicted and playing this game like mad and now I am torn between restarting or just quiting alltogether, people have hyped up having no deaths so much that my OCD is going crazy.

Having said all this if I push myself in the later levels I am sure I will see more death. I dont care about the lost hero as I have many, but I am tweaking over the single soul in my graveyard.

What would you do in my position? How do you feel about death? Is it ok or should I /wrists.
Last edited by Nani Sore; Apr 4, 2016 @ 2:32pm
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Showing 1-15 of 21 comments
dlmcelroy0 Apr 4, 2016 @ 2:42pm 
I'm on my third save. At this point I don't have a problem with death as a part of the game. The specifics can suck if you lost a hero you were psychologically attached to, if they were a key part of your team comps, if you had a lot of money invested in them, and/or you lost a few good trinkets. But as a general principle? Death is to be expected. Walk away for a little bit then come back when you've cooled down. That's what I usually do.

I should note that my death rate has dropped on each save. It can be hard to see in realtime, but skill level does increase over time. My first save I had over a dozen deaths in about 60 weeks, I think. My second save, 3 deaths in 50? My third, 1 death in 30.

If you are suffering a true OCD level compulsion to keep your graveyard empty, then I feel for you. I'm OCD adjacent, myself, and I think this would be a hard game to enjoy under those circumstances.
Nani Sore Apr 4, 2016 @ 2:51pm 
Yea well I was horrified of pushing my teams in the beginning because of the chance of death and my perfect record, I really wasn't sure how I was even going to enter the DD, so I should take this as a pass to push on and enjoy the learning process.

I have been exploiting heroes by tossing them out when they get to a certain level and only letting in ones that are already upgraded to some degree and being very frugal in who I deck out in level 5 gear. So I am still doing very well despite this death, it doesn't even matter outside of the unperfect graveyard issue.

I don't know if I have true OCD but I often get stuck so hard at character creations screens on various games that I don't even end up playing the game. I never played Skyrim because I could not settle on the features of my character.

I call it OCD but I am not sure what it is.
Last edited by Nani Sore; Apr 4, 2016 @ 2:52pm
Arghaab Apr 4, 2016 @ 2:52pm 
Well, I guess what I'm going to say will upset some players but to be fair I think trying to avoid any death is kind of an indication that you're not very good at the game.
There's a lot of situations early game where you will bring back more gold/heirlooms by taking a risk wich you know may lead to a dead character. And this death won't matter at all overall, when the gold/heirlooms will, so if you choose to reduce your income to avoid it, you're doing something wrong in my opinion.

In your example, you could have very easily avoid that death, since you see it coming way before it happens when someone dies from a heart attack, but you made the choice to rely on RNG in order to complete your quest and bring more stuff back to the hamlet.
Was it the right choice? Probably if your hero was not very high leveled, probably not otherwise. Does it matter overall? Probably not.
Nani Sore Apr 4, 2016 @ 2:54pm 
Thanks for the replies! Good stuff. I CAN DO THIS.
aardvarkpepper Apr 4, 2016 @ 3:32pm 
Originally posted by Arghaab:
Well, I guess what I'm going to say will upset some players but to be fair I think trying to avoid any death is kind of an indication that you're not very good at the game.

if you can steal a meal and you can get away with it
but you don't steal the meal

are you not very good at life?

"but they're just pixels" :steamfacepalm:

the humanity! :steamfacepalm:

the inhumanity! :steamfacepalm:

dd = capitalism simulator 2016 :steamhappy:

exploit the workers, kill the workers - WAT MATERS IS THE BOTTOM LINE! :steamhappy:
Arghaab Apr 4, 2016 @ 3:39pm 
I'd like to add that people who claim to have 0 deaths on their first playtrought are just incredibly lucky, or lie. There's absolutely no way to prepare for dangers you know nothing about.

I remember the first time I faced the Swine Prince I targeted Wilbur and had my entire team killed. There was no clue that the little guy had to be ignored. It's a strong example, but this can be applied to some extent to any encounter in the game, and also to the way you have to prepare your characters inside the hamlet. Nothing can really teach you that kind of stuff if you don't experience it by yourself.

It also doesn't help that the most well-known DD youtubers are really terrible at this game and spread all kind of bad advices, so sometimes new players think they know what they have to deal with when they're even less prepared than someone who doesn't have a clue.

Edit : Aardvark - Goal of this game is indeed to exploit the ressources monsters are working for in the dungeons ;) I won't tell you what the goal of life is, this would be too easy
Last edited by Arghaab; Apr 4, 2016 @ 3:42pm
Nani Sore Apr 4, 2016 @ 3:51pm 
Originally posted by Arghaab:
I won't tell you what the goal of life is, this would be too easy

=(
aardvarkpepper Apr 4, 2016 @ 4:07pm 
Originally posted by Arghaab:
I won't tell you what the goal of life is, this would be too easy

goal implies score
score implies numbers
i refuse to be defined by a number :steamfacepalm:

"how old are you"
"what's your cholesterol"
"do you know how fast you were driving"
"how many times have you been in prison"

:steamfacepalm:

there's too many numbers!

TAKE BACK YOUR HUMANITY :steamhappy:

(come on you knew I was going to write something like this though didn't you) :steamhappy:
dlmcelroy0 Apr 4, 2016 @ 4:34pm 
Originally posted by aardvarkpepper[/quote:
.
.
.
(come on you knew I was going to write something like this though didn't you) :steamhappy:
Yes. Yes we did. I would have worried if you didn't.
80s_Jacket Apr 4, 2016 @ 5:23pm 
I'm usually okay with death, the key word being "usually". Sometimes it can be difficult to let go of some heroes depending on how much time and money I spent on them. But in the end, I chalk it up to a learning experience and move on. I remember the first time I took on the Swine Prince I made that mistake of attacking Wilbur. My whole team didn't die, but after decimating my Houndmaster, I realized that I had made a mistake not just in who to attack but also what team to bring. That was the first death of that particular save file, and though it wasn't pleasant, it sounds just as equally unpleasant to imagine trying to make sure no one dies. That just seems unnecessary.

I will say, though, that I've decided to go after that Old Road achievement (Have Reynauld and Dismas make it to the final mission). Just recently I went on a Cove run for a particularly interesting trinket and very early on I came across a Shambler altar. And I thought "Sure, why not?" In the end, I killed the Shambler, but I had decided to ignore the Clapperclaws to do so. And I forgot that after each attack, aside from an attack buff, their protection goes up, and then Dismas died from the stress of retreat.

So I might have killed the Shambler, but in the end, he killed my save file. :P
red255 Apr 4, 2016 @ 5:58pm 
Originally posted by Null:
Originally posted by Arghaab:
I won't tell you what the goal of life is, this would be too easy

=(

I remember figuring out the meaning of life once, I know it exists, but it wasn't important enough to remember or write down.

the meaning of the game however is to have fun, and generally /wrists is not fun.

have fun.
Last edited by red255; Apr 4, 2016 @ 5:59pm
DeadKraz Apr 5, 2016 @ 1:19am 
I have a rather... full graveyard. Death happens in the game and sometimes for extremely ♥♥♥♥♥♥♥♥ reasons. I'd say continue as normal.
Demetry842 Apr 5, 2016 @ 2:48am 
In a begining i thought... it's an RPG game, and im was angry about first death and RNG. But when I realized what.. this game closer to the strategy - i'm stopped worries. It's a... fine line, but strategy - it's not RNG - it's statistic. You do not... gambling - you are... counting.

Just dont give a name for a characters, and dont customize em (for cannon fodder... it's just waste of time). Same like in army.

But "collector boss" - still a bit painfull (some time you are goin in to dungeon... just because you want try out some exotic party-setap, you dont want fight boss. And when - BAM! COLLECTOR! IN A FIRST ROOM!... all dead (it was just a "beta party" without any trinkets or skill upgrade) and you must wait few(some time many) weeks before you can hire same party agane). But if seriously - it's not a big problem too.
SpectralProphet Apr 5, 2016 @ 3:35am 
In my opinion... It's just about how perfectionist you are.
And what goal you want to achieve.

If it's a goal to beat the game - take your time, don't really bother about losing heroes, learn the game, gather experience for other playthroughs.

If it's a goal to do a no-death run - you will need to already to know the game. Have knowledge about every curio, about every enemy and already have huge tactics, strategy and party composition/synergies experience. And just keep pushing as far as you can.

It also can be both. But again, it's all about you knowing how the game works.

I'm perfectionist.

And on my first no-death run during early access I lost my first hero on week #413. I still have that save, but I didn't enter it since then. And I will not. It's just for collection sake now.

My current, second no-death run (post-full-release) is at week #292 at the moment.
Graveyard is still empty and every caretaker goal is finished (except DD).
Didn't abandon a single quest, didn't retreat from a single battle, reached first stress check at week #73.
If I will lose someone, I will start all over and never enter this save again, just like with the 1st one.

So it's up to you. If you have that much time and patience to play this game that way - feel free to. If not, well, think of changing your goals. Heh.
Last edited by SpectralProphet; Apr 5, 2016 @ 3:36am
dlmcelroy0 Apr 5, 2016 @ 9:17am 
Originally posted by SpectralProphet:
In my opinion... It's just about how perfectionist you are.
And what goal you want to achieve.

If it's a goal to beat the game - take your time, don't really bother about losing heroes, learn the game, gather experience for other playthroughs.

If it's a goal to do a no-death run - you will need to already to know the game. Have knowledge about every curio, about every enemy and already have huge tactics, strategy and party composition/synergies experience. And just keep pushing as far as you can.

It also can be both. But again, it's all about you knowing how the game works.

I'm perfectionist.

And on my first no-death run during early access I lost my first hero on week #413. I still have that save, but I didn't enter it since then. And I will not. It's just for collection sake now.

My current, second no-death run (post-full-release) is at week #292 at the moment.
Graveyard is still empty and every caretaker goal is finished (except DD).
Didn't abandon a single quest, didn't retreat from a single battle, reached first stress check at week #73.
If I will lose someone, I will start all over and never enter this save again, just like with the 1st one.

So it's up to you. If you have that much time and patience to play this game that way - feel free to. If not, well, think of changing your goals. Heh.
Well, count me impressed! But the key here is the third paragraph - to do a No-Death run, you really need to know the game. Have fun with your first playthrough, and you probably need to at least get comfortable with Champion runs (strategies change with resolve level, being good at Apprentice or Veteran won't get you through Champion runs). Once you can manage that, then it's time to start a new No Death save - if that's your thing!
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Date Posted: Apr 4, 2016 @ 2:32pm
Posts: 21