Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Damage modifiers are additive, as I understand it. Thus, because the Swine King's attack has bonus damage against marked target, that should cancel out some of the debuff you cast on him.
2. Buff and debuff "ticks" expire at the beginning of the turn. This means that if you stack three debuffs on a target (as you did with the 120% damage reduction), only two ticks will be active when the Swine King acts next (assuming only one hero is casting the debuff).
i looked after his turn, he stil had the 120% reduction ( as i said, speed rng) if he had just 80%, he would have taken a lot more dmg than 2.
Still, thanks for the info man
10/10