Darkest Dungeon®

Darkest Dungeon®

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Xerkie Jun 20, 2016 @ 1:57pm
Very Rare, Ancestral Trinkets.
Hello all, today this discussion will be evaluating all Very Rare, Ancestral, and Trophy trinkets, and the problems with them. Feel free to leave criticisms of what you think was wrong, what you think was right, agreements, disagreements, etc., in the comments. This list will be alphabetically arranged.

Berserk Mask : In short, the Berserk Mask isn't very good. It lowers your Virtue Chance, which can be devastating in areas like The Darkest Dungeon, or are fighting very stress-focused bosses. It also decreases the heals you recieve by a large portion, all for a measley +3 SPD buff, and +3% CRT buff, which, to be honest, on the Leper, is much, much worse than a straight damage up.

Blasphemous Vial : The Blasphemous Vial is a NECESSITY on the plague doctor in higher-level T2+ Bossfights, and T3+ missions. Very Rare trinkets should be an exception, and not a rule, as the Blasphemous Vial gives literally everything you want, with a very negligable drawback. I can't remember a single time where I went into a higher-level mission without a Blasphemous Vial.

Book of Sanity : Not much to say about this one. It does what it says on the page, though it is very hard to justify it compared to other trinkets oneself could equip.

Candle of Life : Who ever heard of playing The Antiquarian as a main healing class, again?

Cleansing Crystal : While finnicky and sometimes hard to justify, it can be used in a multitude of situations, especially on classes without Blight/Bleed/Debuff skills, or playing a class without a Blight/Bleed/Debuff build. It can be good on an Occultist if you aren't relying on Weakening Curse, as it decreases your chance to bleed an ally and gives a nice buff in exchange.

Dark Tambourine : It's very, very hard to justify this things' usefulness as a trinket, much less a very rare one. It encourages you to do Dark Runs, which, not only are risky, but the Dark Tamb. Doesn't even justify is that much. It gives deaths blow resist which works at all light levels, and the only real buff you're getting from the Dark is -25% stress dmg taken.

Demon's Cauldron : The Demons Cauldron can be good against bosses where you want to spam debuffs, for example, the Prophet, but all in all, outside of The Prophet, it's very useless. It encourages you to go 2-slot Occultist, which is very risky, and removes his heal, but a 2-slots job can be done much better by almost every class in the game than the Occultist, for christs sake. The +1% crit is nice, but not nearly enough to justify this thing as a Very Rare Trinket.

Focus Ring : The Focus Ring is good. Not too overpowered, not too underpowered. Right in the middle, as a Very Rare trinket should be.

Guardians' Shield : This thing needs to exist approximately 300% less. Moving along.

Gunslingers Buckle : The Gunslingers Buckle, like the Focus Ring, is a very good trinket, and easily justifiable, but not a necessity like the Blasphemous Vial. A trinket i'd love to use, but I can be fine with not using.

Hells Hairpin : Basically the heavens hairpin, but much, much shattier. Either make it a very rare or buff it.

Heros Ring : Pretty bad outside of the Darkest Dungeon.

Holy Orders : Really really bad, even in the Darkest Dungeon.

Legendary Bracer : Good, balanced, I like it.

Martyrs Seal : Pretty bad outside of the Darkest Dungeon.

Raiders Talisman : Seems good, seems fair, seems balanced, seems like you'd want to use it, until you get to the downside. How high were the devs making this thing?

Restraining Padlock : Pretty decent. Below-average from what you'd expect for a Very Rare trinket, but i'd use it, most defenitely. Though it looks like a lil' ♥♥♥♥ compared to the Lock of Fury.

Sacred Scroll : Decent, nice, and fair.

Spiked Collar : Decent, nice, and fair.

Tough Ring : Decent, nice, and fair.

Wounding Helmet : Exceptionally exquisite.

Wrathful Bandana : It can be useful in certain styles of play.

Aria Box : Better than the Book of Sanity by 5%.

Crescendo Box : Yes please.

Overture Box : Yes please.

Barristans Head : No Please.

Dismas' Head : Really good, if you can manage the stress, which I find myself capable of doing.

Junias Head : I'd rather use book of holy healing and sacred scroll than junias head and sacred scroll, but it's nice on the Occultist, who has no other way to buff his heal except for a +15% trinket.

ANCESTRAL TRINKETS

Ancestors Pen : Decent, but outclassed by other trinkets.

Ancestors Map : I'd much, much, MUCH prefer the older version. Now it isn't as useful, but can be justified.

Ancestors Lantern : Very Good!

Ancestors Pistol : Meh, I wouldn't use it over my Gunslingers Buckle.

Ancestors Bottle : Nice for really tanky heroes you'd want to be even tankier.

Ancestors Signet Ring : Meh, it's decent at best.

Ancestors Scroll : Meh, decent at best.

Ancestors Musket Ball : Actually really good on ranged classes. A gunslingers buckle + musket ball combo can easily dispatch foes.

Ancestors Coat : Really, really good!

Ancestors Portrait : Nice for levelling up very fast, which isn't what you generally want to do until you get to the Darkest Dungeon itself.

Ancestors Tentacle Idol : Pretty bad outside of the Darkest Dungeon.

Ancestors Handkerchief : Pretty bad outside of the Darkest Dungeon, and even there i'd have to spend a bit justifying it.

Ancestors Candle : Like it, love it, want some more of it.

Ancestors Moutsache Cream : Why would you use this? Why?

TROPHIES

Necromancer Collar : Incredibly situational but extremely useful on The Drowned Crew.

Prophets Eye : I could actually see this being used on an Arbalest every now and again, but aside from that..Nah, nah.

Hags Ladle : Pretty much only useful on the Plague Doctor, but on the Plague Doc why would you use this when you got the Blasphemous Vial?

Fusemans Matchstick : Really good, something i'd want to use.

Wilburs Flag : It can be nice paired with the Ancestors Coat, but still, alone it's really good, mostly for the dodge.

Flesh's Heart : Has its moments now and then, but it's REALLY useful in the Darkest Dungeon.

Sirens Conch : Nice try, but no.

Crews Bell : There are many, many more trinkets better than this.

Vvulfs Tassel : Really, REALLY nice on Houndmaster and Bounty Hunter.

In short, almost all Ancestral Trinkets, Very Rare trinkets, and Trophy Trinkets need to be buffed. In their current state, almost all of them are either dissapointing or not worth it.
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Showing 1-15 of 18 comments
Solo Death Jun 20, 2016 @ 2:42pm 
Sure, why not.


Berserk Mask : It's a workable Leper trinket. I'd prefer quite a lot of other trinkets, but it's decent if you have nothing better.

Blasphemous Vial : One of the few trinktes I'd classify as necessary. This thing is everything you could possibly want for a Plague Doctor in one trinket spot, with no real drawback. If the extra stress damage is really a deal breaker, just give her a book of sanity cause you can use practically whatever you want in the second slot.

Book of Sanity : Does what it says on the cover, less stress damage. Rarely worth taking, especially once you get a few decent trinkets, but it can help a bit with stress relief costs early on I suppose.

Candle of Life : Don't be ♥♥♥♥ talking the antiquarian! Her heal becomes a decent secondary heal with this skill if you need it, and it's not like she has anything better anyway.

Cleansing Crystal : This one is... interesting. For the majority of classes, the lower debuff/bleed/blight chance is a deal breaker and makes me not use it, but for the man at arms specifically, it's one of the best trinkets in the game in my opinion. It makes him virtually immune to blight/bleed/debuffs with no drawback whatosever unless you're using Below. Combined with a trinket that gives him some protection, he can become literally immortal with defender.

Dark Tambourine : Hate this trinket. I honestly don't see an instance where I'd take it. Even in Dark Runs, I'd rather give the Jester something that'll actually help out, like a moon cloak.

Demon's Cauldron : It has Niche uses in boss fights, as well as the darkest dungeon if you're going for a full support occultist down there. Not something I'd use in normal circumstances, however. I'd rather have damage or dodge, or speed, or anything really.

Focus Ring : Has its uses. Not my favorite trinket, but it makes the Leper not miss every attack at least, and the crit is decent.

Guardians' Shield : I've never made use of this. The Man At Arm's is so much better in basically any other position that I don't see a valid reason to use it.

Gunslingers Buckle : Another necessary trinket, in my opinion. It provides a huge bonus to the Highwayman's better skills, albeit making melee skills worse, but if you're not going all damage on your highwayman anyway, what are ya doin with him.

Hells Hairpin : Basically Heaven's Hairpin for dark runs. Still not really worth it, I'd rather put bleed and damage on my helion.

Heros Ring : Pretty terrible, Virtue Chance is rarely, if ever, worth it over something else.

Holy Orders : Pretty terrible as well. There's a huge number of trinkets better than the crusader that actually give benefits that are always useful.

Legendary Bracer : Decent trinket. The speed is usually a deal breaker for me, personally, but it's good if you have none of the other damage increasing trinkets.

Martyrs Seal : Yep. Nope. Why would I EVER use this trinket? Like, seriously, this has to be the single worst trinket in the game.

Raiders Talisman : If it didn't have the 100% food consumed, it would be a genuinely fantastic trinket. That downside, however, is probably the worst one you can possibly have.

Restraining Padlock : It's decent. I'd usually prefer something else, even though the less stress damage does make a difference. It's just not really my persona favorite.

Sacred Scroll : I hate this trinket. I like the upsides, don't get me wrong, I also hate the downsides far more. I hate the - speed because the Vestal is already slow enough. she doesn't need to be even slower. I hate the -30% stun chance because it makes stunning light useless, which is a skill I quite like to have. I'll use tome of holy healing plus junia's head over it any day.

Spiked Collar : Pretty much exactly what you want in a houndmaster trinket, damage and bleed chance. The downside is pretty bad, but it's not bad enough to warrant not using the trinket.

Tough Ring : Solid trinket. The lowered damage is quite annoying, but the benefit's kind of outweigh it.

Wounding Helmet : Another necessity. The Wounding Helmet is by far the best trinket for the Bounty Hunter. Straight damage up with no real downside (- move skills makes them fail alot more, but who really cares).

Wrathful Bandana : Is generally a pretty good trinket. The position restriction trinkets never really caught my interest, though.

Aria Box : A better version of the book of sanity. That's about it. Easily the worst music box trinket.

Crescendo Box : Yes, please. Such a good trinket.

Overture Box : Ditto.

Barristans Head : Probably the worst tank trinket. 13% protectionb for 20% stress damage? Not really interested.

Dismas' Head : Very good damage buff, albeit 10% health loss can be significant. The stress damage doesn't matter as much, since the damage increase is so good.

Junias Head : I love this thing. It's always been a better sacred scroll to me that can be used by everyone. Seems to be a lot of debate among what pair of trinkets are best for the vestal between this, sacred scroll, and tome of holy healing, but I personally think it's the best one.

ANCESTRAL TRINKETS

Ancestors Pen : One of the best damage trinkets imo. I actually prefer it over a lot of others, including Dismas' head. The crit rarely matters, but you can't go wrong with it vconsidering it has almost no downside.

Ancestors Map : Can be useful if you have an extra spot of trinket space. Otherwise, I don't see much reason to take it most of the time.

Ancestors Lantern : Very useful. Less surprises against you and more against the enemy is ALWAYS a good thing to have.

Ancestors Pistol : Pretty worthless imo. There's pretty much no character who would gain more from this than from using the signet ring, or for the highwayman, the gunslingers buckle. Probably in the bottom 3 ancestral trinkets imho.

Ancestors Bottle : I personally prefer to give protection buff's rather than big health buff's, but it's still one of the best tank trinkets in the game.

Ancestors Signet Ring : I really like this trinket. It's not a flashy, super good trinket by any means, but it gives you 2 basic-but-good benefits for not much cost. One of my favorite trinkets for a Leper, especially.

Ancestors Scroll : Can be useful if you have nothing better. That's about it. There's usually more useful stuff to give a character than more heals and stress heals.

Ancestors Musket Ball : Basically a worse version of the Gunslinger's buckle for the highwayman, and a worse version of the Fuseman's Matchstick for everyone else. It does have uses if you're using a lot of ranged damage characters, howeverr.

Ancestors Coat : Pretty good. More dodge is always nice, and 15 dodge is a substantial increase to say the least.

Ancestors Portrait : Kinda speaks for itself. Good for grinding, 100% useless when not.

Ancestors Tentacle Idol : A better version of the Hero's Ring, which basically says nothing whatsoever. Still not useful.

Ancestors Handkerchief : Basically a worse version of the Flesh's Heart and the Cleansing Crystal. I don't think I've ever actually used this.

Ancestors Candle : Best Ancestral hands down. Worth fighting the Shambler just cause you can get this.

Ancestors Moutsache Cream : Never ever worth using.

TROPHIES

Necromancer Collar : Very niche uses. Almost never a thing to take.

Prophets Eye : Not a huge fan. Can be good if running a back line arbalest or Houndmaster, but that's about it.

Hags Ladle : Basically a way worse version of the Blasphemous Vial. Never see a reason to use it.

Fusemans Matchstick : Reaaaaaaal good. A bunch of ranged buffs and +2 speed for no cost? Sign me right the ♥♥♥♥ up.

Wilburs Flag : Always thought if it as a better Ancestor's Coat. Less dodge for stun resist (which can make a big difference in some situations), but also no downside. Can't really argue with.

Flesh's Heart : Pretty useful in the darkest dungeon, otherwise not so much.

Sirens Conch : No.

Crews Bell : No.

Vvulfs Tassel : Really nice on a Bounty Hunter/HoundMaster/Arbalest. Can make boss fights an absolute joke.


Most Very Rare trinkets are rarely worth taking. About half the Ancestrals are that way, and all but 5/9 of the Trohpies are rarely or never worth it. P.S. the Siren's Conch and Crews Bell really, REALLY need a buff.
Yeah, it's pretty funny that rarity has almost nothing to do with how good a trinket actually is. A few of the ancestrals as stated, are very good, but most of the time I end up using the torch light trinkets, because they offer enormous benefits. The only downside is you have to bring more torches. That is such a non factor I see almost no reason to ever NOT use these things. I like the flesh's heart on the leper because he bleeds like a stuck pig, but otherwise I never use it. Wilbur's flag is extremely good. See no reason to run the bell or conch.
Last edited by Enhancement Talent; Jun 20, 2016 @ 4:38pm
ThatStrangeGuy Jun 20, 2016 @ 8:55pm 
Beserk Mask: Free 3750g

Blasphemous Vial: God-tier

Book of Sanity: Bad

Candle of Life: Free 3750g

Cleansing Crystal: Bad

Dark Tambourine: Free 3750g

Demon's Cauldron: Meh

Focus Ring: Alright on Leper, but it's pretty meh overall

Guardian's Shield: Free 3750g

Gunslinger's Buckle: Bad - No point in using ranged HWM, when GR does a better job. Melee HWM is the best way to go imo.

Hell's Hairpin: Free 3750g

Hero's Ring: Bad

Holy Orders: Meh

Legendary Bracer: Used to be God-tier, now it's meh

Martyr's Seal: Free 3750g

Raider's Talisman: Free 3750g

Restraining Padlock: Good

Sacred Scroll: Very good -speed and -stress are good on Vestal. -stun is really nothing since Vestal is just a heal bot.

Spiked Collar: Meh

Tough Ring: Used to be God-tier, now it's bad.

Wounding helmet: Very good

Wrathful Bandana: Bad

Aria Box: Bad

Crescendo Box: God-tier

Overture Box: Good

Barristan's Head: A joke.

Dismas's Head: Very good

Junia's Head: God-tier

Ancestor's Pen: God-tier

Ancestor's Map: Free 7500g

Ancestor's Lantern: Free 7500g

Ancestor's Pistol: Free 7500g

Ancestor's Bottle: Meh

Ancestor's Signet Ring: Meh

Ancestor's Scroll: Bad

Ancestor's Musket Ball: God-tier

Ancestor's Coat: Meh

Ancestor's Portrait: Very good

Ancestor's Tentacle Idol: Meh

Ancestor's Handkerchief: Free 7500g

Ancestor's Candle: God-tier

Ancestor's Moustache Cream: Free 7500g

Necromancer's Collar: Obviously good in Ruins.

Prophet's Eye: Bad

Hag's Ladle: Bad

Fuseman's Matchstick: Very good

Wilbur's Flag: Bad

Flesh's Heart: Meh

Siren's Conch: Bad

Crew's Bell: Bad

Vvulf's Tassle: Good

Total count: 51 Trinkets

God-tier: 6
Very good: 6
Good: 3
Meh: 10
Bad: 14
Freelo: 12

Overall: :yawp: Only a handful are good (Most of which are DMG+ with little downside), but none can trump the SUN RING!
Sun Ring is so overpowered. It's practically a must run on any damage hero in my opinion.
nightshift Jun 21, 2016 @ 1:39am 
My experience and therefore opinion is different on some above. For example, I never used the Sacred Scroll as the Tome of Healing was always good enough. And I liked the Vestal's skill of stunning and increasing torchlight.
Basically my rule is to NEVER use trinkets that decrease your speed. Not even on a Vestal. I used the Guardian Shield a few times. Since my already Hard Skinned MAA ended up in the back line this way, I didn't have to worry about his damage and just equipped him with a Tough Ting, making him and anyone in his favor undestructable with a single Guard. I liked that against certain bosses. And when I took a Leper with me because of the buffs.
Necro-collar ended up being a MUST whenever I went to the Ruins. Even better than the Ancestor's Pen and it's not just for melee. Never used the Sun Ring, Focus Ring, LEgendary Bracelet was also not appealing, but I kinda liked equipping Holy Orders a few times. Since it's accuisition, I frequently took the Ancestor's Lantern with me, excluding boss fights.
Gunslinger's Buckle was popular too since I always made a Point Blank Shooter out of Dismas. Locking his Quick Reflexes (On Guard and Eagle Eye too if I ended up being so lucky to have them) and just starting every battle by literally blowing the frontliner out of existence. Gunslinger's Buckle always came around in the first few boss missions, until I ended up favoring the Musket Ball and the Matchstick for even more crit-chance.

Basically I'm mostly after Speed, Crit-chance and if possible Dodge increasing trinkets. And characters.
Last edited by nightshift; Jun 21, 2016 @ 1:44am
Hedning Jun 21, 2016 @ 3:50am 
It's funny to see how people differ. I see more use for many of these than you guys seem to.

Stacking virtue buffs can be a good way to safeguard against bad luck if you bring a high stress hero into a dungeon, or a low level hero into a high level dungeon, so the tentacle idol and heroes ring have both found use for me.

One of you said the lantern was free gold, but I bring it on every mission. The danger of surprise is severe during darkness. This danger trumps any other danger. It is a must have on low torch light or darkness. Even in light surprising the enemy means slow heroes like the crusader have their main weakness covered for and they therefore become godlike.

The signet ring is great for acc since it has almost no drawbacks, unlike the focus ring, even have a protection buff. Those of you who said meh on the signet ring but liked the focus ring please explain.

The pen is not outclassed by many other trinkets. Which? It is damage boosting in its purest and simplest form.

The Highwayman buckle is a good trinket but with variety among front line heroes being scarce my highwayman often plays in front relying heavily on duelist advance. Since there are other items that boosts his ranged attacks almost as well while buffing rather than nerfing duelist advance I find the buckle hard to justify.
Last edited by Hedning; Jun 21, 2016 @ 3:50am
I never use the focus ring, I always use the signet ring on the leper, without exception. I see no reason not to. I don't like dark runs but still find the lantern invaluable. As I said, im definitely in the 75 light or higher camp, as most of those trinkets are amazing, and most have no substantial downsides. I don't believe in stacking virtue because in an ideal world, your heroes shouldn't be getting stress bombed anyway, unless you're literally forced to bring in a high stressed hero, in which case go for broke I guess. I would rather not gamble on the CHANCE of being virtuous though myself, and would rather get buffs I know are always active.
Last edited by Enhancement Talent; Jun 21, 2016 @ 5:36am
Hedning Jun 21, 2016 @ 7:06am 
You may not be forced to bring in a high stress hero, but you might want to in order to reduce the stress during the run rather than paying for it in the hamlet. If you are unlucky however that hero might get targeted by stress attacks before the stress can be reduced enough. Then you will want a second chance for safety. Bringing down an afflicted hero is much harder and might thwart your money saving scheme, thus this becomes the greatest threat of the run. A 50-50 chance is pretty good and should you become virtuos you'll have a really op hero for the remainder of the dungeon. Perfect shambler opportunity.

To clarify I'm not saying to purposfully increase your stress in order to get virtous. That kind of gamble is stupid. You do your best to reduce stress and have them as a safety roll should you fail.
Last edited by Hedning; Jun 21, 2016 @ 7:11am
SimbaTao Jun 21, 2016 @ 7:38am 
Great stuff!

Ty for all the time you guys took to type this out, very informative.

I just want to add one thing; I really find it hard to consider anything that helps in this game as "overpowered".

To me it's kinda moot to worry if I am helping my roster to survive too much.

The nature of this game is hard enough, and anything I can do to allieviate that isn't detrimental in anyway, hence, not overpowered.

I feel such a term doesn't exist in a game like this, just because survival is already as hard as it gets.

Maybe the wrong term? I can't see any reason not to use everything I can to get where I need to go.

The game shows no mercy, why would I worry I am making it too easy, I can't see anything being too easy to begin with.

Just my 2 pennies. :yazdsmile:

Of course if you find that nit picky & I'd understand, but I would say if you want nit picky what REALLY bothers me around the forums is ppl talking about DPS in turn based games.:steamfacepalm:
No One Jun 21, 2016 @ 8:12am 
The legendary bracer is balanced, but they took out most of the downsides except the bracer's, (also tough ring) thus everything else is OP.

Guys, you know the prophet's eye has speed on it? And stress resistance, not vulnerability?

Originally posted by Starving Nepalese Robot:
Sun Ring is so overpowered. It's practically a must run on any damage hero in my opinion.
Last edited by No One; Jun 21, 2016 @ 8:21am
Hedning Jun 21, 2016 @ 8:32am 
Originally posted by SimbaTao:
Great stuff!

I just want to add one thing; I really find it hard to consider anything that helps in this game as "overpowered".
Well the sun/moon rings are "rare" even though they are arguably the best trinkets in the game. because they are way more powerful than other "rare" items (perhaps with the exception of "tome of holy healing" they can be considered "OP".
SimbaTao Jun 21, 2016 @ 8:45am 
Originally posted by Hedning:
Originally posted by SimbaTao:
Great stuff!

I just want to add one thing; I really find it hard to consider anything that helps in this game as "overpowered".
Well the sun/moon rings are "rare" even though they are arguably the best trinkets in the game. because they are way more powerful than other "rare" items (perhaps with the exception of "tome of holy healing" they can be considered "OP".

Okay that makes sense, I suppose, Overpowered by their quality rank, as opposed to "game breaking powerful".

I guess I misinterpreted then, I agree they could have been made more rare than they are, I certainly won't hesitate to use them though!
Last edited by SimbaTao; Jun 21, 2016 @ 8:46am
Lampros Jul 26, 2017 @ 6:11am 
Awesome Trinket thread: I have been endlessly fishing for one!
Herr Gutentauben Jul 26, 2017 @ 7:38am 
People ♥♥♥♥♥♥♥♥ on wilbur's flag. Meanwhile i've enjoyed my stun free vestal more than once.
Lampros Jul 26, 2017 @ 7:43am 
Originally posted by Dr Kappa:
People ♥♥♥♥♥♥♥♥ on wilbur's flag. Meanwhile i've enjoyed my stun free vestal more than once.

Really? There are tons of other high-tier Trinkets that are far worse.
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Date Posted: Jun 20, 2016 @ 1:57pm
Posts: 18