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Berserk Mask : It's a workable Leper trinket. I'd prefer quite a lot of other trinkets, but it's decent if you have nothing better.
Blasphemous Vial : One of the few trinktes I'd classify as necessary. This thing is everything you could possibly want for a Plague Doctor in one trinket spot, with no real drawback. If the extra stress damage is really a deal breaker, just give her a book of sanity cause you can use practically whatever you want in the second slot.
Book of Sanity : Does what it says on the cover, less stress damage. Rarely worth taking, especially once you get a few decent trinkets, but it can help a bit with stress relief costs early on I suppose.
Candle of Life : Don't be ♥♥♥♥ talking the antiquarian! Her heal becomes a decent secondary heal with this skill if you need it, and it's not like she has anything better anyway.
Cleansing Crystal : This one is... interesting. For the majority of classes, the lower debuff/bleed/blight chance is a deal breaker and makes me not use it, but for the man at arms specifically, it's one of the best trinkets in the game in my opinion. It makes him virtually immune to blight/bleed/debuffs with no drawback whatosever unless you're using Below. Combined with a trinket that gives him some protection, he can become literally immortal with defender.
Dark Tambourine : Hate this trinket. I honestly don't see an instance where I'd take it. Even in Dark Runs, I'd rather give the Jester something that'll actually help out, like a moon cloak.
Demon's Cauldron : It has Niche uses in boss fights, as well as the darkest dungeon if you're going for a full support occultist down there. Not something I'd use in normal circumstances, however. I'd rather have damage or dodge, or speed, or anything really.
Focus Ring : Has its uses. Not my favorite trinket, but it makes the Leper not miss every attack at least, and the crit is decent.
Guardians' Shield : I've never made use of this. The Man At Arm's is so much better in basically any other position that I don't see a valid reason to use it.
Gunslingers Buckle : Another necessary trinket, in my opinion. It provides a huge bonus to the Highwayman's better skills, albeit making melee skills worse, but if you're not going all damage on your highwayman anyway, what are ya doin with him.
Hells Hairpin : Basically Heaven's Hairpin for dark runs. Still not really worth it, I'd rather put bleed and damage on my helion.
Heros Ring : Pretty terrible, Virtue Chance is rarely, if ever, worth it over something else.
Holy Orders : Pretty terrible as well. There's a huge number of trinkets better than the crusader that actually give benefits that are always useful.
Legendary Bracer : Decent trinket. The speed is usually a deal breaker for me, personally, but it's good if you have none of the other damage increasing trinkets.
Martyrs Seal : Yep. Nope. Why would I EVER use this trinket? Like, seriously, this has to be the single worst trinket in the game.
Raiders Talisman : If it didn't have the 100% food consumed, it would be a genuinely fantastic trinket. That downside, however, is probably the worst one you can possibly have.
Restraining Padlock : It's decent. I'd usually prefer something else, even though the less stress damage does make a difference. It's just not really my persona favorite.
Sacred Scroll : I hate this trinket. I like the upsides, don't get me wrong, I also hate the downsides far more. I hate the - speed because the Vestal is already slow enough. she doesn't need to be even slower. I hate the -30% stun chance because it makes stunning light useless, which is a skill I quite like to have. I'll use tome of holy healing plus junia's head over it any day.
Spiked Collar : Pretty much exactly what you want in a houndmaster trinket, damage and bleed chance. The downside is pretty bad, but it's not bad enough to warrant not using the trinket.
Tough Ring : Solid trinket. The lowered damage is quite annoying, but the benefit's kind of outweigh it.
Wounding Helmet : Another necessity. The Wounding Helmet is by far the best trinket for the Bounty Hunter. Straight damage up with no real downside (- move skills makes them fail alot more, but who really cares).
Wrathful Bandana : Is generally a pretty good trinket. The position restriction trinkets never really caught my interest, though.
Aria Box : A better version of the book of sanity. That's about it. Easily the worst music box trinket.
Crescendo Box : Yes, please. Such a good trinket.
Overture Box : Ditto.
Barristans Head : Probably the worst tank trinket. 13% protectionb for 20% stress damage? Not really interested.
Dismas' Head : Very good damage buff, albeit 10% health loss can be significant. The stress damage doesn't matter as much, since the damage increase is so good.
Junias Head : I love this thing. It's always been a better sacred scroll to me that can be used by everyone. Seems to be a lot of debate among what pair of trinkets are best for the vestal between this, sacred scroll, and tome of holy healing, but I personally think it's the best one.
ANCESTRAL TRINKETS
Ancestors Pen : One of the best damage trinkets imo. I actually prefer it over a lot of others, including Dismas' head. The crit rarely matters, but you can't go wrong with it vconsidering it has almost no downside.
Ancestors Map : Can be useful if you have an extra spot of trinket space. Otherwise, I don't see much reason to take it most of the time.
Ancestors Lantern : Very useful. Less surprises against you and more against the enemy is ALWAYS a good thing to have.
Ancestors Pistol : Pretty worthless imo. There's pretty much no character who would gain more from this than from using the signet ring, or for the highwayman, the gunslingers buckle. Probably in the bottom 3 ancestral trinkets imho.
Ancestors Bottle : I personally prefer to give protection buff's rather than big health buff's, but it's still one of the best tank trinkets in the game.
Ancestors Signet Ring : I really like this trinket. It's not a flashy, super good trinket by any means, but it gives you 2 basic-but-good benefits for not much cost. One of my favorite trinkets for a Leper, especially.
Ancestors Scroll : Can be useful if you have nothing better. That's about it. There's usually more useful stuff to give a character than more heals and stress heals.
Ancestors Musket Ball : Basically a worse version of the Gunslinger's buckle for the highwayman, and a worse version of the Fuseman's Matchstick for everyone else. It does have uses if you're using a lot of ranged damage characters, howeverr.
Ancestors Coat : Pretty good. More dodge is always nice, and 15 dodge is a substantial increase to say the least.
Ancestors Portrait : Kinda speaks for itself. Good for grinding, 100% useless when not.
Ancestors Tentacle Idol : A better version of the Hero's Ring, which basically says nothing whatsoever. Still not useful.
Ancestors Handkerchief : Basically a worse version of the Flesh's Heart and the Cleansing Crystal. I don't think I've ever actually used this.
Ancestors Candle : Best Ancestral hands down. Worth fighting the Shambler just cause you can get this.
Ancestors Moutsache Cream : Never ever worth using.
TROPHIES
Necromancer Collar : Very niche uses. Almost never a thing to take.
Prophets Eye : Not a huge fan. Can be good if running a back line arbalest or Houndmaster, but that's about it.
Hags Ladle : Basically a way worse version of the Blasphemous Vial. Never see a reason to use it.
Fusemans Matchstick : Reaaaaaaal good. A bunch of ranged buffs and +2 speed for no cost? Sign me right the ♥♥♥♥ up.
Wilburs Flag : Always thought if it as a better Ancestor's Coat. Less dodge for stun resist (which can make a big difference in some situations), but also no downside. Can't really argue with.
Flesh's Heart : Pretty useful in the darkest dungeon, otherwise not so much.
Sirens Conch : No.
Crews Bell : No.
Vvulfs Tassel : Really nice on a Bounty Hunter/HoundMaster/Arbalest. Can make boss fights an absolute joke.
Most Very Rare trinkets are rarely worth taking. About half the Ancestrals are that way, and all but 5/9 of the Trohpies are rarely or never worth it. P.S. the Siren's Conch and Crews Bell really, REALLY need a buff.
Blasphemous Vial: God-tier
Book of Sanity: Bad
Candle of Life: Free 3750g
Cleansing Crystal: Bad
Dark Tambourine: Free 3750g
Demon's Cauldron: Meh
Focus Ring: Alright on Leper, but it's pretty meh overall
Guardian's Shield: Free 3750g
Gunslinger's Buckle: Bad - No point in using ranged HWM, when GR does a better job. Melee HWM is the best way to go imo.
Hell's Hairpin: Free 3750g
Hero's Ring: Bad
Holy Orders: Meh
Legendary Bracer: Used to be God-tier, now it's meh
Martyr's Seal: Free 3750g
Raider's Talisman: Free 3750g
Restraining Padlock: Good
Sacred Scroll: Very good -speed and -stress are good on Vestal. -stun is really nothing since Vestal is just a heal bot.
Spiked Collar: Meh
Tough Ring: Used to be God-tier, now it's bad.
Wounding helmet: Very good
Wrathful Bandana: Bad
Aria Box: Bad
Crescendo Box: God-tier
Overture Box: Good
Barristan's Head: A joke.
Dismas's Head: Very good
Junia's Head: God-tier
Ancestor's Pen: God-tier
Ancestor's Map: Free 7500g
Ancestor's Lantern: Free 7500g
Ancestor's Pistol: Free 7500g
Ancestor's Bottle: Meh
Ancestor's Signet Ring: Meh
Ancestor's Scroll: Bad
Ancestor's Musket Ball: God-tier
Ancestor's Coat: Meh
Ancestor's Portrait: Very good
Ancestor's Tentacle Idol: Meh
Ancestor's Handkerchief: Free 7500g
Ancestor's Candle: God-tier
Ancestor's Moustache Cream: Free 7500g
Necromancer's Collar: Obviously good in Ruins.
Prophet's Eye: Bad
Hag's Ladle: Bad
Fuseman's Matchstick: Very good
Wilbur's Flag: Bad
Flesh's Heart: Meh
Siren's Conch: Bad
Crew's Bell: Bad
Vvulf's Tassle: Good
Total count: 51 Trinkets
God-tier: 6
Very good: 6
Good: 3
Meh: 10
Bad: 14
Freelo: 12
Overall:
Basically my rule is to NEVER use trinkets that decrease your speed. Not even on a Vestal. I used the Guardian Shield a few times. Since my already Hard Skinned MAA ended up in the back line this way, I didn't have to worry about his damage and just equipped him with a Tough Ting, making him and anyone in his favor undestructable with a single Guard. I liked that against certain bosses. And when I took a Leper with me because of the buffs.
Necro-collar ended up being a MUST whenever I went to the Ruins. Even better than the Ancestor's Pen and it's not just for melee. Never used the Sun Ring, Focus Ring, LEgendary Bracelet was also not appealing, but I kinda liked equipping Holy Orders a few times. Since it's accuisition, I frequently took the Ancestor's Lantern with me, excluding boss fights.
Gunslinger's Buckle was popular too since I always made a Point Blank Shooter out of Dismas. Locking his Quick Reflexes (On Guard and Eagle Eye too if I ended up being so lucky to have them) and just starting every battle by literally blowing the frontliner out of existence. Gunslinger's Buckle always came around in the first few boss missions, until I ended up favoring the Musket Ball and the Matchstick for even more crit-chance.
Basically I'm mostly after Speed, Crit-chance and if possible Dodge increasing trinkets. And characters.
Stacking virtue buffs can be a good way to safeguard against bad luck if you bring a high stress hero into a dungeon, or a low level hero into a high level dungeon, so the tentacle idol and heroes ring have both found use for me.
One of you said the lantern was free gold, but I bring it on every mission. The danger of surprise is severe during darkness. This danger trumps any other danger. It is a must have on low torch light or darkness. Even in light surprising the enemy means slow heroes like the crusader have their main weakness covered for and they therefore become godlike.
The signet ring is great for acc since it has almost no drawbacks, unlike the focus ring, even have a protection buff. Those of you who said meh on the signet ring but liked the focus ring please explain.
The pen is not outclassed by many other trinkets. Which? It is damage boosting in its purest and simplest form.
The Highwayman buckle is a good trinket but with variety among front line heroes being scarce my highwayman often plays in front relying heavily on duelist advance. Since there are other items that boosts his ranged attacks almost as well while buffing rather than nerfing duelist advance I find the buckle hard to justify.
To clarify I'm not saying to purposfully increase your stress in order to get virtous. That kind of gamble is stupid. You do your best to reduce stress and have them as a safety roll should you fail.
Ty for all the time you guys took to type this out, very informative.
I just want to add one thing; I really find it hard to consider anything that helps in this game as "overpowered".
To me it's kinda moot to worry if I am helping my roster to survive too much.
The nature of this game is hard enough, and anything I can do to allieviate that isn't detrimental in anyway, hence, not overpowered.
I feel such a term doesn't exist in a game like this, just because survival is already as hard as it gets.
Maybe the wrong term? I can't see any reason not to use everything I can to get where I need to go.
The game shows no mercy, why would I worry I am making it too easy, I can't see anything being too easy to begin with.
Just my 2 pennies.
Of course if you find that nit picky & I'd understand, but I would say if you want nit picky what REALLY bothers me around the forums is ppl talking about DPS in turn based games.
Guys, you know the prophet's eye has speed on it? And stress resistance, not vulnerability?
Okay that makes sense, I suppose, Overpowered by their quality rank, as opposed to "game breaking powerful".
I guess I misinterpreted then, I agree they could have been made more rare than they are, I certainly won't hesitate to use them though!
Really? There are tons of other high-tier Trinkets that are far worse.