Darkest Dungeon®

Darkest Dungeon®

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Enregór Oct 9, 2016 @ 12:59pm
Any way to tell if I'm going to encounter an Eldritch?
Are there any specific places eldritch enemies lurk? I keep running into those eldritch guys who summon ghost vertabrates or whatever. Is there any way to tell if a dungeon will have them beforehand so that I can equip the trinkets, or should I just carry the trinkets in my inventory at all times?
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Showing 1-7 of 7 comments
brick Oct 9, 2016 @ 1:14pm 
Every dungeon has its own population and most of them have a few eldritch after a while you will see where unholy, beast, etc. dwells.
Cove is the home for eldritch.
lupious Oct 9, 2016 @ 1:18pm 
Cove is almost exclusively Eldritch. The other dungeons you'll only occasionally run across them randomly. Really only worth it to equip Eldritch-specific trinkets in the Cove. There are several bosses that are Eldritch though. Before going on a boss dungeon, just look them up on the Wiki: http://darkestdungeon.gamepedia.com/Boss
str4hlemann Oct 9, 2016 @ 1:19pm 
Just visit all the locations, look at enemy type and evaluate where Eldritch are most common.

If you don't want to do that yourself:

-All enemies in Cove are Eldritch (apart from Sunken Crew and those few that appear anywhere).
-Many enemies in Weald are at least part Eldritch.
-Most enemies in DD are Eldritch.
-No enemies in Ruins&Warrens are Eldritch (apart from Bosses&Mini-Bosses).
-Siren, Flesh, Necromancer are Eldritch.
-Shambler and Collector + spawns Eldritch.

Basically, it's like Ruins-Unholy, Warrens-Beast, Cove-Eldritch, Weald-Wild Mixture.
Humans mostly show up as bandits or cultists (that can appear anywhere) but also some pigs in Warrens and deformations in Weald are partly human.
Last edited by str4hlemann; Oct 9, 2016 @ 1:41pm
Enregór Oct 10, 2016 @ 2:40pm 
Okay thanks guys I thought the collector was the only eldritch enemy I'd encountered but apparently those fish people are as well
lupious Oct 10, 2016 @ 4:02pm 
Occultist does EXTREMELY well vs. Eldritch, and is therefore particularly good in the Cove. Both of the Occultists main hits (Sacrificial Stab and Abyssal Artillery) get +15 to +35% dmg (it starts at 15% and goes up to 35% as you level the skills) vs Eldritch. There is an Eldritch specific trinket that is Occultist only (Eldritch Killing Incense) which gives +20% dmg and +3% crit vs. Eldritch.There is also a ring (Eldritch Slayer's Ring) which everyone can use which is +25% dmg vs. Eldritch, -2 Dodge. If you equipped both, and you're at max skill level, that would total +80% dmg and +3% crit vs Eldritch on your Occultist. Combine that with the fact that the Occultists dmg skills have very high crit (12% on Sacrificial Stab and 7% on Abyssal Artillery at max level) and the Occultists high base crit chance of 9.5% at max level and well....Eldritch ownage.

Of course, I'm not saying those are the best trinkets for Occultist or the Cove, but they are pretty common and easy to get. Personally, I use a Sun Ring (+10 Accuracy if torch is above 75, +15% Damage if torch is above 75, +10% stress) since accuracy is so important and +15% dmg vs. everything is still good. Then again, I usually use a Sun Ring on 3 of my 4 party members no matter what I'm doing. It's the only trinket I'll buy off the vendor if I see it and need it, and every time I go to a dungeon, I always check to see if any of them have the Sun Ring as a reward until I get 3. Just too good, especially once you hit Champion level.
Last edited by lupious; Oct 10, 2016 @ 4:14pm
itssirtou Oct 11, 2016 @ 10:32am 
Originally posted by lupious:
Occultist does EXTREMELY well vs. Eldritch, and is therefore particularly good in the Cove...
On that note, my dumb ass let Fear of Eldritch get stuck on mine... Does anyone know when a trait will 'lock in'?
UR|Dialetheia Oct 11, 2016 @ 3:57pm 
Eldritch is easily the most frequen enemy type in the game. You can basically never go wrong with some Eldritch Haters/Killers in your party.

Also, while expensive, locked-in negative traits can still be cured.
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Date Posted: Oct 9, 2016 @ 12:59pm
Posts: 7