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1. Moon Rings are arguably the strongest trinkets in the game
2. More loot
3. No need to bother with torches
4. You can fight Shamblers without having to find an altar
Of course, the drawbacks are terrible. You Dodge far less, you take way more damage, there's a freaking +40% stress modifier which your increased CRT rate doesn't even begin to compensate for, you get surprised more often... you do torchless runs for fun, not because it's smart.
Always fast with an answer, a detailed, complete one too :)
Sometimes i find myself thinking: Oh man, i wanted to answer that question^^
Haha, sorry to ruin your fun.
I like reading and dicussing the games that I happen to be playing, so I end up checking forums for new posts quite often.
When I've played to my heart's content, I'll probably disappear from these forums entirely, at least until the next time I get back into the game. Might be years, who knows.
As the above poster said, even stacking all +Virtue Chance doesn't guarantee Virtue, so if you get Afflicted you've pretty much lost everything you invested (quirks, trinkets). Trying for Virtue is widely considered to be a really bad idea.
There is a positive Quirk and a few trinkets that can get you to something like 98% or 99% chance to survive a Death's Door hit. They also buff you while you're there, though the Death's Door debuff compensates for most of that and of course you're spending all your trinket slots on this too, so your character is much weaker in the first place. Seems like it's not worth the gamble, but I've never tried.
Stress and damage are both always undesirable. They can't really change that without breaking the game.
And most likely multiple dead Antiquarians
Don't send people you like
Yeah, send expendables. I'd agree with that. Dark runs can go sideways in a hurry.
I sent a team with three antiquarians and a fourth character (I can not recall which class for some reason) in with no healer recently, they did just fine due to a high speed and high dodge. They may not hit all that hard, but going fast meant that all three could usually attack before the enemy got to go, and they'd usually finish one enemy before any of them got a turn. I didn't make a huge amount of extra money, but it was a short run and I came out with quite a lot of coin.
There are videos online of successful four antiquarian dark runs but even taking one with you on a normal run will boost profit by a few thousand, usually. My issue isn't so much with winning fights but finding room for all the "phat lewts".
You should bring a torch or two, though. I did a run but was out of torches, found a pile of scrolls in the Warrens. If you know what that curio does with a torch, you'll understand why I was not happy when I couldn't find a torch curio in the remainder of the dungeon.
I had some "torch" light left, which, presumably, is from fire. Fire burns paper and lighting a fire from pretty much any source doesn't extinguish, or use up, the source immediately. "Using" a torch to burn some old, dry, brittle paper should not actually devour the torch, but it does, and if you have any torch light then, technically, placing the torches that are lit against the scrolls should light them up. But maybe they're magical scrolls and you need to use the pitch from the torch to soak them, then burn them. Yeah, we'll go with that. :)
Good idea. I have to say that I get a full inventory from most short dungeons doing normal runs most of the time, medium and long always leave me wondering what to discard. Dark runs just let me pick and choose the better loot and come out with more coin in the end. I often wind up discarding thousands of coins worth of treasures. I have my hamlet close to fully upgraded, it's high enough that I don't care if I bring heirlooms out or not. I usually do, but if it comes down to 3 portraits or a stack of coins or expensive items, I often take that instead.
Here's something else I wish it said in more of the guides. It's become my habit to leave chests and other treasure curios untouched until I've finished the dungeon, drop my light to 0, and go back, picking up loot as I go. You need some extra food, but the guides all tell you to carry more food than you need anyway. It'll randomly add new traps and fights, but not very many. There's little more risk, and you make way more money.