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The meat and potatos challenge of this game is using mechanics to mitigate risk, it is not a JRPG where you can over level to just one shot things, its something entirely different and this reaction is so far over the top I'm convinced you're trolling for a rise. Heroes are literally free to recruit because they're meant to be drawn and discarded, thrown away when they're not useful anymore.
Like the second post states, take the under leveled characters into a stronger dungeon, they will level up and your problem becomes non-issue. If you wipe or win, which ever happens stage coach has more heroes.
If you wanted to play Tamagachi and raise a soldier or squad into a badass killing machine, X-com is that way.
'This mod transformed this game from unplayable garbage to somewhat playable.
Given the gigantic # of subscribers, why don't the devs wake up and use this mod to fix the base game?'
Clearly this is an issue that people hate, not just me, i agree with this poster, devs should just scrap this dumb mechanic so people like me dont have to mod the game to make it playable. I dont mind strange mechanics in games, as long as they make logical sense.
Look I wanna clarify something super quick, I get that this game and its mechanics might not be for you, but thats the thing. You don't have to adjust too it if you don't want too. But for the love of all that is respectful in the industry, please do not tell people how to produce their product, you sound like a ♥♥♥♥♥♥♥♥ boomer with that post.
The game works as the devs intended it too, they balanced the challenge out as they wanted. Yes the mod option to avoid it is there, radiant difficulty even provides leeway by adding another level before ego becomes a problem, but that statement is so disrespectful toward not just DD, but literally every Dev in the industry.
I'm not saying you're wrong, opinions are opinions, but I'm not going to tell you how to manage your life, hobby, or career, do not do the same to others like that. To clarify.
It is okay to dislike something, that is fine and good, keep doing that.
Please do not be a jerk to people trying to create things because you don't like how its being created.
Just like Hunger Tiles, they make no logical or realistic sense, but from a balance perspective, they have a very obvious purpose. In this particular case, it isn't far removed from how many games handle higher-level characters in lower-level areas. It'd be like heading into WoW and flaming the developers because your level 60 character doesn't gain XP or loot when farming the Barrens.
Having said that, what you are referencing is just one of many things you would be expected to manage in future runs (if you didn't utilize mods), and most seasoned veterans have their own way of dealing with it.
Personally, I almost always keep slots free -- typically via Antiquarians -- so that I always have space for an apprentice-only squad, at least until the roster is on the verge of hitting Champion, and even if it comes at the expense of the occasional retired hero.
I almost always have the entire roster leveled at a relatively even keel with a few slots to spare just in-case.
This feature sucks, the world agrees, the tribe has spoken, democracy wins.
Disagree all you want but facts are facts.
Nice to know that "literal thousands" of subscribers to a particular mod speak for the tens of thousands who own the game and never complained in the first place.
Welcome to a public discussion board -- a place where some people just want to make a substance-less rant and not actually "discuss" anything.
Enjoy your mod, and I'm sure many people will quietly enjoy their lack of it.
Aight cool lets go with numbers then.
Darkest Dungeon has sold over 2 million copies that I can track, of that assumed 2,000,000
276,837 of them have used the level removal mod. A whopping, lets be generous and say 15%. You know what I'll go even lower for you, we will stick to the initial 650,000 copies that only sold within the first week, and we'll pit that against 276,837
My brother in Christ.
But hey a million people who bought the game and later quit in 2015-2017 matter more aMiRItE gUYz
Lets take a scenario, youve hired a guy, hes been fighting hard for you for a month now, and you approach him and tell him the next mission, which is a lvl 1 Ruin.
What are his possible responses that actually make sense?
His logical reason for not joining the party that hired him ....... *insert here*
This is like the lord of the rings fellowship approaching Mines of Moria, then Gandalf saying "Oh sorry little hobbits i cant go in here, im lvl 8 and this is only a lvl 5 area, im far too experienced and 'need a challenge' to improve my skills otherwise whats the point?"
You know the main issue here, is the main objective of the adventurers seems to be to get experience. Not gold, not glory, but experience. Thats their motivations. WTF, that does not make any sense
the QUEST should be the main motivations, or at least greed. Just something logical.
It wouldn't, its a game. There is no situation in real life where an eldrich heart would be locking you in a potental time loop while you endlessly sacrifice adventurers to it so that it may grow in power.
Do you apply real life to every game you play?
That's why you have to pay for their drinks. They're too poor to buy their own round. It's so bad they can't even attend church without your permission.
--
I think, after all these years, we have found the proper translation of "grind."
In most games, grind is doing something boring, predictable, and completely reliable, over and over, to make something else possible or easy. Farming Baal or Andreal for loot or whatever.
In DD, apparently removing level restrictions - allowing you to predictable, tediously, and completely reliably stomp low-level dungeons - is the opposite of grind.
In DD, apparently being "unplayable grindy" is, in plain English, having no grind. I see now. Mystery solved. DD2 is bad because there is literally no possibility for grinding at all. In DD1 you could theoretically accelerate your own levelling, which means, even with level restrictions, there's a slow option. In DD2 the only way to take it slower is to shut the game down; you go forward or not at all.
I'm not going to stand here and say level restrictions are the peak of game design or anything, as anyone who is familiar with my posting history can attest. But seriously, get a grip.
Dodging the real life doesn't apply humor, though, in all honesty the glory is what a lot of them are after, and theres no glory in beating up a weak foe.
Acceptance is the first step to recovery.
That's the problem. This isn't real life, and this exact type of mechanic is prevalent across numerous games and genres.
You can eat a huge feast and walk right into a hunger tile in the next corridor which forces you to eat more. That's not realistic unless you want to argue for very specific illnesses or inhuman appetites. It's purely to mitigate food as a healing crutch and an additional factor to manage.
Heroes can heal during battles but can't when idle in corridors? Again, similar balance deal, even if other games take different approaches, such as old Baldur's Gate RPG's where everyone can magically sleep on demand for years on end so long as they're not being accosted, or how every guard within a twenty mile radius can be mass-alerted to your petty crime in old Skyrim.
If the issue is in the suspension of disbelief, do keep in mind that the game you're playing involves tentacled beasts from outer-space, mutant flesh-hogs from sewer hell, fishy humanoids that enjoy a bit of good ole' human sacrifice, spooky scary skellingtons, and all manner of off-kilter jank.
The fact that a bunch of mercs don't feel keen on wasting their talents on excursions beneath their pay-grade (to stop you babysitting lowbies through what is supposedly meant to be a difficult rogue-lite) should be the least of your concerns.
Radiant Mode actually helps with your problem, yet you'd be surprised at how many people complained when it was incorporated (at the risk of their hard game being watered down).
At the end of the day, games often don't cater for everyone.
Basically, this.