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Bloodmoon/stygian is hard mode, where enemies have more health, you have a limited ammount of time to beat the game, and you can only lose so many heroes before you get a game over
Bloodmoon is not meant for a first time playthrough in the slightest
It matters in Endless, on the champion Hag, and when fighting the Thing from the Stars.
Going blindly to Bloodmoon is a big time sink due to restarts. Combat wise doesn't change: after all developers called them(Radiant/Darkest/Bloodmoon) "game modes", not difficulty settings:
Radiant: no limits. Faster development of roster and heroes for less grinding.
Darkest: no limits.
Bloodmoon: with limits.
There's a few combat modifiers, but +2DODGE here and there and things like that don't really change too much the combat. Biggest is +20% HP which just changes how you schedule enemy deaths in combats due to some enemies resisting some blows which wouldn't otherwise.
And also I have to say that Bloodmonn is not very fun, not very player friendly. I will first try to have fun with Darkest
The time limit is just poorly thought out, IMO. The difference between finishing 50 weeks early and finishing 1 week early is nothing. Either way you win. If you're not sure you're going to make it, you might as well stop. You get nothing for almost making it.
CC applies soft time pressure. The problem gets worse the longer you wait. You get feedback about whether you're going fast enough and can adjust. You can be wrong about how long you have and not actually die, instead managing to pull out. It can cost you part of your roster instead of the entire estate, which may or may not be a fatal setback, depending on whether you still have more stops to pull out.
Also if you know what you're doing the 99 week limit is kind of not a limit. Finishing by like week 60 can't even be called a speed run. You have to deliberately challenge yourself, e.g. killing every boss including all CC bosses before finishing the story dungeon. Even then, while the tolerances are low, you don't have to actually stretch to finish.
If you don't know what you're doing, bloodmoon just makes it harder to learn. You're worried if you have time to go exploring. And you're right, you don't: if you haven't played before 99 weeks isn't going to be anywhere near enough.
Because the week limit is a hard binary pass/fail, it's only challenging to an extremely narrow subset of players. For anyone else it's either comically over-tight or so lax it might as well not exist.
A pass/fail thing can work if you intend to repeat it and measure how far over you were each time, but a runthrough of DD takes like 60-80 hours, not something anyone remotely normal is willing to repeat. Especially with a single-flavour game like DD. (It's 4v4 battles. It's a 4v4 battle game.)
Let me ask this question the other way. At what resolve level should a party ever step in the Farmstead and the Crimson Court ? Regardless of difficulty mode.
For farmstead, theres an apprentice and then a veteran mission before the endless one
So 2 and 4 respectively
Similar with the courtyard, one apprentice, one veteran and then the rest champion
You can do the 4 darkest dungeon missions before attempting either, but the constant town events related to the first courtyard mission will drown out most other events
Especially as, outside bloodmoon, you have no time limit, so going into CC can't make you lose a game you wouldn't have otherwise lost.
You will spend at least 96% of your time not fighting bosses, and something like 10% of that in CC fights.
There are 28 regular bosses if you include the re-fights.