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报告翻译问题
I mean, I'm partial to debuffing the Prophet to death because I often don't bother with MAA or guard-skills too often, but it's not like I'd ever slot +debuff for it. You could ask the same of the Croc (given how move-skills are highly recommended), but I generally just dunk them with my one-shot Court group and then slap the Baron/Viscount/Countess upside the head.
Defeault skills:
- Inspiring Tune. Obvious.
- Finale. Obvious.
- Dirk Stab. It allows you to advance.
- Slice Off. It allows you to hit without changing position.
Default gameplan:
- In the first rounds I hit stress dealers.
- I use Finale if I think that none of them will be alive once my Jester gets next turn.
- I use him to heal stress (and Vestal/OCC/etc heal life) while my tank and damage dealers stun remaining enemies. I try to finish them slowly and with stuns so Jester and healers have more time to work.
Definitively, Jester helps to run dungeons with way less stressed heroes. :)
I just use heroes, who are better at everything else than stress healing and end up with less stress than when using jester... that's the issue.
Crusader? Has holy lance and stun
HM? Has one of the best stuns in the game and can help killing 4th position
And i often use leaper/♥♥♥ so they can stress heal themselfes
Now i agree, jester is the best at stress healing... but most of the time i don't have any stress to heal, when using others and with jester, somehow i always end up using his stress healing.
1. Use Battle Ballad on Round 1
2. Check if there's someone he can Bleed/Dirk Stab.
If yes, attack. If no, Battle Ballad again.
3. Stress heal when someone has high stress.
In all seriousness Battle Ballad is broken as hell. At level 5, it's 2 trinkets' worth of stats in a single buff.
Jester's also got one of the highest DODGE stats in the game, and Finale provides him with an emergency one-shot that can hit anywhere.
Honestly, he's probably one of the easiest heroes to play.