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Yes.
I'm not sure how exactly it correlates to the Resolve XP awarded by level, but it progresses more for higher XP missions.
In the bar over the available missions on the Embark screen, there's a skull and if you mouse over it, there's a tooltip that tells you what % you have toward the next boss, which goes up if you finish a mission.
I wouldn't worry about overdoing it, though, because if you get more progress than you need, it rolls over to the next boss. The only real issue is if you want to take certain heroes to a specific mission, don't accidentally over-level them.
This article has a table of the different values.
https://darkestdungeon.gamepedia.com/Resolve_Level
Oddly, the wiki here seems to sort of sneak around an actual answer:
https://darkestdungeon.gamepedia.com/Expedition#Unlocking_bosses
It only clearly lays out that longer expeditions unlock a boss faster, but I'm unsure whether to take their omission of any discussion of difficulty levels as evidence that difficulty is irrelevant. I suppose I could easily just test it and report back.
The only reason I have any concern at all is because I'm playing on Bloodmoon, and also want that achievement that does the same thing, saying I need to win in 99 weeks. I'm totally cool with playing it safe with less difficult expeditions and taking less risks to avoid deaths, but not if it's going to bog me down too far and get me caught in a time crunch at the end of the game. Really, really want to avoid having 4 weeks left to do 4 darkest dungeon quests if you know what I mean.
That's also what I'm referring to. There's a progress indicator indicating how close you are, and it goes up after missions, and goes up more after longer missions, just like you get more XP from longer missions.
I'm not sure if it scales up with other things like +XP% town events or not.
I'm not sure if it does in every respect, or just some, i.e. length of mission seems to increase progress toward the next boss.
Oh, I just found the actual article. This answers it.
https://darkestdungeon.gamepedia.com/Boss#Unlocking_bosses
Unlocking bosses requires successful expeditions in the relevant location. The longer the expedition, the more progress is made towards unlocking the boss. In detail:
For Apprentice bosses, successful short expeditions will increase the unlocking progress by 50%, medium by 75%, long by 100%.
For Veteran bosses, successful short expeditions will increase the unlocking progress by 33%, medium by 50%, long by 67%.
For Champion bosses, successful short expeditions will increase the unlocking progress by 25%, medium by 38%, long by *40%. *(source: ingame observation from July 8th, 2018, Bloodmoon difficulty).
Excess unlock progression from expeditions which unlock the boss DO appear to carry over to the next boss. (egs. at 50% progression to unlock apprentice Hag, a medium mission will unlock the boss AND progress to unlocking the apprentice Brigand Pounder by 25%)
So it would seem that length is the consideration.
Both increased the progress meter by 50%, as the wiki had predicted.
Difficulty of completed expeditions has no impact on region progress.
Thanks. So that answers the question.
I guess this means in theory you could cheese your way to a boss you wanted on easy missions.
Also and maybe more importantly, you'd have a harder time getting access to legit trinkets. Most of the early level ones are pure garbage. The vendor's prices are absurd so that's no alternative. You could in theory make up for this partially with the Shambler since he's so much easier in lower levels, but idk. I think you'd be counting on RNG a bit to not have one helluva time with underpowered gear when you're forced to finally do the champion level quests.
I guess last consideration is that you need to actually have heroes that can go on those quests for them to keep appearing. Having overleveled heroes taking up all your spots in the roster would stop you from having green missions from appearing so you're going to need to spend some stuff on stage coach upgrades it would seem. Not a bad idea anyway but it might come as a tradeoff.
Ultimately the best strategy would seem to be mixing early and higher level stuff as you can manage them to progress, unsurprisingly. But it's good to know definitely that expedition difficutly won't slow you down if you're trying to make sure you don't get caught in a bind time-wise late game.
It seems like the hard and fast takeaway that basically always applies is: Never do shorter expeditions unless you have to.