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Much cheaper to learn this recognition type from playing a videogame, rather than, for example, from buying a car.
No, I did not know it was possible to remove a positive quirk. All of my past experiences with the Sanitarium were removing negative traits, and locking in positive traits.
He game told you it would reward you for going into the blue door. You went into the red door and are wondering why you didn't get anything.
#2 the Sanitarium can lock and remove positive quirks, that was a gameplay change that dropped the same day the DLC did, but it is basegame.
A prismatic quirk doesn't need to be locked, it stays by default. The only thing the sanitarium offerd was removing it. This or nothing. You said yes.
#3 "Gazing deep into the shimmering colors of the comet fractures can bring a sense of peace..."
Not sure how "a sense of peace" sounds like giving you a free hero in a game where stress management is a core element.
"For 30 shards every hero in the roster heals 50 stress."
It is pretty normal to get it wrong the first time, complain and never do the same mistake again. That is called learning.
But you seem to have a above average problem with reading. Stop assuming everything and clicking wildly. It is a turnbased game. Take your time. Read the words that are actually on the screen, think about them for a moment. It is a more commen problem these days, to just read 3 or 4 words and then just jumping to the most logical thing the sentence should say. Words aren't replaceable, every single one changes the meaning of the whole.
All 3 of your problems are caused by not reading what the game actually told you. You were warned and didn't listen.
It's not a question of reading too fast when the game doesn't offer you any explanation of what you're doing other than a tiny symbol. I had never seen the symbol before and did not know that positive quirks could even be removed. I still don't know why anybody would actually pay gold to do this.
I ended up dismissing that hero who originally started with the prismatic quirk (he became useless to me when he didn't have any good traits) and then I ended up getting that same prismatic quirk on another of my characters later from the Thing (a Shieldbreaker actually... seems like the ability to target stealthed is somewhat wasted on a Shieldbreaker but whatever)
You can lock no more than 3 positive quirks. If you just got a quirk that you really want, but already have 3 positives locked, you must first pay to remove one of those three, and only then you can lock the new one.
Crystal farming becomes easy enough once you know what to look out for, so don't lose your mind over losing 30 or the more crystals event, the crystals offer a lot of good trinkets and the ability to pointblank farm heirlooms cause you can convert them...so..I think it is fair that you need to clear a lot of waves to get a significant amount otherwise they'd trivialise the game too much.
Personally I enjoy the fact that not every single thing has to be super *laid* out in a game..it gives the game "depth" to me because it makes me feel like I need to "explore/study /understand the world"..when everything is aggressively laid out...I mean it's like playing with a walk-through...which is fine, but for the game to give you the play-through themselves like...that's not fun it cuts the game "longevity"..and this is a single player game so..but I get it not everyone likes that.
They are baiting you!!!
That's an interesting point, but yeah IDK if I have enough $$ for that yet. I just built my bank so maybe in a dozen weeks.
Yeah but it says it's a Champion L6 dungeon, so I figure I need to wait a while more before tackling it, right? (My chars are current L4)