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Also each Anti increase stack of gold by 750g. Also using anti on curios produce additional loot in form of antiqs so even more money.
If you need more money, throw away heirlooms and take more money, or vice-versa.
The game is built and balanced around the existing inventory. You're supposed to have to struggle with it. As the others have said, bring an Antiquarian, the ability to bring home more loot is the whole point of her character.
She's tactically weak, but strategically strong.
Like most things in Darkest Dungeon, it's a trade off, a question of risk management.
https://steamcommunity.com/sharedfiles/filedetails/?id=1095632449
83k profit via triple-ANT.
ANT's are always so underappreciated in a fight. Do bear in mind that being worse than other combatants is not the same as being bad outright. People who actually put value in dodge (yuck) have pushed up to 1.5k endless waves with ANT-ANT-MAA-MAA. I use them quite often as solid backup healers and DoT spammers seeing as certain trinkets make their heal comparable to ARB/MUS bandage - which is one of the decent ST heals in the game.
This video was just accidental funsies, but I wager some people with better teams have struggled harder than these did.
https://steamcommunity.com/sharedfiles/filedetails/?id=1093276854
TLDR: Yes, they're designed to be weak in a fight but they are useful nonetheless.
Except it is an easy game - and it's already bending over backwards to give you the advantage. No offense, but advocating a 'game changing' (cheaty) mod whilst also bewailing RNG gives a certain impression (and has no real bearing on the fairness of the game).
As a wise man once said
Also an antiquarian is unnecessary. I find she's so powerful it breaks the economy. Functionally infinite money.
Cheater