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Still thinks pve battle ballad is good, though. Oof. That's a small thing, though.
To add:
First, build your party on what you think would be fun. E.g. maybe you like the BH's massive OP bleed, so build a party around making stuff bleed and doing extra effects on bleeding targets.
When your party runs into problems, try swapping someone out for a dude who fixes that problem.
Finally, look at what skills you're actually using most often, and optimize your trinkets to maximize those skills.
If RNG really has killed you, don't get mad about it. Acknowledge you should have won. Isn't that good enough? Second, minimize RNG. (Use the +deathblow trinkets.) Third, sometimes you win when you don't deserve to. Finally, amp up RNG on the other side; grab the long end of the stick; give your enemy many chances for bad luck to ruin their day.
Until you have all the trinkets unlocked it's best to be stingy with the surrender button. Try to score some extra kills. On the other hand, don't strain yourself. Snag the easy ones, then quit.
After they're all unlocked you might as well surrender as soon as the match stops being interesting.
So, even if defeated, the kills still count?
Musketeer Heal its Better with its Buff and if Crit can be Same as No trinket Vestal add trinket She is Comparable to Vestal
dont forget Vestal can 1 shot ally to full HP if you do it right, well she mostly get Hooked Possition and Stun lock that you cant Maximize her heal Potential and Mostly Dead first
Then Antiquarian AoE Heal over Time its outheal BH bleed
Dont Forget Flagellant He is the Dot king and great heal
Jester Battle Ballad its A must have eapecially if you fight Dodge comp its better at BC i could said
But just dont you got the achievement and you good.
This is probably going to sound very whiny, but I'm tired of my first experience with any PvP scenario being a thorough beating by someone with a wider toolset than I. I don't learn anything other than frustration. I'd like to write it off purely as a difference skill, but now I need to go and junk up a dozen other matches by being a 1 hitter quitter to farm for trinkets? Hard Pass.
It's not like there's a an anti-antistealth trinket, so you would have to deal with that even if you had all the trinkets. So yeah, I do think the problem here is skill.
You also have an eerie eye, don't you? Says here everyone starts with one.
I have no idea what that means.
I have observed that other players have a wider pool of trinkets because they've been playing a while. My experience as a new players has been "You haven't been around long enough to use the full spectrum of trinkets, but every kill in a match gives you progress, so all that matters is kills."
Whether my win ratio is 0:100 or 100:0, I will eventually unlock anything. But I am given no means to level the playing field bar scoring kills as I can to unlock enough trinkets.
It's certainly a social problem within the confines of the game, but I really fail to understand why every PvP experience is built like this. Whether you buy an edge with money, or earn an edge with unlocks, you're being put against a player who will, on principle, have either more or less to work with than you. Multiple Copies of a powerful trinket with zero negative effects is an unfair advantage over someone who cannot possibly have that setup.
To be very clear, I'm not complaining that someone kicked my ass, I'm complaining that it is no longer a matter of skill alone, but simply having been at it longer. It's an unsatisfying experience, and I have a right to criticise the experience. Why could we not simply start off with the ability to use as many copies of a trinket as we like for this game mode? Why must the mass majority of content be sealed behind a progress meter, rather than provided at the get go? Let me immerse myself in the mechanics, rather than drip feeding me through an IV.
However, if the counter-party is rare, you don't need to do anything about it. Counter the common parties instead. Don't be like me, who keeps trying for a rematch that never comes.
I was thinking about the degenerate stress party earlier.
I think BC players like stress because you can't do stress damage in the regular mode. It's fresh.
However, most stress parties are jank. There aren't any +stress movement skills, so they're vulnerable to move parties - or just anyone who brings a SBR. Plus their movement resist is low. Oof.
Except, of course, the degenerate party, which not only automatically counters regular damage, but is highly move-resistant because all the 4-slot AOE can be used from any position. That plus the inherent anti-noob nature of the thing? Too many advantages.
Although everyone is bad at BC, it does seem like they've worked out there was a counter for this party all along, though.
Stealth its limited you can only do that for 3 times for Occultist,Grave Robber, and Antiquarian and there so many ability that bypass,Ignore and De Stealth Enemy and you can use unlimited of it
For example Arbalest Rallying Flare Remove de buff and De Stealth Enemy
HighwayMan Vandetta Permanent Dodge Debuff to enemy and Bypass Stealth, ACC and DMG buff you can only once but its Permanent Buff
Okay, you can't win, but you can get one kill, can't you? Sure, you can probably do that. Then, try to get two kills. Then get them faster. Then get three. Practicing usefully and also gathering prestige.
Yeah sure i get trinkets to get 130 accuracy but miss 4 times
or stun resist 90% but get stunned all the time>
I play meta team and win 10 times in a row using skill
but can lose to some newbie with usless trinkets getting crit every move...