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You must project damage and or DoTs directly to position #d, where he's hiding.
Do not attempt to beat your way through the pews.
(But any decent party-of-the-week can already project damage. It's one of the checkbox items for party creation, when you're picking the team-of-the-week.)
It sounds like your guys were low-HP classes to begin with, and then didn't have the best gear. L2s are entitled to rank 3 armor, weapons, and skills, and will still enter L1 dungeons to kill an L1 boss. So you could, in the best case, have +2 ranks of advantage over him (and over every L1 monster in every L1 dungeon). Then you have more HP, heal for more, dodge more attacks, and hit him harder.
L1s can kill him, too, wearing rank 2 gear.
L0s wearing rank 1 gear are probably asking for trouble.
His falling rocks are slow as molasses, and he telegraphs them.
They're like any other large damage input. Tank them with your strong guys, and heal.
Now that you've seen the gimmick, you could even plan anti-rocks teams like Man-at-Arms keeping Guard in reserve, using his high PROT bonus to shrug off damage. But (a) he's a decent guy in any team already, and (b) any decent team should already be killing the Prophet.
Some would promote "Guard" - to stack PROT whilst protecting people from the rubble - and others would promote heroes like Occultist or Leper (seeing as they can spam debuffs on the Prophet so the rubble hits for barely any damage). That is the better strategy if you want to smash the Pews (which provide items that sell for decent gold).
Other things can help, such as Riposte (HWM). The prophet will spew AoE damage at the entire party between rubble-drops, so you're almost always guaranteed a chance at extra hits against him. The only downside is you would have to hit a Pew to activate it for a few rounds (see above).
Honestly, Prophet isn't difficult at all. In fact, very few of the bosses are. You'll find that every single boss in the game has its own individual gimmick(s), and the difficulty (as a blind player) is to get there and see what it does. As such, you could organize above-mentioned scouting groups to get the overall idea, and if you feel you can't claw it out, then leave and regroup.