Darkest Dungeon®

Darkest Dungeon®

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C@n0n Aug 27, 2021 @ 6:23pm
Sonorous Prophet
BRO WHAT? how do they want you to beat this dude, the move where he drops stones on your head killed 3 of my cast by the 4th round. Do they want you to go in with less people so you can dodge them? But if so getting to the boss will be a pain because all of the skeletons will just smack around you and your tiny team? I said when I got this game I didn't wanna look anything up, and I still don't but i've just hit a brick wall with this dude and I don't wanna kill anymore of my characters on a fruitless endeavor.
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Gilmoy Aug 27, 2021 @ 6:35pm 
He's not that tough. Bring damage and healing, i.e. any functional party.

You must project damage and or DoTs directly to position #d, where he's hiding.
Do not attempt to beat your way through the pews.

(But any decent party-of-the-week can already project damage. It's one of the checkbox items for party creation, when you're picking the team-of-the-week.)

It sounds like your guys were low-HP classes to begin with, and then didn't have the best gear. L2s are entitled to rank 3 armor, weapons, and skills, and will still enter L1 dungeons to kill an L1 boss. So you could, in the best case, have +2 ranks of advantage over him (and over every L1 monster in every L1 dungeon). Then you have more HP, heal for more, dodge more attacks, and hit him harder.

L1s can kill him, too, wearing rank 2 gear.
L0s wearing rank 1 gear are probably asking for trouble.

His falling rocks are slow as molasses, and he telegraphs them.
They're like any other large damage input. Tank them with your strong guys, and heal.
Now that you've seen the gimmick, you could even plan anti-rocks teams like Man-at-Arms keeping Guard in reserve, using his high PROT bonus to shrug off damage. But (a) he's a decent guy in any team already, and (b) any decent team should already be killing the Prophet.
C@n0n Aug 27, 2021 @ 6:43pm 
Originally posted by Gilmoy:
He's not that tough. Bring damage and healing, i.e. any functional party.

You must project damage and or DoTs directly to position #d, where he's hiding.
Do not attempt to beat your way through the pews.

(But any decent party-of-the-week can already project damage. It's one of the checkbox items for party creation, when you're picking the team-of-the-week.)

It sounds like your guys were low-HP classes to begin with, and then didn't have the best gear. L2s are entitled to rank 3 armor, weapons, and skills, and will still enter L1 dungeons to kill an L1 boss. So you could, in the best case, have +2 ranks of advantage over him (and over every L1 monster in every L1 dungeon). Then you have more HP, heal for more, dodge more attacks, and hit him harder.

L1s can kill him, too, wearing rank 2 gear.
L0s wearing rank 1 gear are probably asking for trouble.

His falling rocks are slow as molasses, and he telegraphs them.
They're like any other large damage input. Tank them with your strong guys, and heal.
Now that you've seen the gimmick, you could even plan anti-rocks teams like Man-at-Arms keeping Guard in reserve, using his high PROT bonus to shrug off damage. But (a) he's a decent guy in any team already, and (b) any decent team should already be killing the Prophet.
Thanks for the advice! I did go in with a healer, that one girl with the cross bow, a mercenary, and a flagellant. and I got close to killing him he was at a quarter I just couldn't heal faster than the damage he could do. I didn't expect the pews going into it so I did not have very many ranged attacks.
Raindream Aug 27, 2021 @ 8:17pm 
Danvers the Crusader saved the team with one of these prophets by taking as much pounding as he could. I thought he would die, but he pulled through like a beast. When I fought the final prophet boss, I found using the Man at Arms to guard and take part of the beating worked well.
RopeDrink Aug 28, 2021 @ 3:20am 
You can do a scouting run -- get to the boss, fight it for a few rounds, and leave after a while so you can go back with a fresh team + knowledge of how it works.

Some would promote "Guard" - to stack PROT whilst protecting people from the rubble - and others would promote heroes like Occultist or Leper (seeing as they can spam debuffs on the Prophet so the rubble hits for barely any damage). That is the better strategy if you want to smash the Pews (which provide items that sell for decent gold).

Other things can help, such as Riposte (HWM). The prophet will spew AoE damage at the entire party between rubble-drops, so you're almost always guaranteed a chance at extra hits against him. The only downside is you would have to hit a Pew to activate it for a few rounds (see above).

Honestly, Prophet isn't difficult at all. In fact, very few of the bosses are. You'll find that every single boss in the game has its own individual gimmick(s), and the difficulty (as a blind player) is to get there and see what it does. As such, you could organize above-mentioned scouting groups to get the overall idea, and if you feel you can't claw it out, then leave and regroup.

No One Aug 28, 2021 @ 8:34am 
Although the Hag punishes scouting groups, because you'll find that running away with someone in the pot kills the potted hero. One other (avoidable) boss also has a potting mechanic.
Advent Aug 30, 2021 @ 4:54am 
This guy is pain in the ass but as for encounter, I would treat it as DPS check/DPS race. Focus on bringing heroes who can hit 4th position and hit it hard. If you want to have it easy then bring Barbarian for first position. I brought Crusader due to bonus damage dealt to Undead. Also additional heals and tankiness helped out as well. As for damage, stacking blight with Plague Doctor is amazing, marks with Crossbowman/Highwayman/Houndmaster are great too. Don't hit pebbles, just the guy. You might get death's door but Prophet has hard time finishing you off. He only does stress damage and blight (which is rarely casted).
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Date Posted: Aug 27, 2021 @ 6:23pm
Posts: 6