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I don't think about it too much because gold is infinite and easily accessible.
This also doesn't account for Antiquarian stacking. Gold will always be near the top when you can stack it to 4k or 4.5k per pile.
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- Gold
- Antiques
- Tap/Trap
- Trinkets (Rarity/Variable) - eg. trinkets of above-common rarity can be worth more than most gems, and so on.
- The Blood (if infected) followed by Shovels, Food, and zone-specific provisions. Torches are important, but it's easy to stretch them out and gauge when you can safely discard them.
- Gems (Rarity/Variable) - starting from highest to lowest, keeping in mind that lower gems are usually easier to stack, so it's a balancing act. You might get 4x250g gems, or 1x1000g gem. Throwing away a Topaz for a 1k gem might be followed by looting 5 more Topaz, and you not having space.
- Heirlooms - whichever I want more of. If I must throw them away but want to keep some, I focus on the 12-stack regulars and just trade them at the Hamlet, even if the others are technically more valuable.
- Other provisions.
- Treats. It's nice to save these for when you can capitalize best, but mostly, you're better off just using them and hoarding valuables.
https://steamcommunity.com/sharedfiles/filedetails/?id=1095632035
https://steamcommunity.com/sharedfiles/filedetails/?id=1095632449
https://steamcommunity.com/sharedfiles/filedetails/?id=703149555
https://steamcommunity.com/sharedfiles/filedetails/?id=1082874533
If I'm doing ATQ run I will always huck heirlooms in favour of gold.
If not, then it depends what I want more of. Usually heirlooms, since they can be used for cost upgrades, but it's not like I'm going to toss a full gold stack for one crest.
I always use my dog treats in my first two fights, or I'll end up promptly throwing them out.
I'll usually keep blood to avoid having to farm blood later.
I'll only keep a trinket if I have nothing better to do or it's trinket I'm fishing for.
I prioritize every heirloom I find. On Short and Mediums, I haven't dropped an heirloom yet.
Gold and equivalents (gems, tapestries, antiques, trinkets) I keep by total slot value.
That means I'll keep whichever one I think will end up with higher value.
I'll drop onyx for gold because 1 full slot of gold is worth more than 3 onyx, and you are unlikely to find 4. I've dropped 1 sapphire for 200 gold before because I expect to easily fill up that gold slot, but I never expect a 2nd sapphire.
I'll fill 1 slot with 5 rare antiques. I would seriously consider tossing a 6th, because I'm not likely to find 8-10 of them make that 2nd slot worthwhile.
1 Trapezohedron or 1 tapestry is more more value per slot than gold or a stack of gems.
A trinket I can't use, or is too weak to be in the rotation I do use, is just gold. Commons and uncommons aren't worth a full slot of gold, so drop them for gold, keep them if you haven't found better.
As for supplies, I play each run in two phases.
1. On the way in, I leave curios unopened. I keep supplies, so I have no room yet.
2. On the way out, I collect those curios, and I know exactly which supplies I need.
I drop the rest.
The first things I drop are low-value gems.
Later, I drop supply items, and common trinkets.
Long missions change the math. You will regularly find 30+ slots worth of loot, keep 16, and ignore the rest.
For role-playing reasons, I geas myself to carry out every single journal page ASAP, and also every Shieldbreaker dream trinket and Aegis scale. I would drop trapezohedrons and portraits to carry 4 journal pages out (but I've never had to). After the first 20 weeks of that, you collect the full set of journal pages, and never see another one, except for Shieldbreaker's dream pages. There's no reward in terms of loot or power for this, so it's a commitment you make for non-metatary reasons.