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I still don't buy trinkets though unless it will make a big difference. Some of the uncommon trinkets are my favorites and aren't too expensive.
If you really want to minmax you can go into bloodmoon and simply not activate the court until DD4 is down.
In fact, I don't even bother with ANY district unless my save goes on long enough for the Hamlet to be fully upgraded. If it is, that's the point where I'm like... Oh, I have tonnes of heirlooms and nothing to do with th... Oh, wait.
Anyone who asks a question about effectiveness under XYZ conditions is probably asking how to min max under those conditions.
Why not give them a min max answer?
I'll give you mine: you don't NEED the bank to succeed. Ever. However, if you play around the bank to some extent ( do ANT runs to pile up a nest egg), you'll get to a point where money is meaningless because you won't possibly be able to spend it all. That means you can ignore any and all cash related drops and just use your inventory for other things that will make you successful.
By taking ANTs on early runs, you are significantly increasing the odds of hero deaths (probably the ANTs), but bloodmoon has a very forgiving hero death limit, and an even more forgiving time limit.
TL;DR: Is it a good idea to build the bank early from a minax point of view? YES... But maybe not for a deathless run.
Their question:
"Is it possible to farm 100k by week 10 without spending a dime aside from the mandatory rations?"
As far as I'm concerned, this is a yes/no question with mostly guess-work answers. It is everyone else raising the sub-topics of bank efficiency (myself included - in the negative). Why I haven't given a min-max answer should have been apparent from my previous post.
Bloodmoon is all about clocking the campaign as quickly as possible and/or with as few deaths as possible, so taking additional risks simply to achieve X by week 10 merely to build a bank from the get-go makes no sense to me. I have not and probably will not bother with districts of any type when I could just upgrade the hamlet and beat the game without money concerns the good ole fashioned way.
If I wanted gold, I'd just do this. Below is 83k or so in one veteran dungeon.
https://steamcommunity.com/sharedfiles/filedetails/?id=1095632449
Seeing this thread reminded me that districts are a thing in the game. I genuinely never bother looking at them as they're mostly QOL compared to Hamlet upgrades, snagging desirable trinkets, and forging useful compositions - more so in Stygian/Bloodmoon.
Your main source of wealth is going to be using provisions on curios. So not bringing provisions won't actually save you money. Especially when you have to spend money on in-town stress healing and removing negative quirks. (Or, if you lose heroes, training up a new one also costs gold)
In short, spending money makes you money. There's a (very small) exception for Antiquarian's as they'll generate their money items on any curio resulting in loot. Alas, to help guarantee that, provisions are usually required (eg. curios with a chance of traps or nonsense, or worse, will not give loot at all without a provision). There's too many curios like that to count. You really need to go the whole hog for the most profit - curios provisions, preferably with a handful of ANTs.
Sadly, if we force the OP's question about 100k before week 10, there's no guarantee you'll get Antiquarians, which is a shame because stacking them (even in Apprentice) will net you a fortune. You can also consider torchless, but profit often isn't worth the risk involved.
All of it is a bit moot when the bank absolutely isn't required for Styg/Blood, especially that early.