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If the enemy's skill has 110 ACC, you debuff it by -10, and you have 20 DODGE, its final chance to hit you is 80%. That's very high. You will get hit 4 times out of 5.
Likewise, your ACC - their DODGE + a hidden 5% is your chance to hit.
You might reach 80% yourself. That's very low
You will miss 1 out of 5, and rage that the RNG is out to get you.
Hence we recommend that you prioritize +ACC trinkets and quirks.
+10 ACC can cut your misses in half, or more, if you were already in the 80%+ zone without them.
Conversely, we de-emphasize DODGE. It's OK if it's a byproduct of something else, but it's not reliable enough to build around as a sole defense.
Dodge is fine in endless mode as it gives you the time to ramp it up to a somewhat consistent level, whereas in general content (including CC), you're often better off just focusing on ending fights, as there's no real need to use ramp-ups of any description (such as dodge, debuffs, or even mark-skills) when you can reliably dunk the majority of fights in 1-3 rounds with very little intake anyway, rendering them pretty irrelevant.
As for the OP, yes, it's ACC - DODGE. However, keep in mind that 95% to hit is actually 100%. There is also a 5% chance to always be hit no matter what if I remember correctly, hence you can still be slapped by an enemy even if it was possible to stack dodge into the millions. I can't remember how that particular factor works, just that it is a thing.
All misses give the missing side 4 accuracy (or all misses past the first, possibly), until they stack up enough accuracy to hit twice in a row.
Enemies also get the extra +5 ACC that heroes do. It's why there's a minimum 5% hit chance.
Yeah maybe it caps out at 0, so 0=5, but I think it's -5=0, based on how my overdodge parties go.
Blight/bleed/etc_chance + debuff_chance VS blight/bleed/etc_res + debuff_res
Is there any difference between debuff's and blight/beeld/etc's numbers in last formula?
For example:
100% base bleed +70% bleed chance +0% debuff chance VS 170% bleed res +0% debuff res
and
100% base bleed +0% bleed chance +70% debuff chance VS 170% bleed res +0% debuff res
in the end will be the same? (170% chance vs 170% res)
If the answer is YES, then it's better to stack +Debuff chance, because it'll work for all elements (like bleed, blight, stun), is that right?
If that's the case then what does debuff chance influence? Is that like -10 accuracy penalties from the antiquarians flashbang? In other words, does debuff chance influence the probability of on hit, non DOT effects on the enemy?
So -ACC, -DMG, -SPD, any -resist%, etc. are all debuffs.