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Would start with the good ole "Verify Files", whitelist DD in your virus services, make sure it is set to run at a capped FPS (or with VSYNC) because uncapped FPS will wreck the game if it goes too high regardless of mods, and if all else fails, disable said mods to see if the game runs normally without them, as even skin-based mods can cause conflicts.
A reinstallation wouldn't hurt either, just in case.
Been playing DD since release with no issues that weren't external. Example, having a very rough time recording it since I started to use two monitors, but that has no real bearing.
I ONLY use skins (eg. extra colours for all heroes) and a mod to speed up combat text, but that in itself has never been an issue for me.
I'd also add that it might be helpful to verify AFTER whitelisting DD, because sometimes it's a case where the virus service takes issue with one particular file in the folders and keeps deleting it (I had that issue with one of the log files for a game because it was marked as trying to edit a "protected" file and then deleted it instead) so it could be blocking that from being restored whenever you play.
Oh boys, now it crashes on startup, "darkest.exe has stopped working after I got it to run for a few missions. I just told Antivirus to leave the gamefolder alone and am currently verifying file integrity. Meanwhile GOG version still running with me manually moding it's game files any way I want. T_T I'm telling you guys, it's the ♥♥♥♥♥♥♥ steam version.
here's the Crash description if anyone can make sense of it. Probably what the crusader is showing the skeletons
. Problem signature:
Problem Event Name: BEX
Application Name: darkest.exe
Application Version: 0.0.0.0
Application Timestamp: 5f451350
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 9225
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
After a 100% file verification, 0 workshop subscriptions, a cleared antivirus path and 16.3 hours of trying to get the game to run I might just be better off playing the gog version. I'l probably try again later but this just shouldn't be happening.
It says as much as the game didn't create a save folder in the users folderline and asks to try and make one manually. I'd have to reinstall the game again, I'l try it tomorrow and get back to you guys.
Weird though, this can't be the only issue because I did get it to run past the first ruins mission today for a short while, went out and couldn't get back in. But yeah, I'l check it out.
"Wow the troll was wrong about nobody having this problem" Yeah, that's the first thing I thought but he does that on purpose to get a reaction. a quick google search of something like "Darkest dungeon first ruins mission crash" will get a lot of posts discussing the issue.
Funny thing is, the trolls replied literally within a minute or so after I posted this thread, probably really sit there all day refreshing the page to see if anyone made a post.
Anyway, thanks for the tips, GN.
Hey, so I just came back from work, reinstalled the game, not even mod subscriptions. Created the "C:/users/user/Saved Games/Darkest/" filepath, indeed, that folder did not get created after reinstall and the game still crashes on startup with the BEX error.
So yeah guys, thanks for trying, after over 16 hours of trying to get it to work I'm done with the steam version of DD,I'l just play the GOG version of the game and hopefully some future patch will fix this up or I'l try again when I get a new machine. It's not like any panties are going to get wet from seeing those achievements anyway.
Thanks for trying!
but seriously, I think that this kind of game stability is a major ♥♥♥♥♥♥ on steams side. If it's on the store it has to work if the system requirements are met at least, especially if it runs on another publishers version no problem. I wish the workshop content creators wold upload their stuff onto Nexus aswell.
It could be as simple as a setting on your graphics card. It's pretty much the only game in 15 years that I have to manually change in my NVIDIA setting to run differently than every other game on the computer, and even then I get external problems to boot. Having said that, it has been (mostly) smooth sailing since 2015.
There may also be shortcut codes you can use. If I remember right, some people had issues with the opening movie for example, so I use "-skipfeflowintro" in the launch options.
I guarantee it's just one little hiccup buried somewhere causing all the problems. Finding it is the problem.
So I got why it wouldn't even launch recently, something disabled my graphics card. I enabled it and now it gets stuck on the ruins loading screen instead, that's after I loaded up the hamlet after having done a few missions a few days ago.
Btw, here's a funny thing. When I launched the nonsteam version of the game from windowsnonsteam it loaded my GOG version save file in a diferent buildversion. I mean the nonsteam version in the steam folder, apparently both GOG and steam (nonsteam) use the same savepath.
So my last question. Does the nonsteam version still count steam achievements? probably not right?
it's easy to blame the game / steam but you might have other issues to look into
I can't see your profile because it's private, but check to see if you have the achievement for visiting the hamlet or graveyard. If you don't, visit them and see if the non-steam version pops it?
In that case, try making a new save in a new slot and see if it functions normally. I would assume that the cross-save stuff might cause a problem with older ones. Just bear in mind that the Old Road (despite only being a two-room dungeon) seems to take 15 times longer to load than any other actual dungeon in the game. If you can get past that into the second normal dungeon (as in, past the first preset Ruins tutorial dungeon), then you're probably gravy.
Could also consider toggling the cloud-save option as well. I know the actual problem isn't the saves, but you can never know when the game is messing up because some little bit of a save-file has been janked due to situations like this.
As for the GFX Card, that would certainly help. Might be worth dabbling with some of its settings.
Got it to work. I now think that the problem is the workshop. It seems that the crashes and endless (really endless) loading screens happen even if some workshop items are even just subscribed to. I am currently playing DD with the "steam" steam version and manually installed skins from Nexus. Sometimes white box texture glitches appeared while interacting with objects but other than that the game seems to run "fine".
I will now try to subscribe/download mods from the workshop, go into the workshop folder, copy them and install the contents manually, if the game runs without crashes with the workshop skins manually installed, then the issue was the workshop.
(Update)
Yeah, it's the workshop. Can't manually use the workshop skins since it changes the files to some numbered gibberish. I just tried to use workshop skins again and ended up at the endless loading screen. Quit the game, launched, deactivated the skins, quit, unsubscribed from them in the workshop and the game runs again. Nearly ♥♥♥♥♥♥ up my save file though, the machine did seem ho have trouble loading the mission after I uninstalled the workshop skins. So yeah, if any mod content creators are reading this. Please upload your mods to Nexus.
Has anyone tried to launch the workshop folder mods from the mods folder in the DD main folder? Does that work?