Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Vestal > MMA > BH > Helion
You can easily fitt those on. Just give the map to the BH and the lantern to the MMA. If the BH got scouting perks active it is pretty strong. However you can just ignore the lantern if you use the map since you can't be suprised when you scouted anyway.
EDIT:
Do not use the Prophet's Eye on a Vestal. She isn't there to hit things, I see it as something for a Arbalest or PD.
That said if you're playing on full dark (true hard mode) then they're both tremendously important, as getting shuffled is simply a reality of pitch black runs.
The Man-at-Arms works quite well in any spot, with the somewhat notable exception of rank 4, where he gives up all attack options for pure buffing and defense. If you're using him in the Courtyard, the one issue with pairing him with classes like the Hellion or Leper is that you may decide to rampart an enemy with a doable Stun Resist, and that can keep the Hellion from using abilities like Iron Swan or Bleed Out. The Jester OTOH, is best suited in the current meta to a starting position of 3 or 4 (RIP Finale). And having a Jester or Houndmaster in the Courtyard is invaluable as if you want to grind through as much of an area as possible, guaranteed stress heals prevent spikes in stress damage from forcing a retreat.
The Vestal gains a massive bonus to her healing from Junia's Head, but this comes at the cost of +20% stress; she is also a rather slow character (maybe the slowest, I disremember), and gaining speed for your healer can help counter unexpected death's door checks from Bleeds & Blights. The accuracy bonus is something that allows her to contribute more than purely constant healing. You can do nohting with her but heal, but if all you do is heal with her you've given up on greater utility and options. Judgement is a fantastic way to heal, do damage, and stress heal because there are two chances to crit on this one ability: the attack and the self heal are considered seperate actions, even though you can't get one without the other.
That is a really good point: I generally stop doing dark runs once I get to the point where the Lantern is available, and so I rarely consider how the Lantern serves as a safeguard to scouting. Thanks mate! :)
I do almost exclusively dark runs, so scouting is absolutely essential. And the Map is among the best scouting trinkets. I also use the Seer Stone, Scouting Whistle, Evidence of Corruption, and Raider’s Talisman regularly. The Houndmaster gets the Scouting Whistle or Evidence of Corruption if I have it, so usually the Map goes to the Man-at-Arms, the Occultist, the Arbalest, the Jester, the Flagellant, or the Antiquarian.
The leper and crusader are both significantly slower. I can think of some reasons they might slip your mind.