Darkest Dungeon®

Darkest Dungeon®

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mikey Nov 3, 2018 @ 6:53pm
any tips for this game so i dont screw myself over
yeah.....
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Showing 1-15 of 55 comments
Ninjapilot10 Nov 3, 2018 @ 7:10pm 
dont die dieing generaly ♥♥♥♥♥ up the game
Remonade Nov 3, 2018 @ 8:37pm 
keep failing, you'll learn something from that
Purple Nov 3, 2018 @ 8:55pm 
Trial and error might wipe a party, but is worth knowing for curio interactions in the future, what uses a key or some holy water etc. Go nuts with experimentation, but don't forget you can always run away and come back
AlmightyDunkle Nov 3, 2018 @ 9:38pm 
4 Leper’s is the best team. Incredibly versatile.
marci Nov 3, 2018 @ 9:58pm 
actually MAA is more versatile, esp with 4
THRILLHO Nov 4, 2018 @ 1:46am 
Don't get greedy. If you're likely to face a squad wipe or lose someone important, you're better off leaving the mission and bagging what you found then pushing on.

Also balance stress and health healers for longer length missions.
No One Nov 4, 2018 @ 1:15am 
If you don't play on stygian/bloodmoon, there's no loss condition so you can't screw yourself over. It's very rarely faster to restart than it is to simply recover from whatever went wrong.
erneiz Nov 4, 2018 @ 9:48am 
Your number one priority should be upgrading your stagecoach. Eventually you can use and discard a full party of fresh heroes every week to save money on maintaining them (and to not lose too much if they die). By extension, you will need to upgrade the blacksmith and the guild as well, but don't upgrade any heroes you got at level 0. Eventually you can get heroes that come from level 1 and higher as you upgrade the stagecoach and they came with all skills unlocked and better weapons and armor by default, these are the heroes you should invest in (lock positive traits, remove negative traits, etc etc).
mikey Nov 4, 2018 @ 11:44am 
this is all helpful thank u dudes
orian34 Nov 4, 2018 @ 12:43pm 
Better to keep your heroes alive than to become the next skeletons that adventurers will push away to take the treasures.
Butt Goblin Nov 4, 2018 @ 1:24pm 
Preventing damage or stress is almost always better than trying to come back from extreme health or stress damage. If your teams are nearly incapable of preventing damage via stuns, guards, or one of the many niche forms of damage prevention, you might lose characters simply due to enemies randomly ganging up on a single hero and critting them to death before you can do anything about it. Stress is nearly impossible to heal back from, so you need to prevent most of it by stunning the enemies that cause it. SPD helps a lot with prevention. Just make sure you have enough healing to recover from any damage that gets through.

If you're relying on any character that isn't a backline Vestal for healing, bring a second off-healer (Occultist, Flagellant, Crusader, Arbalest, rank 2 Vestal, and Antiquarian with the Candle of Life). Occultist's large average heal tricks you into thinking he's a primary healer, but he's not reliable enough to keep a party alive unless he has someone to pitch in when he rolls badly. Mind that the tradeoff for using backrow Vestal for healing is that she's not very good at anything else, particularly in the endgame.
TSense Nov 4, 2018 @ 1:31pm 
The whole game is about knowing when to turn back.
You can return to town at any time and should never risk someones live.

The moment you think it gets risky, go home and come back some other day.


People who hate this game are people who never give up. They lose a hero and take the weakend party into the next battle, only to get them killed too. Then they loudly say "there is nothing i could have done".

You will come into battles you cannot win, no matter how good you are or how much luck you have. This game is about seeing this happen and running if you have to.
Your Neighbour Nov 4, 2018 @ 4:06pm 
I go by order of survival > maintenance > growth

Survival before anything, keep the squads alive (if they are useful enough)

Then maintain their combat readiness by removing damaging traits. Stuff like cannot drink / pray etc are minor, I do not fix non combat critical traits.

Then once survival and maintenance is secured you can grow your bankroll and staff
mikey Nov 4, 2018 @ 7:56pm 
okay ill try to keep them alive and back out of fights ik i cant win
A good portion of the problems pepople have are self inflicted and not "rng". Theres not thing wrong with letting go low level charcters who have too many negatives once you get a decent stage coach or running away once you have loot (and your early goals should be building up).

Ignoring camping skills and not figuring out (or looking up) the items to give postive (or a good chance) outcomes with curios.Another one is doing things to mitgate or speed up early game loot/upgrade progression such as using a jester to lessen the amount of money needed to spend on destressing or emphasising stuns over healing early on for the same reason.

Also particularly for early game the skill set up charcter come with may be supper "non optimal" so carefuly unlocking and setting skills makes early game way easier (the leapers self heal/destress, plague stuns/buffs, or jesters destress comes to mind).Having the right skill is often better then spending more resources in the early game.

Lastly unless your playing on stygian/blood moon it dosent matter as it dosent have a "meta" fail state unless you play on that diffculty (ie the game fails if a certain number of charcters die or time passes).
Last edited by 🎃MaximusBlastalot🎃; Nov 4, 2018 @ 8:03pm
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Date Posted: Nov 3, 2018 @ 6:53pm
Posts: 55