Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also balance stress and health healers for longer length missions.
If you're relying on any character that isn't a backline Vestal for healing, bring a second off-healer (Occultist, Flagellant, Crusader, Arbalest, rank 2 Vestal, and Antiquarian with the Candle of Life). Occultist's large average heal tricks you into thinking he's a primary healer, but he's not reliable enough to keep a party alive unless he has someone to pitch in when he rolls badly. Mind that the tradeoff for using backrow Vestal for healing is that she's not very good at anything else, particularly in the endgame.
You can return to town at any time and should never risk someones live.
The moment you think it gets risky, go home and come back some other day.
People who hate this game are people who never give up. They lose a hero and take the weakend party into the next battle, only to get them killed too. Then they loudly say "there is nothing i could have done".
You will come into battles you cannot win, no matter how good you are or how much luck you have. This game is about seeing this happen and running if you have to.
Survival before anything, keep the squads alive (if they are useful enough)
Then maintain their combat readiness by removing damaging traits. Stuff like cannot drink / pray etc are minor, I do not fix non combat critical traits.
Then once survival and maintenance is secured you can grow your bankroll and staff
Ignoring camping skills and not figuring out (or looking up) the items to give postive (or a good chance) outcomes with curios.Another one is doing things to mitgate or speed up early game loot/upgrade progression such as using a jester to lessen the amount of money needed to spend on destressing or emphasising stuns over healing early on for the same reason.
Also particularly for early game the skill set up charcter come with may be supper "non optimal" so carefuly unlocking and setting skills makes early game way easier (the leapers self heal/destress, plague stuns/buffs, or jesters destress comes to mind).Having the right skill is often better then spending more resources in the early game.
Lastly unless your playing on stygian/blood moon it dosent matter as it dosent have a "meta" fail state unless you play on that diffculty (ie the game fails if a certain number of charcters die or time passes).