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P:K and ToEE are not tactical rpgs. I linked you to lists of games that qualify, meanwhile you just continue to repeat yourself with no actual argument to back your statements.
I back my statements in logic and link sources, meanwhile you insist that sources say things they don't, and attempt argument by assertion, while trying to dismiss others based on false accusations of pedantry and extremely arbitrary declarations (that don't match up with basic logic) of what is important and what isn't, still with no sort of valid argument to back your claims.
Or are you going to try to argue that Yu-gi-oh and the Pokemon TCG are the same thing now? That's effectively what you are doing right now.
Again, you are arguing by assertion with no sort of factual or even logical backing.
Quotes from the wikipedia article I linked, which you refuse to read:
'combines core elements of traditional role-playing video games with that of tactical games'
'Principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems'
'A distinct difference between tactical RPGs and traditional RPGs is the lack of exploration'
'instead of exploration, there is an emphasis on battle strategy'
ToEE and P:K are typical classic CRPG designs through and through, designed to adapt an existing PnP system directly.
Shadowrun returns takes more leeway and is designed to play like Xcom, which is the genre definer for tactical rpgs.
Final Fantasy Tactics is a tactical RPG, it's just an eastern one, not a western one.
Shadow tactics is not a tactical rpg. It's a stealth game.
Valkyria chronicles is a tactical rpg tho, and it has real time segments. The underlying frameworks are, however, still turn-based, and still relies on the general design principles of the genre.
Again, read the wikipedia page, and compare the games listed in the lists of tactical rpgs that is available via wikipedia. You should very quickly see where the defining mechanics are.
Of course, given your posts thus far, you will just keep playing dumb as you have been.
P:K is also real-time with pause rather than giving the level of depth and control that proper turn-based does. It's designed and balanced around that real-time with pause, and has a lot of encounters that rely on raw numbers of weak opponents rather then every opponent being an actual threat.
As for Shadow Tactics? I didn't say it isn't a game that uses tactics. I said it's not a tactical rpg. Which it isn't, by way of the established mechanics of the genre.
You keep asserting that P:K is basically perfect and fits in a genre it doesn't. Blind fanboyism has no place here. Again, go check the lists I linked. There is a common thread in how the games that are on that list play out.
"I'll keep repeating myself until you agree with me"
That being your final statement is very telling.
Maybe I should clarify that by terrain I mean things like hiding in grass, behind rocks, using cover, etc. Terrain in the environment, not tileset.
'let me have the final word'? So in other words, you are outright admitting to trolling and having no intention of actual discussion? Neat.
'evolved into nonsense'? Only from your end.
Terrain and position don't matter in the same way as they do in a proper tactical rpg. I even went in and clarified what I meant by 'terrain and position'. You just like to ignore things you can't make an argument against.
I never said 'must use AP', I gave it as an example of mechanical difference between P:K, ToEE, and Shadowrun, which you were claiming was 'the same game'. It's also typical of the genre when it comes to western tactical rpgs. Again, if you had bothered with reading the sources I linked, you would have a clue. Putting words in other's mouths is really not a good look for you.
I never said that Shadow tactics was not a tactics game, I said it was stealth focused and not a tactical rpg. Tactical RTS is a whole different thing, and much more fitting of a genre to call it.
Again, arbitrary dismissals, snide comments, inserting words into other's mouths, and admittance to outright trolling earlier, constant 'I said so' argument by assertion.
Meanwhile I'm trying to actually discuss matters, linking sources, and using logic to back my statements. Pretty easy to see who is 'make something up lol' here.
But you repeating yourself like a broken record is somehow not nonsense?
I never said an AP system was necessary for a game to be a tactical rpg. I said that it is a typical mechanic in the genre.
Turn based is necessary for a game to fit in the tactical rpg genre. By all means, find a single game that is widely acknowledged to fit in the 'tactical rpg' genre that doesn't rely on turn-based systems that wasn't an extremely early experiment prior to the establishment of the genre. I'll wait.
Oh, and again ignoring that I explained what I meant by terrain and positioning in favor of arbitrary dismissal.
You keep arguing by assertion and claiming the source says/does something it doesn't.
'no part of the requirements of a tactical rpg has omitted'? Yeah, actually, the turn-based part has.
So does the emphasis on combat maps that are separated out from the dialogue and the general narrow focus more toward combat in gameplay mechanics, with limited to no options for non-violent actions. So does the general lack of story agency that is typical of tactical rpgs.
* combat encounters divided into discrete maps that are taken on as a whole -- it's generally not possible to retreat from battle mid-map and come back to fight the enemies you didn't get the first time
* heavy emphasis on movement and positioning, with factors such as careful consideration of terrain and movement/attack ranges being important to victory
* limited in-combat healing and revival. Each map is a battle of attrition: if you charge into battle your healers generally won't be able to keep characters healed faster than they get hurt, at least in the long run. A character defeated in combat is usually out for the rest of the map and sometimes on a more permanent basis
* experience almost always awarded on an individual basis rather than a party basis: if you want a character to gain levels, you have to actively use them in battle, not just have them hang around
See also:
https://mediawiki.middlebury.edu/FMMC0282/Tactical_RPG
Grid based and 'enemy moves, then I move' is pretty important definers of the genre.
2) no it doesn't, not in the manner I meant, which I later clarified.
I have never said P:K isn't 'tactical' I've said it's not part of the tactical rpg genre.