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And there's also camping but you should mostly be using it for stress relief and to add buffs. Still, it's available in an emergency.
In general, you should be reserving the last round or two of the fight for recovery. Obviously, sometimes, you take a nice fat crit right before you're done. Use stuns to avoid this.
exactly this. Curios in the form of shrines can do stuff like that, depending on how you interact with it.
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If you´re uncertain, avoid curios unless your team is doing very well, most of them are quite random and have a high chance of giving you a bad effect if used without an item.
Every other normal curio outside the Farmstead has at least a chance of a negative result. In the Farmstead, every curio is positive.
You can also eat food for 2 points each (which is also effected by quirks or +healing buffs, like 'bandage' from an ARB/MUS hero).
You can heal by camping. If you have food to spare, eating the maximum food at camp will provide both health and stress-healing to the party. There are also various camping skills to heal party members. All heroes have access to a default bandage skill (except Flagellant), but others (like ARB/MUS) have camping skills which heal for far more.
In the grand scheme of things, the best source of healing is to take as little damage as possible (and to top-up any damage taken whenever possible, usually via a combat healer). As you get more experience with the game and/or play a certain way, it's very easy to end all fights with full health and low (or no) stress intake.
Until you get that experience, be sure to buy all the food you can for missions. Using food to heal between battles is a perfectly fine strategy so long as you have a general idea of how much food is needed for hunger checks. All dungeons (based on their size) start with a set amount of food-checks - and there's no guarantee you'll walk into ALL of them unless the dungeon only has one path from A to B. The only way this can go wrong is via backtracking (which can randomly spawn an extra hunger tile in that corridor).
Lastly, certain curios can also provide healing, stress-healing or additional food. You just have to learn which curios do what, and what items provide those bonuses. The vast majority of curios require the use of an item to bring out their positive effects, but not all of them. If you decide not to research the curios, pay attention to your items -- whenever an item has been successfully used in a curio, there will be an icon on those items whenever you use that curio again to remind you of what the item does.
Now, late game when you have plenty of coin to toss around, maybe saving characters is a good idea (i'm not that far yet), but at least until you get max level recruits via the stage coach, screw everyone and dismiss them.
Saving everyone seems way too expensive. Get out of the mindset that this is a Final Fantasy style game where you stick with a party till the end, and become attached to them. It's a brutal unforgiving world, and you yourself, must be brutal and unforgiving.
Sure if there's a Hellion in the stagecoach not too far behind the one I have and she's packing something like Musical while the other's loaded on stress and has Curious I'm willing to make the trade, but if there's no Hellion at all in there I'm willing to endure a hit to the wallet to patch up the one I have.