Darkest Dungeon®

Darkest Dungeon®

View Stats:
DeyánStoi Jul 3, 2017 @ 1:29pm
Why do bosses drop blueprints?
Inside if DD universe, everything makes sense, but why does and horrible monster drop a blueprint upon death? They should be rewards for completing the mission, not a drop
< >
Showing 1-13 of 13 comments
Enfild Jul 3, 2017 @ 1:33pm 
Some things about dlc feels kinda rushed. This is one of them. Separate mission type would be great, but they went with this.
Last edited by Enfild; Jul 3, 2017 @ 1:34pm
Dodger Jul 3, 2017 @ 1:36pm 
A blueprint every 5-10 week could be an alternative.
I gotta admit seeing bosses with blueprints gives the image that they went to town and made one before going back into the dungeons. :steamhappy:
DeyánStoi Jul 3, 2017 @ 1:39pm 
Originally posted by I swear she was lvl 18:
A blueprint every 5-10 week could be an alternative.
I gotta admit seeing bosses with blueprints gives the image that they went to town and made one before going back into the dungeons. :steamhappy:
Yes, the swine king can go through doors, get out of the warrens and ask the blacksmither to make him a blureprint, he's a nice friend xD
Xerkie Jul 3, 2017 @ 6:45pm 
There is absolutely next to no logic in DD at all, f*ck you talking about?
The First Vicar Jul 3, 2017 @ 6:49pm 
Originally posted by Din149:
Yes, the swine king can go through doors, get out of the warrens and ask the blacksmither to make him a blureprint, he's a nice friend xD
Would it be just Wilbur getting the blueprint becuase the swine king is blind?
ThatStrangeGuy Jul 3, 2017 @ 6:53pm 
Maybe the Necromancer wants to build a nice bone chair or the Hag wants a shelf for her ingredients, but have no clue how to build it.
Fraay Jul 3, 2017 @ 7:04pm 
Bosses dropping the blue prints seems wierd right now i've only ever seen 2 drop from bosses and the rest just ended up in my blueprint count (6 total right now) without me picking them up after a boss fight.
Last edited by Fraay; Jul 3, 2017 @ 7:05pm
SunDrippedDevil Jul 3, 2017 @ 7:06pm 
Because it's a videogame, and the reward is gated behind completing a boss fight?

Why are our heroes only ever able to walk in a straight line while facing one direction? Why are they only able to to use a certain number of their skills at a time? Why are there only ever enough enemies to be able to cover 4 positions?

Why do videogames have mechanics?
Last edited by SunDrippedDevil; Jul 3, 2017 @ 7:10pm
My Name is Mud Jul 3, 2017 @ 7:20pm 
The worst part is a blueprint eating an inventory slot, which is starved already.
DeyánStoi Jul 3, 2017 @ 7:24pm 
Originally posted by SunDrippedDevil:
Because it's a videogame, and the reward is gated behind completing a boss fight?

Why are our heroes only ever able to walk in a straight line while facing one direction? Why are they only able to to use a certain number of their skills at a time? Why are there only ever enough enemies to be able to cover 4 positions?

Why do videogames have mechanics?
Yes, but this is different. The fact that they can only use their skills in combat makes you get as much as you can from every situation. But there's almost no difference in a boss dropping it, and it being a reward for killing the boss. It doesn't make sense that a souless monster has a blueprint. If it was changed, no one would complain. I they changed some of the things you said, the game would be a lot different.
SunDrippedDevil Jul 3, 2017 @ 7:31pm 
Originally posted by Din149:
Originally posted by SunDrippedDevil:
Because it's a videogame, and the reward is gated behind completing a boss fight?

Why are our heroes only ever able to walk in a straight line while facing one direction? Why are they only able to to use a certain number of their skills at a time? Why are there only ever enough enemies to be able to cover 4 positions?

Why do videogames have mechanics?
Yes, but this is different. The fact that they can only use their skills in combat makes you get as much as you can from every situation. But there's almost no difference in a boss dropping it, and it being a reward for killing the boss. It doesn't make sense that a souless monster has a blueprint. If it was changed, no one would complain. I they changed some of the things you said, the game would be a lot different.

Yet it makes sense that the heroes can only walk in a straight line facing one direction? What lore reason is there for that? Sure thing...

Some of the districts are powerful, and players should not be able to obtain them very easily. The bank district trivializes the resource management portion of the game, and effectively eliminates this issue after a certain threshold:

Originally posted by Death From Above:
The worst part is a blueprint eating an inventory slot, which is starved already.

You will no longer have to make choices regarding your inventory slots when you have enough money that compounds every week. Keeping gold and treasure becomes meaningless. Players should not have easy access to this (though to be fair, its not like defeating a number of the veteran bosses is even THAT difficult). It's fine were it is as a mid-game reward.

It's obviously to time gate the content behind player progress. Players should not have immediate action to them, and they need to be tied to something as a reward. Especially since some of them are really nice, like the extra respite points, or the bank to name a few (I can't remember them all off hand). They cannot be mere mission rewards.
Last edited by SunDrippedDevil; Jul 3, 2017 @ 7:36pm
My Name is Mud Jul 3, 2017 @ 7:35pm 
The pricing on all the buildings is so nuts that it's not like you're getting access to them before endgame anyway. Unless you are planning to run Champion dungeons without a maxed guild/blacksmith which is just utter suicide even on Radiant. The buildings are already 90% pure endgame content, inventory slot or not.
Last edited by My Name is Mud; Jul 3, 2017 @ 7:35pm
SunDrippedDevil Jul 3, 2017 @ 7:37pm 
Originally posted by Death From Above:
The pricing on all the buildings is so nuts that it's not like you're getting access to them before endgame anyway. Unless you are planning to run Champion dungeons without a maxed guild/blacksmith which is just utter suicide even on Radiant. The buildings are already 90% pure endgame content, inventory slot or not.

Not all, but a lot are yes. It certainly pays to get the bank early on. When money becomes a non issue, guess how many heirlooms you can start to carry back?
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jul 3, 2017 @ 1:29pm
Posts: 13