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I gotta admit seeing bosses with blueprints gives the image that they went to town and made one before going back into the dungeons.
Why are our heroes only ever able to walk in a straight line while facing one direction? Why are they only able to to use a certain number of their skills at a time? Why are there only ever enough enemies to be able to cover 4 positions?
Why do videogames have mechanics?
Yet it makes sense that the heroes can only walk in a straight line facing one direction? What lore reason is there for that? Sure thing...
Some of the districts are powerful, and players should not be able to obtain them very easily. The bank district trivializes the resource management portion of the game, and effectively eliminates this issue after a certain threshold:
You will no longer have to make choices regarding your inventory slots when you have enough money that compounds every week. Keeping gold and treasure becomes meaningless. Players should not have easy access to this (though to be fair, its not like defeating a number of the veteran bosses is even THAT difficult). It's fine were it is as a mid-game reward.
It's obviously to time gate the content behind player progress. Players should not have immediate action to them, and they need to be tied to something as a reward. Especially since some of them are really nice, like the extra respite points, or the bank to name a few (I can't remember them all off hand). They cannot be mere mission rewards.
Not all, but a lot are yes. It certainly pays to get the bank early on. When money becomes a non issue, guess how many heirlooms you can start to carry back?