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The other locations have their gimmicks. Warrens´s one is that pretty much everything is connected multiple ways, so one can avoid routes that are trouble. And they´re weak to Bleed.
Cove is strong against Bleed, causes Bleeds a ton, but is weak to Blight. And filled with Glass Cannons, so take either speedy dudes or Tanks.
Weald is Blight-heavy place with enduring enemies mostly. Tanks and/or Stun necessary.
Warrens has a lot of disease and weald blights whilst the cove has a lot of damage and annoying utility tanky enemies...
Every area has it's challenges, the best option would be to wait until you have improvements for level 1-2 heroes and then get into those areas with a little bit of advantadge to learn about them, but use your level 0 heroesi n the ruins if you are comfortable in there to level them up.
Just give yourself time, this game has a lot of stuff to keep in mind to play everything as good as possible.
The other areas start to introduce new and more mechanics and enemy types, and without knowing things beforehand will feel a lot more punishing.
In short:
Weald introduces marking, blight, bonus damage from marks and focussing a target down. Also ooze and rabid dogs.
Warrens introduce (fairly) well rounded parties that can deal damage, stress out and debuff/DoT.
Cove introduces a metric boatload of bleed inflicting nuisances, high damage/low health priority targets and IIRC that's the only "new" thing that it introduces.
Would you say it's best to visit locations based on what heroes you have available at camp? (Eg: If Plague Doctor/Beastmaster are recovering, avoid the Barrens?)
I think I'll go Ruins whenever I am trying/levelling new heroes as Dr.Kappa suggested and when I am trying different comps.
And go to the other locations with more specialised parties when I have all the heroes I need available.