Darkest Dungeon®

Darkest Dungeon®

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PlatinumSun Jun 27, 2017 @ 12:00pm
What provisions should I bring on dungeons?
So how much food, torches and items do I bring on shot/long/medium in weald/warrens/cove/ruins? Also what heroes should I bring?
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Showing 1-14 of 14 comments
THANKS OBAMA Jun 27, 2017 @ 12:08pm 
I go 12 food on short, and all the food I can buy unless it's the warrens or weald on medium+. On Warren or Weald I just go with 16-20 or so. Usually too much food, but it's cheap and I spot heal up like crazy with it, Warren and Weald have a crap ton of food Curios, you just need medicinal herbs.

8 Torches short, 12 Medium, 16 long.

The heroes will take more of an indepth sort of post than I can make since I gotta run back to my office since I'm already late from lunch.
Enfild Jun 27, 2017 @ 12:09pm 
Why not figure out by yourself?
PlatinumSun Jun 27, 2017 @ 12:13pm 
Originally posted by Enfild:
Why not figure out by yourself?

Now tell me what help does posting these types of comments give?
Enfild Jun 27, 2017 @ 12:17pm 
Originally posted by PlatinumSun:
Originally posted by Enfild:
Why not figure out by yourself?

Now tell me what help does posting these types of comments give?
Maybe i am just curious?
PlatinumSun Jun 27, 2017 @ 12:20pm 
Originally posted by loubre:
I go 12 food on short, and all the food I can buy unless it's the warrens or weald on medium+. On Warren or Weald I just go with 16-20 or so. Usually too much food, but it's cheap and I spot heal up like crazy with it, Warren and Weald have a crap ton of food Curios, you just need medicinal herbs.

8 Torches short, 12 Medium, 16 long.

The heroes will take more of an indepth sort of post than I can make since I gotta run back to my office since I'm already late from lunch.

Thank you I think Im not bringing nearly enough food I only take very small amounts. And dont really use them for heals if under 10 or so.
THANKS OBAMA Jun 27, 2017 @ 12:28pm 
It's just mostly based on the few times I've had everything go tits up. Repeated crits, stacking on the DoTs on my team, getting surprised out of nowhere.

I use the stacks of food I got to keep things well oiled and running smoothly so I don't have to freak out when the bad rolls just repeatedly outpour. But yeah, unless I'm at the last fourth of a dungeon I won't let myself fall below at least 4 food leftover. Thankfully it doesn't hurt to toss it for item space either.
PlatinumSun Jun 27, 2017 @ 12:32pm 
What does DoT mean? Also what is the Prot stat I skipped over its tutorial message by accident.
timmy Jun 27, 2017 @ 12:37pm 
I usually use the same rule for food and torches: 1 stack for short dungeons, 1 1/2 stacks for medium, and 2 stacks for long. I usually take 1, 2, or 3 shovels as well, depending on length. I'll sometimes bring less food into to Warrens, because it's pretty easy to pick up more. The rest of the provisions mainly depends on where you're going:
(the numbers are my estimates for short/medium/long dungeons)

Ruins: 2/3/4 Holy Water for Curios, 1/2/2 Bandages just in case, 1/2/3 Laudanum for Madmen, 0/1/1 Skeleton Key for secret rooms.
Cove: 2/3/4 Medicinal Herbs for Curios, 1/3/4 Bandages for emergency Bleed cures, 0/2/3 Laudanum for Squiffy Ghasts.
Warrens: 2/4/5 Medicinal Herbs for Curios, 1/2/2 Antivenom for emergency Blight cures, 0/1/1 Bandage for Curios.
Weald: 1/1/1 extra shovel, 1/2/3 Medicinal Herbs for Curios, 1/2/3 Bandages for Curios.

Which heroes to take is a whole other topic though, try looking at some of the recent posts for answers.
timmy Jun 27, 2017 @ 12:40pm 
Originally posted by PlatinumSun:
What does DoT mean? Also what is the Prot stat I skipped over its tutorial message by accident.
DoT= Damage over Time (or Damage on Turn). Basically bleeds and blights that happen at the start of a hero's/enemy's turn.
Prot= Protection. It reduces the damage you take by a percentage, rounded up. So a hit for 12 damage on an enemy with 30% Prot would deal 9 damage. Prot also caps at 70% (maybe 80%?).

EDIT: It's 80%. Also, Prot doesn't affect DoTs.
Last edited by timmy; Jun 27, 2017 @ 12:41pm
PlatinumSun Jun 27, 2017 @ 12:45pm 
Originally posted by timmy:
Originally posted by PlatinumSun:
What does DoT mean? Also what is the Prot stat I skipped over its tutorial message by accident.
DoT= Damage over Time (or Damage on Turn). Basically bleeds and blights that happen at the start of a hero's/enemy's turn.
Prot= Protection. It reduces the damage you take by a percentage, rounded up. So a hit for 12 damage on an enemy with 30% Prot would deal 9 damage. Prot also caps at 70% (maybe 80%?).

Oh god that grinds my gears. Ive noticed with some youtubers ive watched awhile back the vestal in the 3rd position very commenly dies by those skeleton bowmen. And the plague doctor gets over stressed by the goblet and the cultest. When I attack those enemies I alwas click attack with my middle finger ( ͡° ͜ʖ ͡°)
PlatinumSun Jun 27, 2017 @ 12:46pm 
Any ways thank You.
H3avy Jun 27, 2017 @ 12:54pm 
For me, I put up the wiki and chalk it up with what I usually get. 12 food on short and all for medium and long. 3 - 4 shovels. 8 torches. 2 keys, 3 - 4 for ruins. Holy water and medicinal herbs 3 - 4 each but depending on map, look at wiki for these two. For bandages and anti toxin, I never buy them.

For blood, I will only bring one per cursed person. Usually you will get more by the time the quest if finished.
THE_RaBiD_CanuK Jun 27, 2017 @ 12:59pm 
I usually bring all the food I can buy. This means I often end up with extra, but I can use it to heal. Sometimes you'll use it all, sometimes you won't. You can bring a little less in the warrens and weald if you use medicinal herbs like others have said.
Bring a full stack of torches for short dungeons, a stack and a half for medium and 2 full stacks for long dungeons. This is usually a few too many, but if the dungeon is laid out really poorly having extra torches can be nice. In the longer dungeons you almost always find extra torches, and if you're using vestol/crusader then it's easy to get away with fewer torches by using their torch bonus abilities.
Then I bring 2 shovels and 2 keys for short and medium dungeons. Nice to have an extra key in case you find a secret room later in the dungeon. And you'll almost always use the keys. Shovels are not always needed, but usually. Good to have them just in case.

As for other supplies kind of varies based on the dungeon and what you plan to expect. Bandages for the warren, antidotes for the weald, but you can usually just get away with abilities to cure bleed/blight. Holy water and medicinal herbs are nice most places.
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Date Posted: Jun 27, 2017 @ 12:00pm
Posts: 14