Darkest Dungeon®

Darkest Dungeon®

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CoMtnRider Jun 26, 2017 @ 12:31pm
Best 3rd, 4th row attackers
I know attacks are tied to having your characters in specific lineup spots, but what are the best 3rd and 4th row attackers.

Right now I have been using Houndsman, the Occultist if he isn't healing, Abomination after he changes (but that costs a row), and that's about it.

I'm still figuring out placement of my party now, and which spots are most beneficial, but I need some of those 3rd and 4th spot strikers because I'm getting wrecked by stress inducers in the back I can' t kill quickly.

EDIT: I haven't had a chance to try an Arbalest or Grave Robber yet, and I have notes they can back row effectively.
Last edited by CoMtnRider; Jun 26, 2017 @ 12:34pm
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Showing 1-15 of 18 comments
Runiver Jun 26, 2017 @ 12:33pm 
Well, the obvious ones are Grave Robbers and Arbalests. Both are great in a way. Grave robbers are great if you have a team that likes to switch rows a lot (like.. multiple grave robbers, Crusader with Holy lance, that kind of stuff.). Arbalest is great with a Marking team, like having an Occultist/Houndmaster/bounty hunter can be really beneficial (Especially the occ, since he can mark when he doesn't have to heal. Or the Hound, cuz he can debuff PROT but a lot when marking, which get really strong lategame)
Valmar Jun 26, 2017 @ 12:34pm 
Arbalest was premium before, not idea nowadays.
Plague Doctor or even Grave Robber or Hound Master can do the deal fine too, even when losing some skills if placed in 4th.
Last edited by Valmar; Jun 26, 2017 @ 12:36pm
CoMtnRider Jun 26, 2017 @ 12:35pm 
Originally posted by Runiver:
Well, the obvious ones are Grave Robbers and Arbalests. Both are great in a way. Grave robbers are great if you have a team that likes to switch rows a lot (like.. multiple grave robbers, Crusader with Holy lance, that kind of stuff.). Arbalest is great with a Marking team, like having an Occultist/Houndmaster/bounty hunter can be really beneficial (Especially the occ, since he can mark when he doesn't have to heal. Or the Hound, cuz he can debuff PROT but a lot when marking, which get really strong lategame)
Thanks, I literally just edited my post prior to you posting this I don't have those 2, so it looks like those are my solution lol
CoMtnRider Jun 26, 2017 @ 12:36pm 
Are there certain characters you absolutely HAVE to have in a specific spot? I think the Leper has to be in the first spot only to be effective right(I have this noted, haven't unlocked one from the wagon yet)?
Last edited by CoMtnRider; Jun 26, 2017 @ 12:36pm
THANKS OBAMA Jun 26, 2017 @ 12:38pm 
They can be either of the front two spots and make a decent tank or DPS.

They just suck at hitting so do something about their ACC
Runiver Jun 26, 2017 @ 12:40pm 
Originally posted by CoMtnRider:
Are there certain characters you absolutely HAVE to have in a specific spot? I think the Leper has to be in the first spot only to be effective right(I have this noted, haven't unlocked one from the wagon yet)?
Yes, the Leper is better in the front row (nearly mandatory), and can nearly hit only the first row. That's why he's kinda considered as low tier but a lot of people.
The Crusader tends to like the first rows too, even tho Holy lance is quite strong. And the Flagellant mostly only like the first rows too. About the rest of the classes, you can place them wherever you want, even tho there's some spots that are more beneficials :
Hellion in spot 1 for Bleed out/Iron Swan (mostly Iron Swan, this thing is strong AF)
Leper in spot 1 (or 2)
Bounty mostly in spot 2 (to be able to stun both front and back row, cuz he has one of the biggest stun in the game)
Vestal/Occ mostly in 3-4 even tho they're playable in 2, but it's kinda risky.
Plague & Arbalest in 3-4 is usually the best to be able to double blight/double stun, which are its strongest abilities (imo)


And yeah, as said above, the Plague doctor, even tho he feels like he's weak when you first play it, is a great backrow addition, especially with the double stun/simple stun shuffle/double blight thing (and the blight/bleed cure in late game become really useful). And his dagger can be quite cool at times too.
Last edited by Runiver; Jun 26, 2017 @ 12:42pm
CoMtnRider Jun 26, 2017 @ 12:44pm 
Originally posted by Runiver:
Vestal/Occ mostly in 3-4 even tho they're playable in 2, but it's kinda risky.

Because they are weaker and have a greater chance to get hit there?
Uncle Al Jun 26, 2017 @ 12:44pm 
Don't forget that your other option, if you're short of classes that can hit the back rows hard, is to use pushes and pulls to bring the back row squishies into range of your heavy hitting front line. Guys like the crusader and especially the leper compensate for their lack versatility in targetting with massive damage, so squishy back row stress dealers get annihilated by them.

This approach gets more attractive in later dungeons, because the ranged damage dealers can one hit kill most back row targets in novice dungeons anyway, so there's no need to spend two moves where one will do. Later on this is no longer the case.

There's a double benefit to this strategy as a lot of enemy melee characters start performing very badly when they're forced back to rank 3 or 4.
CoMtnRider Jun 26, 2017 @ 12:46pm 
Originally posted by Uncle Al:
Don't forget that your other option, if you're short of classes that can hit the back rows hard, is to use pushes and pulls to bring the back row squishies into range of your heavy hitting front line. Guys like the crusader and especially the leper compensate for their lack versatility in targetting with massive damage, so squishy back row stress dealers get annihilated by them.

This approach gets more attractive in later dungeons, because the ranged damage dealers can one hit kill most back row targets in novice dungeons anyway, so there's no need to spend two moves where one will do. Later on this is no longer the case.

There's a double benefit to this strategy as a lot of enemy melee characters start performing very badly when they're forced back to rank 3 or 4.
Great tip. So bottom line position isn't just important for your own team, but the enemy as well. Very good to know.
Runiver Jun 26, 2017 @ 12:47pm 
Originally posted by CoMtnRider:
Originally posted by Runiver:
Vestal/Occ mostly in 3-4 even tho they're playable in 2, but it's kinda risky.

Because they are weaker and have a greater chance to get hit there?
Mostly, Vestal also doesn't get her "focused heal", and only has "the group heal" in the front row. No judgement and no stun, which isn't a great trade tbh unless you like the bash stuff with her.
And for the Occ, I like the abyssal artillery, it can become quite damage at times. At some point it can crit at 30ish if you build some damage on it, it's a great stress monster killer.
CoMtnRider Jun 26, 2017 @ 12:48pm 
Originally posted by Runiver:
Originally posted by CoMtnRider:

Because they are weaker and have a greater chance to get hit there?
Mostly, Vestal also doesn't get her "focused heal", and only has "the group heal" in the front row. No judgement and no stun, which isn't a great trade tbh unless you like the bash stuff with her.
And for the Occ, I like the abyssal artillery, it can become quite damage at times. At some point it can crit at 30ish if you build some damage on it, it's a great stress monster killer.
Super noob question, how can I tell what attacks are available in what position?
Runiver Jun 26, 2017 @ 12:49pm 
Originally posted by CoMtnRider:
Originally posted by Runiver:
Mostly, Vestal also doesn't get her "focused heal", and only has "the group heal" in the front row. No judgement and no stun, which isn't a great trade tbh unless you like the bash stuff with her.
And for the Occ, I like the abyssal artillery, it can become quite damage at times. At some point it can crit at 30ish if you build some damage on it, it's a great stress monster killer.
Super noob question, how can I tell what attacks are available in what position?
When you look at a spell, there's like, 4 dots. Some of them are filed, some of them are not. The left ones (yellow) shows which rows your skills can be used, the right ones (red) shows where it can hit at.
CoMtnRider Jun 26, 2017 @ 12:49pm 
Originally posted by Runiver:
Originally posted by CoMtnRider:
Super noob question, how can I tell what attacks are available in what position?
When you look at a spell, there's like, 4 dots. Some of them are filed, some of them are not. The left ones (yellow) shows which rows your skills can be used, the right ones (red) shows where it can hit at.
Much appreciated!
Enfild Jun 26, 2017 @ 12:51pm 
Originally posted by CoMtnRider:
Originally posted by Runiver:
Mostly, Vestal also doesn't get her "focused heal", and only has "the group heal" in the front row. No judgement and no stun, which isn't a great trade tbh unless you like the bash stuff with her.
And for the Occ, I like the abyssal artillery, it can become quite damage at times. At some point it can crit at 30ish if you build some damage on it, it's a great stress monster killer.
Super noob question, how can I tell what attacks are available in what position?
They have markers on tooltips. Come on, you dont even trying

Also, Bounty hunter can be good row 3 hitter. Not row 4, though.
Last edited by Enfild; Jun 26, 2017 @ 12:53pm
CoMtnRider Jun 26, 2017 @ 12:56pm 
Originally posted by Enfild:
Originally posted by CoMtnRider:
Super noob question, how can I tell what attacks are available in what position?
They have markers on tooltips. Come on, you dont even trying

Also, Bounty hunter can be good row 3 hitter. Not row 4, though.
Tooltips can be cryptic, it was answered in 3 seconds on here and it made perfect sense. :)
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Date Posted: Jun 26, 2017 @ 12:31pm
Posts: 18