Darkest Dungeon®

Darkest Dungeon®

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azatot_1 Jun 23, 2017 @ 11:32am
Whast's the point of stress DoT?
^topic title. just encountered this today and I don't know why it's there. should we expect more direct stress casters turned to stress DoTers?
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Showing 1-8 of 8 comments
I imagine quirks and trinkets that reduce stress damage taken also contribute to countering Horror.
Panfilo Jun 23, 2017 @ 2:22pm 
Originally posted by azatot_1:
^topic title. just encountered this today and I don't know why it's there. should we expect more direct stress casters turned to stress DoTers?
Horror was already a thing before, but it was unique to the Squiffy Ghast (Champion level monster in Cove).

I believe the Swine Drummer, Courtesan, and Ghoul have an AoE horror ability now, and I know a recent patch also made the Madman get a single-target horror (accusation). The stress over time is susceptible to stress modifiers which means any stress resist buffs might wear off on you while horror is still active, and stress debuffs might get applied.

Stress over time also allows the devs to balance stress attacks by having the cumulative stress over 3 turns be much higher than a 1 turn attack; this means that it could be potnetially worse if you don't have laundinum, but better for you if you do.
Quickshooter Jun 23, 2017 @ 2:47pm 
seems like a dumb decision to implament a useless item
they probably thought hey "lets add an item that reduces stress"

so they thought about and said "nah too easy"
so they just had the genius idea of DoT stress which does ♥♥♥♥ all

i wonder about the vita version though, is Laudnum useless there too?
azatot_1 Jun 23, 2017 @ 2:58pm 
there's no such visible parameter as "stress resist" (supposedly makes it equal zero). such DoT attacks should be countered w/ resist, like bleed/blight. So, if a char has, say "-30% stress", does that mean that in 30% roll results Horror won't be applied? or these attacks ignore "-X% stress" thing completely?
Last edited by azatot_1; Jun 23, 2017 @ 3:04pm
Panfilo Jun 23, 2017 @ 2:59pm 
Instead of having an AoE attack that, say, gave 15 stress to everybody, they could give them Horror which gives 8 stress/turn instead. this means over 3 turns it'll cause a lot more stress, unless you have Laudinum in which case it'll cause significantly less.

It is a way for them to balance stress. Big stress hits will frustrate players; by having a provision that can cure it then you give the players the freedom to take it along as a precaution if they want to spend the money, or hang on to it if they find it as loot if they have the bag space.

Really my only issue with it is they should modify a few camp skills to clear it off, to encourage players to camp immediately to try to remove it.
azatot_1 Jun 23, 2017 @ 3:08pm 
so to put it simple, y'll get rekt much faster if you have no YET ONE MORE cure item?

but what about effect application, is it countered w/ "-x% stress" property?
Last edited by azatot_1; Jun 23, 2017 @ 3:08pm
Panfilo Jun 23, 2017 @ 3:20pm 
Yes, anything that reduces stress by X% factors in. So if you were taking 8 stress per turn but had 25% stress resist total you'd only take 6 stress per turn.
azatot_1 Jun 23, 2017 @ 9:36pm 
Got it. Well, in time we will know the tragic extent of RH failings intentions
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Date Posted: Jun 23, 2017 @ 11:32am
Posts: 8