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I believe the Swine Drummer, Courtesan, and Ghoul have an AoE horror ability now, and I know a recent patch also made the Madman get a single-target horror (accusation). The stress over time is susceptible to stress modifiers which means any stress resist buffs might wear off on you while horror is still active, and stress debuffs might get applied.
Stress over time also allows the devs to balance stress attacks by having the cumulative stress over 3 turns be much higher than a 1 turn attack; this means that it could be potnetially worse if you don't have laundinum, but better for you if you do.
they probably thought hey "lets add an item that reduces stress"
so they thought about and said "nah too easy"
so they just had the genius idea of DoT stress which does ♥♥♥♥ all
i wonder about the vita version though, is Laudnum useless there too?
It is a way for them to balance stress. Big stress hits will frustrate players; by having a provision that can cure it then you give the players the freedom to take it along as a precaution if they want to spend the money, or hang on to it if they find it as loot if they have the bag space.
Really my only issue with it is they should modify a few camp skills to clear it off, to encourage players to camp immediately to try to remove it.
but what about effect application, is it countered w/ "-x% stress" property?