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http://darkestdungeon.gamepedia.com/Crimson_Curse
Why? They're useful, and also have associated useful trinkets. Also, 25% damage buff and constant speed bonus that's stackable at the cost of stress is nothing to turn your nose up at.
And if a character is going to have a tendency to be a liability, why NOT replace them with one that isn't? Hell, if I wanted +Effectiveness for a stress trade off I'd use heads and whatever. Which I do quite a bit, but at least I get to control that.
Also also more than a few classes don't get much out of the damage buff because they... Aren't really there to do damage as a center point. Like, a Plague Doctor caaaaan do damage, but he mostly does status effects, which give no damns about +Damage state. Etc. etc. I'd rather put slightly less damage exactly where I want it every time, than more damage sometimes. Giving *myself* clutch ways to get screwed is not on my to do list =P
I mean, feel free to try to sell me otherwise, but, especially with the fact that CC comes with strong "set" trinkets that don't require people to be cursed to get a lot of power, I don't see what Cursed characters *truly* bring to the table to outweigh their two tons of downsides.
-pick up two blood vials for your quest, for one vampire.(i always want to be on safe side so i pick two, and now they increased the drop rate of blood very significantly so you can get them in the dungeons, so there isn't any inventory space lost, you're preserving the space while keeping use of it)
-when you start the run, if your vampire is on passive, wait till he/she becomes craving for the blood.
-if he/she's already craving for blood when you start the run, give her/him blood after a few battles/corridors (i give them blood after 4 battles)(this phase is where your vampire will go BLOODLUST and you will get vampiric bonuses)
-if he/she's already WASTING for blood, just give them the blood straight away. there is no purpose on keeping them on wasting state. you don't get BLOODLUST bonus, and your vampire will become passive again. but your vampire WILL DIE if you don't give him/her blood before the next blood check.
-also, the only vampires who are worth dismissing are; vestals, plague doctors, occultists, and antiquarians. they deal very little damage for the blood they consume. unless they have very powerful positive quirks, or very passable negative quirks, just throw them aside and get a new one.
Sorry but they don't take their own actions as often as you claim. It sees to be in the minority of the time on average. Sure you can equip a 15% damage trinket on them... and ALSO have the curse. What you now have is a character that can do up to 50% damage, that can go upto 75% if you equip two trinkets, and or even 100% percent if you stack the bloodlust buff, constantly higher speed. Apparently, this is not worthwhile to a lot of the same naysayers also complaining about how hard some of the new bosses are.
It's called risk vs reward; an element that is consistently prevalent throughout other areas of the game. That's why people did dark runs, and still loot at low torchlight, or dont use a camping skill to prevent a night time ambush for extra damage, or equip only damage trinkets without defensive ones. The Abomination class and the new Flagellant class are built around risk vs reward. You act like this is something new.
Also, disease immunity is pretty awesome as well.
You are again exaggerating how often a cursed hero will perform an action that renders them a liability. Why should such you receive the above benefits without some cost or risk? It's a compelling choice for the player to make; to risk having a powerhouse hero that may cause a lot of stress or have a heart attack themselves and low blood supply, or to play it safe and only feed them when they have wasting sickness for less benefit but safer gameplay. Completely in line with what this game is about.
All classes get the buff. Even if they aren't there to do damage, the suddenly now can aside from throw DoTs and status effects, or buff the party. You now get the best of both worlds. Don't know how this is not a benefit worth considering, unless you suffer from terrible tunnel vision.
I'm not willing to try and sell you anything. It seems to me that you have made it your job to dissuade people from playing with new mechanics since you fail to see the benefits yourself, or are averse to new mechanics.
You just keep repeating the same disingenuous arguments in every thread, almost ad verbatim. You never provide any compelling mechanical or gameplay reason why the cruse is bad; just that you are averse to risks.
My counterpoints to your arguments are here merely for the benefit of other players who are at least willing to try and see the potential benefits of the new content in a sea of moaners complaining about virtually anything.
You fail to see the point entirely; either you are severely averse to taking calculated risks (which is fine) or you are terrible at basic mathematics. Yes the new set trinkets trinkets make you powerful, but being cursed with those on make you even more powerful.
There are also trinkets meant for cursed heroes that help mitigate the negative effects of the curse with bonuses that do not apply ti regular heroes.
Furthermore, the curse is a temporary mechanic; it comes and goes in cycles, and is eventually permanently curable. All you have to do to remove it is complete one of the new missions. It's not even something a player would have to deal with persistently throughout a campaign, unless they chose to delay on purpose for some of the benefits (and people are doing this). Eventually you will be able to pick and choose who has the curse.
Players have also been giving all the tools to manage the curse, and the mechanics make for a compelling strategic choice. A welcome addition to the game.
If you think otherwise because you are afraid of a little RNG, then I think that you are playing the wrong game anyways.
The curse does have alot of bright sides to it. But it is a pain in a few regards. But im my case it just means i have to keep a closer eye on my embarking preparations.