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Also, to some extent I agree with you that Finale is pretty powerful, but it makes sense in the context of the circus, so I'd be surprised if it got changed. (frankly I'd be surprised if anything got nerfed/buffed at this point, but hey, who knows. Maybe someday Bellow won't be horrible and Leper will actually have a decent amount of Move Resist.) That being said, I do agree that Jester shouldn't be able to be guarded after using finale. It's pretty broken.
As it stands, though, I guess we need to do our best to work around the broken mess that is Butcher's Circus. For strats against Finale, I'd recommend focusing everything you've got on the Jester in the first round. Scare 'em! Jester has to be in rank 1 or 2 in order to use Finale, so make it super risky to be in that spot! In most cases, the Jester'll use a move like Battle Ballad to buff up Finale first, so take that opportunity! put everything you've got into stunning, debuffing, bleed/blighting... make it stupid risky to use Jester's finale early. Moves that shuffle teams are good, like Purge, Come Hither, Bolas, etc.
Also, just in general, have a really good "finisher" move in your party, or at least a trinket that buffs deathblow dealt chance. Obviously Finish Him is awesome for this, but Dirk Stab also has a little bit of Deathblow on it so it's worth it in some circumstances. (It's a secret though, so don't tell anyone! I hate fighting Dirk Stab jesters!)
At least, that's how I deal with him. I usually run a Leper, Crusader, Support Jester (no finale bc frankly I don't think it's that good) and a Vestal. It's a pretty good generalist build in my experience, but also it's really bad against stress (like just about every other build) and gets super screwed over by shuffle so it's really more for casual battling.
Aoe skills bypass guard. Plenty of ways around MAA’s
Babysitting someone outside of stuns.
The team comp i use is Arbalest for high ranged damage and heal utility and stealth removal, BH for Finisher and Repositioning, HWM for high damage and Crusader for CC and heal utility. I have nothing in my kit that can deal with those two hereos and getting my HWM or BH killed by the Jester instantly just makes it even more impossible to win the fight as its gonna be a 3v4 on round 2. Sure the jester dont deal a whole lot of damage but that's not what hes meant to do, hes a support executioner but every hero has their Strong suits and even the
finale-debuffed Jester is still a threat.
Full list so far:
MAA: unstoppable.
HM: unstoppable.
DoTs: unstoppable.
Stress: unstoppable.
BH: unstoppable.
ATQ: unstoppable.
SBR: unstoppable.
VES: unstoppable.
JES: unstoppable.
FLG: unstoppable.
ARB: unstoppable.
MUS: unstoppable.
CRU: unstoppable.
♥♥♥: unstoppable.
HWM: unstoppable.
To your credit, you are correct that there are a number of ways around shield moves, and I'm not arguing against that. However, that doesn't mean we can just write off certain moves as a non-issue because in one or two specific circumstances they aren't a problem.
Title says Highwayman but post is actually about MaA? Does this one count?
-Dirk Stab (from your own Jester)
-Grave Robber with cloak and dagger Ignores guard if she attacks out of stealth
-Arbalest trinket that bypasses guard vs marked targets
-Shieldbreaker Puncture
-Abomination slam
The latter two also prevent the Jester from getting guarded in the future which means you can use them proactively. If you go first use a guard break ability on him and the Man at arms can't protect him any more.
A round 2 finale kill is a big gamble on the Jesters part as well. Keeping your health and prot high messes it up. Typically Jesters will save their finale and instead resort to Dirk Stab if they get someone on deaths door early on.