Darkest Dungeon®

Darkest Dungeon®

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DedJim Jun 19, 2017 @ 6:41pm
No way is the Croc boss a level 0 apprentice boss
The devs should apologize for that ♥♥♥♥ up. Going through the whole level only to face a boss who stays in the back line, hits 2x a turn, sold resistance and can 1 shot people is total crap. Learn how to design a game!
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Showing 31-45 of 220 comments
Kozzy Jun 19, 2017 @ 11:18pm 
Originally posted by Outsider Sidaroth:
I wish all the Apprentice Bosses were like this Bloodsucker Crocodile, I lost a hero to it and I felt great afterwards, the tense struggle was exactly what I hoped from the new content.
This x1000
Last edited by Kozzy; Jun 19, 2017 @ 11:18pm
Antero Sea Jun 19, 2017 @ 11:24pm 
I killed this thing on my first try with the flagellant,stack bleeding on this crocodile,again and again,but this boss was a huge surprise.
Atom7K Jun 19, 2017 @ 11:35pm 
He scared me and I retreated, but then I decided to go back and kick his butt. Party composition is key, able to hit back row and stack bleed. He crit twice so it was pretty damn scary, but beating him felt so good afterwards.
Rilgar55 Jun 19, 2017 @ 11:40pm 
He is not a level 1 dungeon enemy , that for sure, but the problem is the limited team compo you can make with levels 0-2, i had none so i made a crappy team compo and lost, nobody expects that encounter in a low level dungeon
Agentgerbil Jun 19, 2017 @ 11:45pm 
i beat the croc with two level 0s and two level 1s in my team. just don't run stupid team comps
Rilgar55 Jun 19, 2017 @ 11:47pm 
Originally posted by Agentgerbil:
i beat the croc with two level 0s and two level 1s in my team. just don't run stupid team comps
Easy to say if you have heroes below level 3, unless you started a new run you dont have them
Lyre Jun 20, 2017 @ 12:17am 
Everybody is complaining about the croc and the curse. Luckily I'm a coward and went into the dungeon with level 6 heroes. What does annoy me though is the fact that noone got the damn curse. And now I can't do the secccond mission without an invitation, which doesn't even drop anywhere, because the damn bloodsuckers don't spawn anywhere. I'm stuck repeating damn vanilla content that I've done a hundred times already.
Ghin Jun 20, 2017 @ 12:26am 
It's not even possible to get one shot in this game. There's literally a mechanic in place to prevent that from happening.
Lyre Jun 20, 2017 @ 12:28am 
Originally posted by Ghin:
It's not even possible to get one shot in this game. There's literally a mechanic in place to prevent that from happening.
You mean death's door, right?
Tharkad Jun 20, 2017 @ 1:13am 
git gud. I picked whatever 4 level 0 heroes the caravan spat out and beat the first mission without even buying skills. The croc was a joke. I didn't even realize it was a boss until it was almost dead. I figured it was the equivalent of a special encounter but for the new area. I'm in the same boat as Zip3x and others though. Come on! Infest faster you lazy bugs!
Nomenanza Jun 20, 2017 @ 1:21am 
Originally posted by Zip3x:
Everybody is complaining about the croc and the curse. Luckily I'm a coward and went into the dungeon with level 6 heroes. What does annoy me though is the fact that noone got the damn curse. And now I can't do the secccond mission without an invitation, which doesn't even drop anywhere, because the damn bloodsuckers don't spawn anywhere. I'm stuck repeating damn vanilla content that I've done a hundred times already.

First of all, you can't take level 6 heroes into the very first Courtyard mission as it is classed as an Apprentice one. On Radiant mode level 5-6 resolve characters can enter only veteran level dungeons and higher. Only heroes up to resolve level 4 can go into Apprentice level runs.
Secondly, Invitations are tied to the infection levels that steadily rise as you do regular missions. Medium will trigger the Fanatic, and High will spawn an enemy that will drop the invitation.

The problem that people face is that they normally do the DLC on their old savefiles which makes getting to the DLC a grind. The DLC was mainly presented as an expansion to the original campaign, so the pacing would be better for those who started the new savefile. They would naturally trigger the necessary events to unlock the new Courtyard mission while doing the main story.

And back to the Crocolisk. The main problem is not that he is "hard" but the fact that most players do not expect to fight a boss on their first journey into the Courtyard as even the game does not state that. So most just end up wandering into the bossroom with a party hardly suited to fight him.
someguy216 Jun 20, 2017 @ 1:33am 
I love a challenge, but I agree that for a mission that has a persitant bad effect on your town, the boss should not be quite so challenging.
Rilgar55 Jun 20, 2017 @ 1:59am 
Originally posted by Tharkad:
git gud. I picked whatever 4 level 0 heroes the caravan spat out and beat the first mission without even buying skills. The croc was a joke. I didn't even realize it was a boss until it was almost dead. I figured it was the equivalent of a special encounter but for the new area. I'm in the same boat as Zip3x and others though. Come on! Infest faster you lazy bugs!
Some people mistake luck with skill
THECAKEISASPY Jun 20, 2017 @ 2:06am 
Originally posted by DedJim:
The devs should apologize for that ♥♥♥♥ up. Going through the whole level only to face a boss who stays in the back line, hits 2x a turn, sold resistance and can 1 shot people is total crap. Learn how to design a game!

srsly? i thought it was fine.

even though that relied solely on the fact that they buffed the occultist to heal from any rank, my party got out with no afflictions or deaths.


Also, as a general thing, you should never have a party who can't hit the back row effectively because even in ordinary game the first thing you kill is the stress dealers in the back row to avoid stress building up

Im pretty sure btw that unlike most bosses or creatures that have come before, haven't had 2 states (and when i mean states, i mean the fact that the boss changes its stats when it is submerged compared to when it is stationary)

On a side note

Originally posted by Ferrus Animus:
Originally posted by Panfilo:
Nobody else tried it with level 2 heroes? This is like getting salty your level 4 heroes are getting rekked on the second Darkest Dungeon mission!

Not at all. When you click on the darkest dungeon your heroes ask you not to. IN the court intro they don't. The difference is in the warning.

you should expect pain when you get a dlc that makes the game harder "with some of the most complex and devious mechanics yet".

+ the darkest dungeon only alerts you because a retreat results in 1 of your heros having to sacrifice themselves to let the others escape
Marmalogre Jun 20, 2017 @ 2:09am 
the problem is this hellhole of a boss has the resistances of champion level in an apprentice lvl dungeon. The thing has 50% res on bleed that its supposed to be his weakness. I did it with a bleed heavy team and 70% of the time it was resist debuffs, bleed or whatever as he continued to pummel my backrows in an endless beating. I beat him with 2 people on deaths door and 1 already dead, thus not in shape to complete the mission so another retreat. I like the concept of the early "darkest dungeon" experience in the design of the expansion but this is too far for an early lvl mission.
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Date Posted: Jun 19, 2017 @ 6:41pm
Posts: 220